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After many hours playing Screamer’s arcade mode, I still feel like I’ve only scratched the surface of what this game offers. It’s challenging, fast-paced, and leaves no room for error, but it’s incredibly appealing to those who enjoy a good throwback to the arcade racers of the 1990s, even if a little flawed in some departments.
Crimson Desert is by no means a perfect game. It’s an amalgamation of perhaps slightly too many ideas, and that makes for a weirdly paced experience that demands a lot of the player without offering much in the way of help. And yet, it left me in awe more times than anything else I’ve played in recent memory with its dazzling open-world. Crimson Desert may not be the best game you'll ever play, but it’ll certainly be up there as perhaps the most memorable.
I consider myself to have the ability to see the best in something - and yet, I’m struggling to find any redeeming qualities in 1348 Ex Voto, a game whose concept I was fairly sold on. I can’t fault the ambition of indie studio Sedleo, but I’m afraid several potentially okay ideas have been lost within an experience that is underbaked, unoptimised and, at times, unplayable.
I tip my hat to the developers for how they are continually able to improve every year. Sure, it’s not a perfect game, but objectively, I believe that WWE 2K26 is the best wrestling game ever made.
Planet of Lana II: Children of the Leaf is a new all-time favourite of mine. It’s a near-perfect package, offering a moving and captivating adventure infused with solid platforming and smart, varied puzzle design. Its cliffhanger ending may have us all holding our breaths for yet another instalment, but returning players won’t be disappointed by what’s on offer here. Reuniting with Lana and Mui is a treat, and I hope we all get the chance to do it again.
This collaborative effort provides a welcomed change of pace for longtime fans of the franchise, whilst serving as an alternative for newcomers who don’t favour the series’ typical turn-based offering. The end result is charming, soothing, and oh so incredibly moreish. Pokémon Pokopia showcases the type of reinvention you want to see in a franchise’s 30th year.
As a horror game in its own right, Resident Evil Requiem is a very solid nine out of ten, but as a passionate fan of the series, it earns an additional bonus point thanks to the attention to detail and craft that’s gone into every pore of this game. Resident Evil Requiem is my Game of the Year so far and has earned my very first 10/10 in my 3 years at GAMINGbible.
Reanimal is a game that I sense may be divisive. Its confusing world and short runtime don’t exactly set it up for universal success, but it’s hard not to come away from the game feeling entertained and impressed. It’s a jarring adventure but one that is held together by some utterly brilliant set pieces that make it a worthwhile co-op experience. I sense that Tarsier Studios has something fascinating to say with this one. I just wish I could work out what it was.
Mario Tennis Fever kicks off Mario’s 40th anniversary year in triumphant style. It’s a sports entry that delivers enough variety to be of appeal to all fans of the famed plumber, no matter their genre of preference. With its surprisingly charming Adventure Mode and more match variations than you could possibly imagine, Mario Tennis Fever is a bountifully delightful release that conjures up the pure, whimsical escapism that only Nintendo so wonderfully nails.
All in all, Yakuza Kiwami 3 is a worthwhile remake that follows on from the great work achieved in the original Kiwami and Kiwami 2. The game feels fresh in all areas that it needs to be, without losing the identity of what made this game popular in 2009. The combat is fluid and fun, the graphics are sharp, the camera is not restrictive, and there are some new elements, such as cut-scenes, modes, and mini-games that help make the game feel somewhat fresh. Simply put, if you’re already in love with the Yakuza series, then you’re gonna love Yakuza Kiwami 3 & Dark Ties.
Cairn has now become one of my favourite games of all time. I absolutely love the game’s reactive climbing mechanics, the tough-but-fair difficulty, and its entire presentation is simply gorgeous. Even though there aren’t really any changes between playthroughs, this is a game I’ll be regularly coming back to, if only to continue experiencing the thrill of the climb over and over again.
All of this is to say that I think Inkle is on to another banger here. Narrative has always been one of the studio’s strongest points, but I absolutely love the way it unfolds here, where much of the backstory can only be pieced together by you. It’s a great method to tell a story in a way that only video games can, by emphasising the interaction between the player and the game, and is now one of the finest examples of doing this.
It doesn’t do much to reinvent the wheel, there’s nothing massive here that separates it from a game like Hollow Knight, but it doesn’t need to, either. I liked that it kept its features and ideas down to the simple fundamentals of the Metroidvania genre, where its appeal rides by on vibes alone. Even after reaching the end of the game, I’m excited to go back and see what I’ve missed, because I’ll bet there’s quite a lot of content I’ve still not seen yet.
Platforming fans will be hard-pressed to come away from Big Hops though with anything other than a smile on their face. It shows a strong sense of vision. Here is an end product that pays homage to the greats of the genre whilst carving out its own identity. With several varied worlds, creative gameplay, and a respectable 10 to 12 hour runtime, there’s very little else I could ask for from the title. Big Hops is a ribbiting, sorry, riveting adventure that’ll kickstart your 2026 in the best way possible.
Death Howl has been a fantastic time for me, and it’s been a wonder to slowly piece together how The Outer Zone managed to fit two rather opposing genres in a way that feels tangible and engaging.
So, perhaps Thief VR: Legacy of Shadow isn’t the triumphant return the series needed, even if the game itself is somewhat fine. In essence, virtual reality fans may enjoy it, while long-time fans hoping for a comeback in the vein of the original series may be disappointed. I hope whoever at Eidos is in charge of the Thief brand doesn’t shelve it for another decade, because I’m still holding out hope that the franchise will have a decent revival worthy of the Looking Glass Studios titles.
With Disco Elysium being one of my all-time favourite games, I was eager to check out Rue Valley with all of its similarities and although it does not stand side-by-side with it, it does have its own merits. As such, I encourage you to give it a go and see how you can make your 47-minute time-loops make a difference in a town filled with drama, looming corporations, family feuds, and even a possible alien or two.
Metroid Prime 4: Beyond has been eight years in the making and yet it unfortunately misses the mark in several ways.
All Hands on Deck is an easy recommendation. It’s far from the strongest co-op title released within 2025 but with a respectable runtime, well-considered platforming and puzzler action, and a charming premise, you won’t be left feeling disappointed by what this indie gem has to offer.
By the time the game came to its conclusion, I was left with an overwhelming yearning for a better future, and a feeling that that is something wholly achievable. Duskpunk is the kind of game that makes me feel hope.