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Hellblade: Senua's Sacrifice is beautiful, discomforting, and compelling. It might challenge what you like about games, but challenge is good. You're doing yourself a disservice if you don't try it.
Tacoma is a quiet, lovely, yet slightly melancholy exploration of humanity struggling in a corporate vacuum, and one that proves Fullbright still has an eye for detail.
A tabletop-esque strategy game with surprisingly variable routes to success, Antihero is stylish, fresh, and beautifully designed.
Yonder is obviously a fantastic game for adults to play with their children, and for slightly older children to be allowed to play unsupervised. Even for adults it's surprisingly beautiful, and a soothing breath of anxiety-calming non-violence. But the older you get, the less mileage you might receive from Gemea.
Despite imperfections, Splatoon 2 improves on the original, and is a colourful, joyous addition to the Switch.
A fun take on both stealth games and genre films, Serial Cleaner will be way more enjoyable if it can fix a bad lighting bug that made it almost unplayable.
Listen, as dystopian and mostly monochrome platform puzzlers go, Black the Fall isn't bad. But I can't tell you it's great either.
An imaginative horror game, Perception is coming at a well trodden genre from a new angle, but despite its good ideas, it doesn't quite live up to its own potential.
Get Even's use of layered sound and even more layered story is unsettling and great, but other awkward mechanics make this psychological thriller a bit less than the sum of some very fine parts.
The Town of Light has an interesting premise, but, however worthy an enterprise it is, the story is just too confused a journey to leave a real impact.
The frenetic fighting and over-the-top fun of Tekken 7 is great, but it's let down by light offline modes and online matchmaking that, right now, simply isn't working well enough.
Stretching your limbs across the battlefield to stop an impending throw is good fun, but there's absolute anarchy when you throw in an extra body. The mediocre mini-games, and antiquated single-player further block the punch of Arms.
The high-energy fun of Victor Vran means it really is a romp, if one that occasionally stutters. While the slightly repetitive nature grates, you can easily see a few hours dissolving into Victor Vran before your very eyes. Like a vampire in sunlight.
Other games of its ilk may punch harder on their message, and the challenge here is all but non-existent. But RiME is a beautiful painting come to life, backed by an exceptional score that will make your journey across this island a joy.
Fast, satisfying combat and the most ambitious single player for a fighting game yet, Injustice 2 is a great game elevated further by its attention to detail and Cavill-esque good looks.
Prey gives you all the tools you need, but allows you to decide how to get to your goal. The fear is constant, as is the joy from getting to safety. Despite a largely forgettable main story, I'll remember my own experience in Talos-1 for some time.
First-person, narrative-driven games generally follow a pattern. What Remains of Edith Finch plays with those established conventions to create a beautiful story that breaks your heart, while making you smile just as much. A triumph in the genre.
Outlast 2 has some great design elements, and the night-vision handy-cam mechanic is still scary. But the jump scares and gore don't mix right with the elements of psychological horror, and the story retreads horror tropes that didn't need retreading.
The opening episode of Guardians of the Galaxy sets up the series for what's to come, capturing the tone of the source material really well with on-point vocal performances and some terrific visual gags.
Little Nightmares is frightening, in a way that gets under your skin. A way that whispers in your ear that you won't sleep well tonight. Little Nightmares takes things you were afraid of when you were a kid, and reminds you you're still afraid now.