Joshua Boyles
Even if you’ve already played the game to 100% on PS5, you’ll likely get something out of witnessing God of War Ragnarok again in all its glory on a PC.
Final Fantasy XVI feels absolutely at home on PC. With excellent optimisation that’s bolstered by impressive Frame Generation technology, it’s a relatively smooth sailing experience if you have the hardware to handle it.
A Plucky Squire might entertain a younger audience, but it offers little to engage those of a more mature disposition, which is disappointing coming from a publisher such as Devolver. While the character and world design offers an intriguing playspace, the puzzle and combat mechanics are so simple that I was left unimpressed by the end of my ten-hour playthrough.
If, like me, you’ve been waiting for Nintendo to deliver a new 3D Mario game for the best part of a decade, look no further - Team ASOBI has done it themselves. For those who own a PlayStation, consider Astro Bot an essential purchase.
Put simply, Dungeons of Hinterberg is sensational. It distils its three gameplay pillars of thoughtful dungeon puzzle solving, snappy combat, and meaningful relationship building into a frightfully fun loop that I hardly ever wanted to put down throughout its runtime. Much of the game is themed around what it means to take a break from the rat race, and in exploring its characters and connecting with its therapeutic routine, I almost feel as though it has offered me a similar mental refresh upon completing it.
If you’re a hardcore fan of the F1 series, you might appreciate the work that’s gone into refining the driving physics to a tee. The same goes for the Driver Career mode, which elevates MyTeam to a new level, even if it feels remarkably familiar all the same.
Hellblade 2 remains the most technically impressive experience I’ve ever played through. Through the chosen medium of games, Ninja Theory tells a compelling narrative that, if you can put up with some rather archaic gameplay, will leave you deeply satisfied - and maybe just a little traumatised.
Ghost of Tsushima is perhaps Nixxes' most impressive work yet. In porting one of PlayStation’s best games to PC, it’s also created one of the best-optimised pieces of software you can find on the platform.
It would have been great to see some sort of career mode implemented where you can take control of real-world players, but for a revival from the dead, TopSpin 2K25 is pretty TopNotch.
Minor gripes with the linearity of its world can be forgiven when the gameplay that backs up the narrative is so enthralling. While I doubt I’ll go back for the collectables, the lessons that Tales of Kenzera: ZAU has to teach will stay with me long after I put down the controller.
If you’re looking for a new rogue-lite to sink your teeth into, Beat Slayer offers an excellent rendition of the genre, with the rhythm-based combat only elevating it further. I’d have liked to have seen a little more innovation in the game’s upgrade system, and the character work here falls a little sub-par of what I’d expect in a game like this. That said, I had a rollicking-good time smashing my way through the streets of Berlin, and would certainly recommend picking it up if you’re looking for some added musical spice with your combat.
This is quite easily one of the most gorgeous open worlds you’ll explore in a modern video game. With a stellar set of graphical customisation options and admirable performance on rigs that meet the recommended requirements, there’s currently no better place to experience Aloy’s journey.
What’s unforgivable is that, at its core, South Park: Snow Day! isn’t remotely fun to play. Its combat and progression systems aren’t engaging, and only the most hardcore of South Park fans will find a glimmer of hope in the bulletproof humour that’s borrowed from the cartoon.
While some of its looting mechanics feel a little stale in comparison to how it evolves other areas of the genre this likely won’t deter most players from seeing this intriguing story through to the end. Instead, Pacific Drive is one of the most intriguing games I’ve played in 2024 so far. It borrows concepts from the likes of STALKER and Firewatch, and combines them to create an accessible survival rogue-lite that’s a joy to engage with. Seeing your car gradually transform from a heap of junk to essentially a life support system is a satisfying experience, and only enhanced by the weird and wonderful world you get to drive it about in.
Banishers: Ghosts of New Eden is an example of Don’t Nod doing what Don’t Nod does best - deliver an enthralling, story-driven title that had me hooked in its world and characters from the opening titles. It’s elevated by inspirations from other titles with bigger budgets in this genre and is all the better for it with a stunning world that invites you to explore. The combat sections fall a little flat, and the run-time feels ever so slightly too long. However, the weight of the storytelling more than offsets these frustrations and will drive players through to see the ending of this magnificent adventure.
Airhead has redeeming qualities, including stunning art direction, an amazing soundscape, and a steady drip-feed of upgrades that serve to keep the gameplay loop fresh. Metroidvania fans who have the patience to stick out the frustrating gameplay will find themselves an incredible world to explore, and one that’s filled with an interesting story, concept, and secrets. However, the core gameplay loop quickly spirals from being an interesting gimmick to an infuriating irritation, and it’s not one that I can see most casual players enjoying all that much.
THE FINALS is some of the most fun I’ve had with a first-person shooter in years. The impressive technology that enables real-time destruction on such a scale creates a playground that’s joyous to experiment with and rewards creativity. With a core gameplay loop that stands solid and a decent foundation to build upon, Embark Studios is all set to support a shooter that can finally rival the likes of Call of Duty and Battlefield.
There’s something here for fans of classic Sonic fans to enjoy. Playing through each level feels varied, and there’s always the option to retread your footsteps in a fresh pair of shoes. However, Sonic Superstars ultimately gets bogged down in how it regularly sidetracks the player, tripping them up at almost every conceivable opportunity. There are glimmers of brilliance that occasionally shine through, but the overall experience was a tiresome one to play through.
Ultimately, I’m having a hard time trying to fathom why Ubisoft is selling Assassin’s Creed Mirage at a discounted rate. Sure, it’s much smaller in scale compared to the three RPG epics that came before it. However, when comparing Mirage to the greats like Assassin’s Creed 2 or Brotherhood, I almost certainly don’t feel shortchanged for my time. There are mild qualms with its accessibility (as a visually impaired person, I found picking out small pieces of evidence extremely tricky), and the occasional tailing missions are still as dull as they were a decade ago. On the whole, though, Assassin’s Creed Mirage is the definition of a return to form. It’s stripped out all of the franchise's accrued bloat and brought everything back to basics, resulting in the first truly stealth-focused Assasins’ Creed game in years. I truly hope this isn’t the last we see of this formula.
Forza Motorsport is the best kind of racing simulator. It understands that some players sometimes just want to sit down and smash out a few laps in a Bugatti without having to think too hard about it. In the same breath, it’s also capable of letting you challenge yourself to become a better racer and provides a comprehensive number of tools to enable and encourage you to do so. Presented in a way that is truly player-first, and wrapped up in one of the most fully-fledged packages of cars and tracks I’ve seen for a long while, Forza Motorsport sets a whole new standard for racing games. Whether you’re a casual racing fan or a hardcore motorhead, this should be a permanent install on your Xbox for years to come.