Fábio Castanho Emídio
FAITH: The Unholy Trinity is one of the best low-poly games (I'd even call it EXTRA low-poly) in recent times, presenting a unique graphic choice, different themes of current horror and paying homage [to other stories] but keeping its own identity. There are small issues that could be easily fixed but don't affect its quality and value. It's a slightly late treat for Halloween, but it definitely will cause fear and horror to the faint of heart.
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The Last Shot is a simple puzzle that doesn't dare revolutionize like its anonymous hero, but it's a fun game to spend some hours. Its graphic beauty and quick entertainment are a good way to kill time. [It's] A little of a wasted opportunity to develop such an ample and interesting subgenre like dieselpunk but it offers a horrible world to live in but beautiful to think about.
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The Hokkaido Serial Murder Case: The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~ is one of the best remakes I've seen besides being one of the best visual novels I've played. A mighty plot, charismatic characters, and immersive ambiance (both in the 1980's or nowadays). It's an excellent pick for the genre's enthusiasts. Its issues are evident and could have been easily fixed but it'd be disrespectful to not see the merit in one of the first works in the visual novel genre. A good pick for investigators looking for strange cases.
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The Karate Kid: Street Rumble is the best game in the franchise. That's not a very high goal to reach, but it does its job. Its beautiful graphics and simple gameplay are its greatest asset, and playing with friends makes the experience even more fun, providing hours of fun. However, the simplicity can get tiring after a while: the lack of genre foundations (like picking up weapons and a more challenging difficulty), no online co-op, and little representation of the franchise make this just another game that exists, without its own identity beyond “that Karate Kid game.” As a big fan of the series, I'm satisfied but feel like there could be more.
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Cricket: Jae's Really Peculiar Game was one of the most pleasant surprises I had this year. Creative, with brilliant writing, visually beautiful and made with a lot of love, it is a must-have title for fans of the subgenre and an example of how to do something inspired, but conquering its own identity.
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I can't say Lollipop Chainsaw RePOP ruined my day, much less that it was the game that most disappointed me this year[...] By the end, I can say I had good moments, memorable characters, a unique art direction, a satisfying ending, and cool combat.
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Ace Attorney Investigations Collection is crucial proof of the global love that the franchise now receives. A duology that has received the most careful care, the most interesting extras and the possibility of yet another previously exclusive title conquering the world. Small mistakes do not take away from the legitimacy and quality that Edgeworth's cases have. It is a full plate for fans of Visual Novel and the series itself, officially bringing all the games in the saga of top-notch lawyers to the Switch (that is, almost all of them, if you consider a certain crossover with a gentleman in a top hat).
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Shikon-X Astro Defense Fortress was one of the biggest surprises I had this year. I was interested only for its 90's anime aesthetics but it got me compelled with the potential its idea held. A simple game but made with lots of care and dedication, this is a good way to spend the time for those who want a quick, fun game.
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Even with the frustrating cycle of losing and restarting, there's an enormous satisfaction in getting through that annoying part after learning [how to deal with it] that tough games can offer. If you manage to find someone else to play with, the experience is even more fun. It's not a history-making remake but it's inoffensive and can provide some moments of fun.
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"The desire for [a new] Goemon is easily filled by BAKERU. It doesn't reach all the notes of the inspiring franchise, but it's an excellent pick. Small mistakes that can be easily fixed aren't a huge issue when the whole thing is worth it. It took a while but Bakeru came to the world, drumming and blasting through everything in his way."
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With bad gameplay, null ambiance, forgettable characters and music, [this] is a title that I don't have the slightest idea of how it managed to get release in this state. Despair to get out in the market or disregard for the consumer? Only a ton and a half of updates to make the game more interesting.
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It's not a bad game. It contains an interesting selection of fighters, excellent soundtrack, official arts and solid online. But it's not worth it to throw away your time and patience playing against such an unfair and merciless machine. Maybe it'd be worth the price if it had been released in a collection with better games. Honestly, it's only worth it as preservation and a lesson on how not to develop a fighting game.
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Two decades later, Beyond Good & Evil - 20th Anniversary Edition still is a pioneering, unique game. The scars of time are very noticeable and the need for a remake was bigger than a remaster but it's still a must as a narrative. Accompanied by a cutting-edge localization, interesting extras and the same old charismatic characters, it's one of the overlooked gems that shines the most in Ubisoft's catalog.
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At the end of the day, this is one of the games that doesn't try to reinvent the wheel or appear more than the rest of its peers, but it also lacks a strong personality and a concrete reason for existing. It's difficult to recommend it to veteran players of the genre, as they may well get bored with the ease of the gameplay, but it's a strong recommendation for those who don't know turn-based RPGs, being a good entry point to discover better and unique games.
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A practically non-existent story and some navigation problems are not enough to make this adventure go down the drain. With an immensity in the catalogue, the most sublime feeling of freedom and a realistic setting, this title is a great treat for marine enthusiasts and could even attract new explorers and perhaps go further, inspiring a new wave of scholars in the field.
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Thus comes the question: is it worth it to save Arc? Despite two gross issues, I'd say yes.
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Despite the issues listed, it's worth [playing it]. It's not necessary to have played the previous title to understand and appreciate the story but it's really worth experimenting it to feel the gut punches and heart pain even deeper.
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Despite a few small issues, Outer Terror is a very good title. It's not "the most rented tape in the rental shop," but we can say with time it becomes that movie with a loyal fanbase. The simplicity may attract both veterans of the genres and newcomers. Facing off against vampires, toasters or ████, there's only one thing to say: Groovy.
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Alisa is a very pleasant, albeit late, surprise for the Switch. An excellent addition to the horror library alongside the aforementioned classics, but also others such as Outlast, Witch’s House and IB. For those looking for a tribute to the sick and macabre, Alisa is the most accurate of homages to the narratives that scare our dreams.
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Contra: Operation Galuga is a hard game. It's a good reinterpretation of an eternal classic but it has severe errors in execution. It's possible to see a soul and heart in the development, but it's also obvious that some adjustments were necessary (I myself was stuck in a bug that put me off screen, quickly eliminating my lives).
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