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Visually, Snacko doesn’t know what it wants to be. The world is 3D, the characters and animals are 2D pixel sprites, and during dialogue, NPCs switch to more detailed illustrations. It felt jarring every time. The mix of art styles clashed instead of blending together. The characters’ pixel models are also weirdly darker than they appear when they’re talking. Mikan is white, but she looks grey in sprite form.
Nice Day for Fishing could’ve been a quick gag game. It could have been made for fans of Viva La Dirt League to laugh at. But it’s far more than that. This is a full experience—thoughtful, weirdly wholesome, and genuinely fun to sink time into. It reminded me so much of the first time I played Runescape. I used to bike to the library with my older brother to play on the computers there… That warm, nostalgic feeling came rushing back as I explored. The fishing battles, the spells, the treasure hunting—all of it made me feel like a kid again.
There’s a solid foundation here, one that clearly draws from the developer’s past work in American Fugitive, but also pushes into new territory. It’s an ambitious mix of sandbox action and police procedure, and while it often stumbles (especially with its NPC AI and car handling), it also manages to hold your attention with its vibrant world and constant activity.
Rise of Gun is a bit rough around the edges, especially in the first half-hour. The lack of a directional tutorial, vague quest instructions, and unclear shop layout might put off players expecting something more polished. But for those who stick with it, there’s a surprisingly warm and relaxing management sim underneath the rubble. It’s not flashy, and it’s not fast, but it has heart, and a whole lot of potential.
The most enjoyable part of the story was revealing the relationships between the seven characters present. Each one had their motives and feelings towards my character, influencing gameplay. Again though, trying to pull the story out of these characters often felt like a chore. Oftentimes the dialogue would repeat itself, leading me to quickly skip through to the next part.
You start with a small, barebones shop and an arguably tight budget. You have no voice in your ear guiding you or NPCs to interact with, just one clear objective: buy, collect, race, and sell supercars. All while upgrading your shop along the way. It’s a simple setup, but one that lays a solid foundation for hours of gameplay.
It’s definitely a cute game, and the theming is super fun. The soundtrack too is delightful, and there was plenty to enjoy about it. Unfortunately, even though it’s by no means a bad game, the puzzles just didn’t suit my personal preferences. But that doesn’t mean that you won’t love them! Everyone has different preferences, so don’t let my naysayer attitude hold you back if this game appeals to you. There’s so much to love here, and I’d say it’s certainly worth trying out.
Although there is no deep story, your mission debriefs offer welcome insight into what is at stake, in this cyber war. At one point, the general will mention a city that used to be standing tall, now reduced to a battlefield, or a heavily fortified enemy base, with a tunnel underneath for you to traverse. Each location feels unique, the scenery changing with each battle. Although for the most part, these changes are purely cosmetic, they make the world in War Rats feel full and add to the atmosphere of each bloody battle. I really enjoyed how each battleground felt distinct from the last.
I enjoyed the bright cartoon aesthetic of the game. It leans into the comic explosions and bright trick text, which work really well. The visuals are a touch blurry at times but it never took away from the overall enjoyment. The fast pace of the movement meant it was barely noticeable for most of my time with it. I think the side-scrolling 2.5D style on offer was the right choice for the gameplay, it really added to the overall feel and poppy atmosphere of Seafrog.
Tiny Garden really manages to feel nostalgic whilst presenting entirely modernised gameplay. It’s a farming game with a difference, and I think it’s fantastic how it’s carved out such a unique niche for itself. In an age where a new indie farming simulator is released pretty much every day, I love that this game went in a totally new direction.
This is a game that understands the quiet joy of creating a space that feels like home. It speaks to the experience of those who have ever had their passions dismissed as “just a hobby” and finds beauty in the act of carving out a place for yourself, even when others don’t understand why. The plant placement mechanics are satisfying, the aesthetic is charming, and the game exudes a warmth that makes it easy to sink into.
Charming, silly, and with the occasional misstep fitting for its chaotic nature, this game is every bit our inner child. Appealing to our sense of wonder through subtle and well-executed use of fundamental story-telling and design. Wyrmhall: Brush and Banter is presented in such a humble way I can’t help but feel affection for this little goblin of a game.
Potion Shop Simulator has the core ingredients of a fantastic shopkeeping sim—engaging potion-making, satisfying sales mechanics, and a beautiful world. However, it stumbles outside the shop, with frustrating quests, clunky navigation, and a mismatched cast of characters.
All-in-all, I had a maddeningly fun time with Everhood 2. For however tedious fights with mobs became, the sheer imagination of the visuals and audacity of the ending made it one of the most impactful, if haunting, indie titles I’ve had the pleasure with.
Ultimately, the gameplay is the same from start to finish. Dig for a while, fill your inventory, fly out of the hole, sell your ores, upgrade if you can afford it, go back in the hole. You start to feel like you’re living Groundhog Day.
Despite some glitches and a small learning curve, the game’s unique blend of skateboarding and roguelite mechanics kept me coming back. All aspects of the game combined made for an engaging experience…even when things got frustrating. The game’s visuals are very well done and I honestly wish more games had a similar style – it gives Helskate a distinct personality that sets it apart from a lot of other roguelites and skateboarding games.
At its core, Cinnabunny is a story about family, resilience, and community. You play as Big Bounce, a bun who has left their home due to a devastating drought. While your family can survive for now, they won’t be able to stay there forever. As you’re hopping around your home, you can see how the drought has affected it. The trees are bare, the river is small, there are no crops… And so, your mission is clear: build a new home in Sugar Creek Burrows and earn enough to invite your family. It’s a heartwarming premise, giving weight to the cosy, slice-of-life gameplay.
Overall, this simple game is generous with its extras and features with potentially more on the way. Suitably satisfying and and entertaining break in-between more intense games. I’ll probably invest in a wrist rest before trying another simulator on PC though…
It’s such a sweet, wholesome concept for a story, and I love what low stakes there are. It’s just a cute little bunny who wants to go to a festival. I can vibe with that. Along the way, we meet a host of quirky NPCs, and the dialogue is captivating enough to hold my attention throughout. Nothing overly special, but not boring either, and I even had the occasional chuckle here and there.
In general, I thoroughly enjoyed playing Mythwrecked. Although the visuals and audio weren’t my cup of tea, the gameplay and storyline scratched an itch I didn’t even know I had. If you like casual games that you can drop and pick up at will, this one will be right up your alley. With over 30 achievements, plenty of items to hoard, and a cozy atmosphere, I encourage anyone looking for a relaxing world to escape in to give this game a shot.