I have a lot of love for this new reboot of Saints Row, and I have high hopes they will put it right with bug fixes. When they do, I hope to come back and amend this review and make it a glowing one. Until then, I have to caution you to hold off on spending your money, but hopefully not for too long.
With its free-to-play status, Ubisoft has everything they need to make Roller Champions a resounding success, from beautiful design, an exhilarating concept, and the unique ability to have this stored on your hard drive for months and not fear of it becoming outdated. If it can capture enough of an audience from kick-off, there's no reason that Roller Champions can't become a sporting title that has you and your friends rolling in laughter for years to come.
There are so few positive things to say about Dolmen. It combines Dark Souls and Dead Space together into something not nearly as good as either. It is such a generic game, that it looks like someone bought a bunch of sci-fi assets from the Unity store and hastily slapped them together. Even still, it is so unoptimized, it could be running totally smoothly one second and then start chugging the next. It is riddled with bugs, one day there was absolutely no sound and the next day the game tried to launch SteamVR every time I started it. The framerate is so inconsistent, especially during cutscenes, most flipbooks are smoother viewing experiences. Dolmen is a dull, incompetent clone of a FromSoftware game whose reach far exceeds its grasp.
Vampire: The Masquerade: Swansong makes choices and concessions that are necessary to deal with the expectations. It does a great job bringing the atmosphere and the aesthetic that one would expect from a World of Darkness title, based on previous games or sessions of the TTRPG. On the other hand, it works as an investigative game for players who are new to the series. Even so, it falls short in some areas, like some obtuse puzzles and bland characters incapable of expressing themselves. At the same time, these aspects only make the existence of a sequel or even a series of mystery games in the Vampire: The Masquerade world more exciting.
Eternal Threads is a solid attempt from first-time developer Cosmonaut Games, presenting a sci-fi, time travelling mystery where you'll need to monitor how cause and effect influences the events around you. Its clear and engaging time manipulation mechanics make the meat of the game satisfying to engage with, and focusing it on the personal issues of everyday people grounds the experience. Despite the uneven presentation and lack of a major challenge, it makes for a worthwhile light puzzling experience.
Vampire: The Masquerade - Bloodhunt has a unique selling point in its presentation and universe that can, and should, carry it forward. The game is more than good enough to stand shoulder to shoulder with the titans of the genre, which is fortunate because that puts them right in line with all their necks.
Trek to Yomi presents its world through the lens of classic Japanese cinema, reinforcing its thematic exploration of self-reflection and overcoming failure with masterful presentation and design to form a captivating experience. Combat presents a satisfying learning curve that rewards carefully studying your opponents and mastering the moves in your arsenal, and while overall it can falter at times due to uneven pacing, it's well worth undertaking the trek yourself.
Instead, the folks at Cellar Door Games focused on making the best sequel they could for the game that Rogue Legacy is. They have absolutely catered to fans of the original, without leaving new players behind. They have not been intimidated by advancements in the genre of roguelites into making a totally different game, which is especially admirable. The only thing Rogue Legacy 2 wants to be is the most fun version of Rogue Legacy it can be, and it absolutely succeeds in that endeavour.
With a post-game this rich and a roster of characters this bizarre, LEGO Star Wars: The Skywalker Saga is the galactic sandbox we've been waiting for. Quirks aside, this game is the one that TT Games were always destined to make, and the benchmark for each of their titles going forward. And if the rumoured LEGO Doctor Who game is actually in the works, and will be following suit, we need not worry, because it'll be in safe hands.
13 Sentinels: Aegis Rim tells an ambitious and compelling story that takes an anaconda's worth of twists and turns, but it's careful to never overwhelm you to the point of exhaustion, while remaining grounded enough in its characters and concept to deliver everything with a bang. While the other half of the experience is pretty unremarkable in comparison, it doesn't prevent 13 Sentinels from standing high as an example of video game and science fiction storytelling.
Weird West really is a wonderfully wild experience. Its mysterious and fantastical take on the American West is a unique change-up for a typically overdone setting, and the elements of black humour help to bear its bleakness. Many of the immersive sim elements gel well with the CRPG design to produce a living and reactive world, shaped by your gameplay and narrative choices. Some of its systems don't quite feel worked out yet, and it doesn't always stay consistent across its five episodes, but Weird West is a grand debut from WolfEye that understands the core of what it is to be an immersive sim.