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Out of all the gorgeous places this series has taken us, Japan was always a frequent request across social media, and now that wish has come true. On top of that, the gameplay is divine, and the content that the game has now, and perhaps what’s to come, might just keep us entertained until the arrival of the next entry and beyond, wherever that may take us. We may only be in April, but I’d be surprised if anything pips Forza Horizon 6 as the best racing game of 2026.
Directive 8020 is a near-perfect advancement of Supermassive Games’ tried and tested formula, with added stealth, puzzling, and adventure elements really boosting player agency. Outside of a couple of jump scares, the game’s narrative relies on tension and dread compared to The Dark Pictures franchise’s typical brand of horror, but the game is all the richer for this, rooting itself in tangibility and fears that plague us all. Decisions are difficult to make with thrilling consequences that are both a joy and devastating to watch play out. Add in great performances from the cast and impressive visuals, and it’s hard to see Directive 8020 as anything other than a hit.
If you’re looking for low-stakes escapism, Moomintroll: Winter's Warmth is an easy recommendation. It’s everything you could want in a cosy game, blending just enough player agency with what is, without a doubt, an incredibly relaxing and playful experience.
Saros is the latest banger of 2026. It plays like a dream, has a fun gameplay loop, looks stunning, has a superb voice cast and a mysterious story that will keep you hooked from start to finish.
Tides of Tomorrow is an experience that does an effective job at emphasising the connection between people, achieved in a way that feels particularly clever and responsive to how your own actions affect others, as theirs do unto you. Tides of Tomorrow delivers on making you feel like you’re part of a greater whole, while also providing a story that is wholly individual and intimate.
All of this is to say that Cthulhu: The Cosmic Abyss is an interesting AA detective game, with fun investigation mechanics and a gripping premise, but quickly falls apart in the second half of the story. It’s disappointing, because there are occasional sparks of ingenuity in some of the game’s later chapters, and it’s a shame to see the final quality so inconsistent.
Pragmata truly is a triumph. The mix of hacking and shooting forces you to find a rhythm in combat and depending on what enemies are on the field and what equipment you have, the tempo can vary significantly. Combat never felt like it was outstaying its welcome nor did it feel repetitive.
A Storied Life: Tabitha offers a formula that unfortunately should work better than it does in practice. Players become stuck between creatively crafting Tabitha’s life only to end up with a nonsensical outcome or adhering to a rigid, predetermined path, resulting in a better ending but less joyous experience. Even still, there are some delightful puzzling elements within this short, bite-sized experience that is really exquisitely presented. I enjoyed A Storied Life: Tabitha despite its shortcomings, but it didn’t tug on the heartstrings as I perhaps expected it might.
After many hours playing Screamer’s arcade mode, I still feel like I’ve only scratched the surface of what this game offers. It’s challenging, fast-paced, and leaves no room for error, but it’s incredibly appealing to those who enjoy a good throwback to the arcade racers of the 1990s, even if a little flawed in some departments.
Crimson Desert is by no means a perfect game. It’s an amalgamation of perhaps slightly too many ideas, and that makes for a weirdly paced experience that demands a lot of the player without offering much in the way of help. And yet, it left me in awe more times than anything else I’ve played in recent memory with its dazzling open-world. Crimson Desert may not be the best game you'll ever play, but it’ll certainly be up there as perhaps the most memorable.
I consider myself to have the ability to see the best in something - and yet, I’m struggling to find any redeeming qualities in 1348 Ex Voto, a game whose concept I was fairly sold on. I can’t fault the ambition of indie studio Sedleo, but I’m afraid several potentially okay ideas have been lost within an experience that is underbaked, unoptimised and, at times, unplayable.
I tip my hat to the developers for how they are continually able to improve every year. Sure, it’s not a perfect game, but objectively, I believe that WWE 2K26 is the best wrestling game ever made.
Planet of Lana II: Children of the Leaf is a new all-time favourite of mine. It’s a near-perfect package, offering a moving and captivating adventure infused with solid platforming and smart, varied puzzle design. Its cliffhanger ending may have us all holding our breaths for yet another instalment, but returning players won’t be disappointed by what’s on offer here. Reuniting with Lana and Mui is a treat, and I hope we all get the chance to do it again.
This collaborative effort provides a welcomed change of pace for longtime fans of the franchise, whilst serving as an alternative for newcomers who don’t favour the series’ typical turn-based offering. The end result is charming, soothing, and oh so incredibly moreish. Pokémon Pokopia showcases the type of reinvention you want to see in a franchise’s 30th year.
As a horror game in its own right, Resident Evil Requiem is a very solid nine out of ten, but as a passionate fan of the series, it earns an additional bonus point thanks to the attention to detail and craft that’s gone into every pore of this game. Resident Evil Requiem is my Game of the Year so far and has earned my very first 10/10 in my 3 years at GAMINGbible.
Reanimal is a game that I sense may be divisive. Its confusing world and short runtime don’t exactly set it up for universal success, but it’s hard not to come away from the game feeling entertained and impressed. It’s a jarring adventure but one that is held together by some utterly brilliant set pieces that make it a worthwhile co-op experience. I sense that Tarsier Studios has something fascinating to say with this one. I just wish I could work out what it was.
Mario Tennis Fever kicks off Mario’s 40th anniversary year in triumphant style. It’s a sports entry that delivers enough variety to be of appeal to all fans of the famed plumber, no matter their genre of preference. With its surprisingly charming Adventure Mode and more match variations than you could possibly imagine, Mario Tennis Fever is a bountifully delightful release that conjures up the pure, whimsical escapism that only Nintendo so wonderfully nails.
Starsand Island is exactly what I’ve claimed it to be in previous previews. It’s the very best of Animal Crossing, Stardew Valley, and The Sims, with a flavouring of Studio Ghibli thrown in, but it’s also something completely original. Starsand Island’s depth of offering places it leagues above its competitors making it, for me, the new poster child of the cosy gaming space. I’ll be championing it until the rest of the world catches on, but I have a feeling that won’t take very long.
All in all, Yakuza Kiwami 3 is a worthwhile remake that follows on from the great work achieved in the original Kiwami and Kiwami 2. The game feels fresh in all areas that it needs to be, without losing the identity of what made this game popular in 2009. The combat is fluid and fun, the graphics are sharp, the camera is not restrictive, and there are some new elements, such as cut-scenes, modes, and mini-games that help make the game feel somewhat fresh. Simply put, if you’re already in love with the Yakuza series, then you’re gonna love Yakuza Kiwami 3 & Dark Ties.
Cairn has now become one of my favourite games of all time. I absolutely love the game’s reactive climbing mechanics, the tough-but-fair difficulty, and its entire presentation is simply gorgeous. Even though there aren’t really any changes between playthroughs, this is a game I’ll be regularly coming back to, if only to continue experiencing the thrill of the climb over and over again.