GAMINGbible
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In many ways, Grounded 2 is more of the same but I don’t think anyone came away from that first outing asking for anything different. Feedback has been taken on board with this sequel offering a larger map, new bugs, a mount system, alongside other refined and retuned features that make for an experience that is more seamless, more immersive, and an undeniable improvement over what came before.
Tales of the Shire: A Lord of the Rings game doesn’t reinvent the cosy formula, despite several promising glimmers of originality. Any sign of promise is, unfortunately, cancelled out by mediocrity and an experience that is dominated by untapped potential. The game, despite these issues, has undeniable charm but it’s difficult to claim that it’ll resonate and land with the masses.
I’m finding it apt to compare Killing Floor 3 to Payday 3’s launch, which is another series I absolutely adore. Fans will remember Payday 3 launched with a lot of problems, many of which seem to have been repeated here. Tripwire Interactive has a long road ahead to persuade fans that making the jump to the third game will be worth it. And I truly believe there’s an excellent foundation here to turn it into something great, but I’m not convinced this is what that game is right now.
I can’t help but love Hell Clock, because it exemplifies the reason I love indie gaming so much. This space offers unique, personal stories paired with enigmatic gameplay that refuses to let me go.
Is Super Mario Party Jamboree - Nintendo Switch 2 Edition + Jamboree TV worth the cost of the upgrade? Sure, if you can afford it. Without the camera you’ll be missing out on some fun features and minigames, and if you’re playing with a group of four then you’ll need an extra pair of Switch 2 Joy-Cons instead of using your old pair for the original Switch. Otherwise, expect to be missing out on a large chunk of content.
As I came to the end of my time in Tamagotchi Plaza, it became an insipid place to roam - an existential nightmare where everyone is constantly happy, living in a cycle of benign pleasantries. The constant repetition only serving to chip away at my sanity, much like when I owned my first Tamagotchi as a kid, hearing it chirrup for attention until I shoved it in a drawer to die.
While I don’t think Wuchang: Fallen Feathers is going to become the sudden favourite of soulslike fans, I can see it getting plenty of time in the sun. The issues I felt are, in the grand scheme of things, relatively minor and can all be worked around, or even patched out by the developers. Which leaves me with an utterly engaging world, filled with sheer beauty, and plenty of fresh ideas.
Donkey Kong Bananza is the second first-party Nintendo game to release for the Nintendo Switch 2, and combined with Mario Kart World I'd argue it's more than a good reason to get yourself Nintendo’s new console if you haven't already.
When the writing works, it really works. And when it doesn’t, it painstakingly doesn’t. From the looks of it, it seems as though Metal Head Games is planning for further expansions later down the line. I hope this gives the developer an opportunity to build on what makes the game good, while improving upon some of its more unsteady aspects.
Throw in a slew of secret characters, gameplay mods, multiplayer modes, and customisation options that weren’t in the original games, and you have yourself a little slice of skateboarding heaven in Tony Hawk’s Pro Skater 3 + 4 Remastered. The birdman has done it again.
Eriksholm: The Stolen Dream has it all. Between its thoughtful gameplay and enrapturing world, like the light-footed Hanna, River End Games hasn’t put a step wrong. It’s easily one of the most enjoyable games I’ve played this year and a welcomed reminder that creativity and talent can still find a platform to shine within our troubled industry.
For all the gorgeous visuals, and flashy, beautiful effects that spark and burn from abilities, there’s nothing offering any real bite. There’s no hook, and if a roguelike needs one thing, it’s a hook; give me an excuse to stay up until 2am figuring out new builds and synergies to slay your, admittedly, brilliant, bullet hell enemies. And so, I walked away from Dragon is Dead, which is a very odd title, by the way, feeling underwhelmed.
I think if I was more invested in the TRON world, or had a passion for the narratives that have already been told, I would have enjoyed TRON: Catalyst much more. With the lack of drive to see this world unfurl before me, it really felt like a simple action game, moving from point-to-point, with decent combat.
Death Stranding 2: On the Beach deserves to be in the Game of the Year conversation. It’s hands down one of my favourite games in recent years, and I can’t wait to see what Sam and friends deliver next.
Still Wakes The Deep: Siren’s Rest won’t convince anyone who found flaws in the original—as the same issues persist here, but it’s a good recommendation to anyone who enjoyed the original game’s twisted body horror extravaganza.
If you do decide to get Yakuza 0: Director’s Cut you’ll be getting one of the greatest games ever made, enhanced, on your shiny new Nintendo Switch 2, the decision will come down to whether you’ve played it before and fancy playing it again but via the definitive version
It is impressive that Funcom has managed to make a world feel so alive despite being set in the sands of Arrakis so other than a few small annoyances, Dune: Awakening is an utter success story.
Although the constant need to be connected to the internet feels at odds with the Switch 2’s nature, when you manage to stay connected to Hitman: World of Assassination, it can be just as enjoyable here as it was before. With it now in its fifth year of regular content roadmaps and monthly updates, it’s got me excited for IO Interactive’s upcoming 007: First Light, which will be a perfect fit for the studio.
Mario Kart World might not be quite as easy to recommend as Mario Kart 8 Deluxe yet, but it’s still an absolutely fantastic kart racer that’s just as chaotic, imaginative, and vibrant as its predecessors. Knockout Tour alone has ensured I’ll be playing for a long-old time yet, even if it does have me swearing like a sailor who just stubbed his toe. Savour the rage of second place, it’s how you know you’re alive.
I desperately want to be able to recommend this game to fans of the genre, and when it worked properly, it felt wonderful to play. Even now, I kind of miss the world within this game because it evokes a great sense of place and time through genuinely lush pixel visuals. In the state that it’s currently in, I can’t do this. There were too many moments when I walked away from the game in frustration, not because of my skill level, but because the controls of the Sandfox weren’t responsive enough, or traipsing back through old areas created tedium.