Filip Galekovic
Bungie continues its streak of developing phenomenal content with live-service elements that actively work to undermine it. Destiny 2: Edge of Fate's main campaign has plenty of highs, but sticking with the game long-term at this point means dealing with Bungie's eclecticisms, and odds are that you've got no patience for that.
There's not much I could add to System Shock 2's long, successful critical tenure. It's the game we all know and love, but in its best edition yet. Crucially, it comes with full support for all modern amenities and with a mod staging option, to boot. Its only downside truly is the fact that it's not a full-on remake, and that's hardly a downside at all.
Despite floundering a bit with meta-progression mechanics, Backpack Hero is still a thoroughly entertaining deckbuilding roguelike. Its use of item management as a central game mechanic is wildly inventive, and I consistently wanted to reenter the dungeon just to explore new item synergies. I do wish the town sections didn’t drag the pace of the main campaign as much as they did. But even if you strictly use the Quick Game mode, Backpack Hero is still a worthwhile venture.