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In Sound Mind is an ambitious project that seeks to depict dark subject matter and does so successfully with a narrative about overcoming our mental fears. The experience is dragged down by a frustrating inclusion of combat, and an approximately 12-hour length that isn’t justified, at a detriment to the story. It’s not conventionally scary - though it has its hair-raising moments - but it’s disturbing and at times uncomfortable due to a sometimes grounded and sometimes surreal delve into the effects of mental illness on the mind. On the plus side, there is an uncanny valley companion cat - that you can pet - which is instantly a redeeming factor.
Diablo 2: Resurrected is the perfect trip down memory lane for those looking to revisit the original experience, or for anyone who felt Diablo 3 was a little on the easy side. Thanks to the graphics overhaul, this title has been fully modernised 21 years on from the original, so it's also much more accessible for newcomers to the franchise. The lack of a ladder system at launch is certainly an odd choice but one that will inevitably be rectified soon enough. Diablo 2 Resurrected doesn't quite fill the aching hole in our hearts for Diablo 4, but it does help tide us over for the time being.
Are video games art? In the case of Sable, I think it’s foolish to claim otherwise. It has been an honour to play and review this magnificent experience, with its jaw-dropping vistas, witty, personified dialogue, and genuinely unique world that offers something unmatched in video games. Sable will likely fly under the radar for a lot of people and were it not for the plethora of technical issues, this would be close to a score of the highest order. As it stands, the bugs do detract from the experience a little, but even so this is an absolute must-play title... I just wish there were more of it.
PixPil deserve to have a stellar career ahead of them following the release of this game, and as long as they can keep releasing games that have even half of Eastward’s visual individuality, compelling narrative and satisfying pan-smacking action, then the studio will be without a doubt one to keep an eye on. The apocalypse might be old news now, but Eastward shows other games exactly how it's done when it comes to presenting dystopia in a charming, fascinating light-hearted way.
Even though I may have an affinity for stealth gameplay and the first Dishonored still sits in my list of all-time favourite games, I do not want to leave Blackreef. I wish DEATHLOOP had more Colt-content for me to explore, perhaps another district or two and a few more visionaries to hunt down, because the core gunplay and traversal is so enjoyable. From the We Happy Few-esque masks to some of the quirky interactions - shoutout to 2-BIT - and simply how polished the game is, it's impossible not to recommend. It embodies replay value and even when things don't go your way, you're left wanting to try again rather than walking away frustrated.