Guillermo Proupín
Forza Motorsport is an absolute masterpiece that takes simulation to its maximum exponent, but also the demonstration that Turn 10 Studios is failing testing at the user experience level
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Stick to the plan is an almost perfect game, from which you can ask for more but everything it gives you is good. A demonstration of pure talent.
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En Garde! is the perfect example of a game that does not seek to be perfect, but still comes very close. With some minor flaws and a setting as pleasant as its combat, it is the perfect game to have a good time without worries.
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Armored Core VI is a game that delivers what it promises: it is fun, difficult and satisfying throughout. With some conceptual errors in its design it proposes a futuristic dystopian world that is far from the dark fantasy works that have made FromSoftware get to where it is, but with a clear objective: Fires of Rubicon will be the Dark Souls of its saga, not because of its resemblance to this one but because it has the same ambition. With a unique gameplay in its genre and an extraordinary setting, it has everything it needs to become a mass phenomenon.
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With Ratchet and Clank: A Dimension Apart Insomniac shows that the saga has only changed to lose its distinctive features, and although the gameplay has improved enormously, it carries design problems that were forgivable in a generation with far fewer resources, but not today
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With Baldur's Gate III Larian Studios redefines the meaning of open world and creates a masterpiece that elevates the classic RPG to a new level that will take years to surpass.
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