Daniel Tack
A cool concept without much depth. It's nice at first glance, but things don't develop much over the course of the game
All the great things about the Duels series with a new format that lets players keep their collections and build on them. Great options for both solo battlers that just want to experiment to serious online combatants
The focus is on the fun, and it shows. Whether you're just looking to revisit your favorite characters from Blizzard franchises in new ways or looking for a more competitive experience, various gameplay modes allow players to enjoy things at any level of engagement
A smattering of levels and other interesting challenges provide the framework for a fun (if fleeting) multiplayer experience
Hatred delivers fairly solid twin-stick shooting mechanics. However, it becomes incredibly boring, repetitive, and frustrating over time
Different races, ship customization, and disparate methods of victory and progression make your choices meaningful, leading to an essential experience for strategy-game enthusiasts
KSP provides fun on different levels of engagement, from tinkering with unlimited funds in the sandbox to create cool or outlandish ships to tackling the dizzyingly difficult career mode.
An excellent addition to the Hearthstone single-player Adventures, featuring true-to-raid encounters that make clever use of game mechanics and introduce new dragon-centric cards
The Mad-Max-meets-FTL concept is entertaining for a bit, but the constant and unwavering combat gets repetitive fast – even with the customization
An effort that will please long-time Dungeon Keeper fans, with additional longevity provided by a variety of multiplayer modes
While not as strong as a core Odyssey title, this blending of games succeeds in being challenging, lighthearted, and entertaining.
An unsettling, Lovecraftian adventure through nightmares that constantly tests and enthralls the player. Just when you think you have things figured out, new elements come into play
Those looking for a core strategy experience may be disappointed, but the game is well suited for those that want a fun (if fleeting) tactical game
Thanks to graphic and audio enhancements alongside a few quality of life changes, Homeworld is still an enjoyable experience
Discovering the secrets behind the cards and creating different dungeon mixes results in a well-designed, original experience
If you've played a Total War game before, you know what to expect. Despite some new mechanics and ways to play, the core is cultivating your expansive holdings or charging headlong into battle.
It's a rich, story-driven game of moving from island to island like some sort of Lovecraftian Odysseus. It's engaging, but loads of screens to push through and lackluster combat detract from the experience
Despite a solid framework for an incredible game, right now the title can feel barren and lacking in variety
A cool concept realized effectively – the one major detriment being that matches can take what feels like an eternity to play out, sometimes in ways that feel they have been predetermined for many, many minutes.
Effectively delivers a strong message about the depressing reality of war, eschewing classic soldier or commander glorification that permeates many games. An emotional, impactful journey, even if the gameplay elements are somewhat simple