Season is a reminder that memories of the past are all we’re left with, and it staples the importance of being able to carry over that knowledge into future generations. Because otherwise, we’re left with a culture that is doomed to repeat the same mistakes and won’t have the skills to work past it.
As a fan of FPS games and a casual fan of the CoD franchise, it pains me to say Call of Duty: Modern Warfare 2 is one of my most disliked entries in the series. The campaign is a huge step down from its original namesake, and the multiplayer has disappointed me on many levels. I know Activision loves to get a slice of the CoD pie every single year, but I still think we’d be better off with fewer titles, bigger innovations.
With now two excellent games under its belt, it beckons the question of where the franchise goes next. Do we go for a simple Mario & Rabbids 3? Do we add Zelda or Pokemon characters into the mix? Do we change genres, turn it into a soulslike or roguelike? Whatever happens, I just need more.
The Last of Us Part 1 is a game that doesn’t feel like it needs to exist, but I’m glad it does. Even though that outdated 2013 design still bleeds through, the visual upgrades, combat tweaks and accessibility improvements makes it feel like a brand new title. In time, this will become the de facto definitive edition of the game that will be enjoyed for generations to come.
By now we’re definitely starting to feel the effects of genre fatigue amongst soulslikes. And Thymesia certainly reaches a point where it can’t separate itself from the games that came before. However, there is still a lot of originality in its combat systems and world design so that the game doesn’t feel too derivative. It’s just a shame that clunky controls and awkward bugs hold it back.
To put it simply: Rollerdrome is fantastic. It’s easily one of the coolest games I’ve played all year. Although there are a few missed opportunities here and there, the gameplay is continuously creative, the story alluring, and there’s never a dull moment.
When I think about Marvel’s Spider-Man, my mind keeps returning to a moment early on in the game, where Peter gives Miles Morales a couple of pointers about how to fight well. The pair exchange jokes, look out for each other, and there’s the inception of a real bond there that carries through the rest of the game. This is at the core of Spider-Man’s heart; how well the character warms to the people of New York City. Insomniac Games’ understanding of the source material is truly what makes it shine.
So overall, is As Dusk Falls worth it? It has a captivating story with more than a few rocky moments, but is as close to feeling “genre” as it can get. It also has a lot of shortcomings that might only be saved by the interesting multiplayer features. It’s the perfect game to pull out for any digital or physical get-togethers, but is otherwise a reminder of wasted potential.
Putting it under the scope, Rebellion Developments has delivered a coherent, open-ended stealth experience filled with plenty of freedom. This is peak Sniper Elite, with so much about the game inspiring tactical, sneaky gameplay that makes you feel like a real wartime marksman.
Despite its faults, I think I’ll be coming back to Evil Dead: The Game quite often. It’s got a solid foundation for asymmetrical multiplayer that doesn’t tread on the toes of its competitors, while also remaining a fun and cohesive adaptation of the source material.
Altogether, LEGO Star Wars: The Skywalker Saga is the best LEGO game I’ve played in years. It rightly innovates far beyond the standardised formula that this series has built over the years with some fresh ideas. With such strong source material, however, there are so many sequences that feel hung out to dry.
Abermore is a fantastic idea with lots of potential. I love the writing, the comedy that comes through in gameplay, and the whole vibe as a modern Thief. But just like the classic games that inspire it, Abermore comes with its fair share of jank and bugs. Right now that makes it a frustrating experience.
I’m going to be honest here and say that Tiny Tina’s Wonderlands doesn’t make the best impression. Despite a fantasy-themed facelift and a bigger emphasis on character freedom, the issues that plagued previous entries in the series are still too numerous for it to feel like a substantial change. However, I’m still finding things to enjoy in it which, even as a Borderlands skeptic, at least makes it worth the price of admission for anyone playing this with friends.
All-in-all, FAR Changing Tides does all the right things you want from a sequel. It makes visible improvements over the first game, while also not overshadowing what that game did brilliantly. On the other hand, those who couldn’t get on with the original’s micromanagement aspects won’t find it to be anymore lenient.
If Dark Souls was the earthquake, Elden Ring is the aftershock. In a sense, it’s more of a love letter to the Soulsborne fanbase, incorporating dramatic fragments of each past game into a single product that is rewarding and fulfilling. While not perfect, I believe that FromSoftware has followed through on the hype surrounding this game and been able to create something truly mesmerising.
Despite an excellent combat system and intriguing world design, Sifu falls too short of its premise. Regardless of whether you’re playing it casually or going harder, the death mechanic is simply too punishing to be enjoyable. Perhaps with a fairer system, this would make for a better game.
All-in-all, OlliOlli World’s visual style, fluid controls and accessible flow make it a fantastic entry to the platformer genre. Abundant in personality, it was obvious that taking some time out to create a worthy sequel has paid off for Roll7. Fans will adore it.
God of War is a narrative gem. What it lacks in pacing and agency, it more than triumphs in writing, acting, and directing. What it results in is a deeply emotive story about a familial relationships and the ties that bind us. With a sequel just around the corner, now is the perfect time to get into this series. As part of Sony’s directive to bring more of its beloved franchises to PC, I’m glad it settled on one of the PS4’s most popular titles.
Is Scarf a good game then? It’s certainly not terrible. I’d suggest it might even get lost in the shuffle that is the end-of-year period, which it doesn’t deserve. The game has a great foundation for puzzle design blended with platforming and exploration. Otherwise, the shortcomings with the game’s story aren’t intrusive enough for it to be a massive problem. It’s a solid little thing to spend a couple of evenings with.