Rob MacIntosh
Hollow Knight: Silksong asks the player to meet on its own terms. It's completely unashamed of itself or the challenges and warts of the experience it offers. Even its strongest supporters will likely say that it pissed them off at some point or another. It revels in its own excess to the point of hubris at times, and most of its issues feel like a consequence of said hubris. Yet underneath it all, I think Silksong is one of the most triumphant sequels I’ve ever played. It leans into a great many of the strengths of its forebearer while improving on so many areas, all without sacrificing the trademark ruthlessness of Hollow Knight. Silksong combines excellent action and platforming into one of the most salient, gripping, and addictive platformers I’ve ever played.
The biggest barrier to recommending Ys vs. Trails in the Sky: Alternative Saga is not really a functional one. The game wasn’t made to be the most balanced experience and it has many of the issues that typically limit crossover titles in their ambition, but it’s still made with the goal of fun in mind, and it’s chock full of goodies. This is also far from a rush job of a port to modern systems, as refint/games did a lot to make the game play well and feel fitting among these franchises’ existing western releases, given the game featuring dual audio, maintaining a consistent English voice cast, and the work that went into its online features. Indeed, as someone who played the original PSP title many moons ago, this is more than I could have hoped for with a 2025 rerelease of this title. Some minor hiccups aside, it is a genuinely excellent remaster of a rather niche game. Rather, it’s the fact that this game conceptually feels made for a fairly small number of people. This one is for Falcom fans specifically, and there’s a lot of appeal to them here, even if it doesn’t break a ton of ground for either series. For anyone outside that space, it’s significantly harder to recommend this game. Which is a bit of a shame, because this game is genuinely quite fun for what it is. The implementation of 3D Ys mechanics into a fighting game works better than it perhaps should, given this is a company not known for making fighting games, and it has perhaps the best assembly of music of the company’s illustrious catalog. If you aren’t already a fan of Ys and Trails, this game can be a tougher sell, much as I recommend getting into those series already with all my heart. If you are a fan of Ys and Trails already, this is a worthy title to fit into your collection. It’s a neat little time capsule of Falcom’s history, and a fun experience on its own for what it is.
As a fan of Sky FC, Trails in the Sky 1st Chapter feels like a rather lovingly made remake. It lines up with the modern Trails games while not compromising too hard on keeping true to the original in areas where it mattered most, and there are plenty of changes I openly welcome. Trails in the Sky has always been one of my favorite games thanks to its characters, world, music, and combat systems, and I had a blast coming back to Liberl. While it is quite a different way to play through the first chapter of Estelle and Joshua’s journey, it is nonetheless one that keeps a lot of the heart. I don’t see it as a replacement for the original, and it is inevitably going to draw comparisons, but I think this version suffices in capturing much of the same spirit of the game that got me into this behemoth of a series. There are plenty of spots I wish would have been more polished, but 1st Chapter got a good amount of the most important areas right. As this is but one side of the coin, I look forward to Sky’s Second Chapter, just as much as I look forward to hopefully seeing this game impact new players the way the original did for me.
Waning Flowers of a World Eternal - The Rainbow Appears After Flowering Rain feels like it’s trying to say something, but often can’t really get the right words out. It sets up for plenty of drama, but a lot of it doesn’t land. It has a handful of salient and thought-provoking parts, and the brief bits of levity are actually pretty sweet, but they’re somewhat in the shadow of a rather repetitious story and often unremarkable cast of characters that don’t do enough to make it truly earn its emotional punches. Waning Flowers is an okay but rather flawed nakige that doesn’t really excel or stand out in any particular area.
If what you want is a golf game, you get yourself a golf game with Everybody’s Golf Hot Shots. And a pretty solid one, too, especially given its more modest price point. It doesn’t try to reinvent the sport, but it does offer enough fun means of play to keep you coming back, whether it be for a standard yet brisk version of this tense and rewarding sport or through the fun little gimmicks of special power-ups and massive holes to aim for. For a series that is rooted in charm and personality though, I was left hoping for a bit more out of those aspects, and it definitely could use just a bit more polish in several spots. Still, while they were annoying, most of my gripes were a cluster of minor ones rather than anything that particularly kept me from having a bunch of fun swinging clubs and saying “man I’m good at golf” every time I sank a chip-shot or long putt. If you’ve been hungry for a classic-style sports game that still remembers how to be a video game, i.e. is interested in being fun rather than trying to simulate too many elements of realism, Everybody’s Golf Hot Shots offers a fine enough place to tee off.
There are maybe two kinds of people whom I can recommend Mado Monogatari: Fia and the Wondrous Academy to. The first is the type of Compile Heart fan who will play just about any cute, low-stress, and/or marginally charming moe JRPG on the market. The second is anyone battling chronic insomnia looking for a powerful soporific to help them get a good night’s sleep, because this game is a snoozefest. It functions, it’s cute, it has a couple of funny moments. Beyond that, it’s much too dull of an experience to recommend anyone spend the 25ish hours it takes to beat.
No Sleep for Kaname Date - From AI: The Somnium Files just feels more like a mediocre fandisc than a proper, satisfying entry of this series. It doesn’t need to exist, nor does it particularly justify its existence on its own merits. It’s too limited by being set in between the far more eventful games in the series, both in its plot and its characters. While Nirvana Initiative felt like it might have had a bit too much ambition and stumbled at the end for it, this title feels woefully lacking for any real ambition and stumbles the entire way. Most of the tension feels rather unconvincing, the comedy is a lot more one-note, and the cast of characters are at their worst in the trilogy. The game just doesn’t feel like it has enough trust in me as a player to actually solve its escape rooms myself, even when it ostensibly gives me a difficulty choice on how many (or few) hints I want.
At its best moments, AI: The Somnium Files – Nirvana Initiative was some of the most fun I’ve had playing an adventure game ever, even topping its predecessor on occasion. The characters are still fun, the game made me laugh plenty, the Somniums are similarly creative, and there’s still plenty of enticing mystery to go around. Unfortunately, while the first AI: The Somnium Files manages to pull its story together to a thrilling conclusion, I cannot say the same for its sequel. Outside of one particular part, its final act is immensely unsatisfying and does not hold up well under scrutiny, with a big twist that felt more to the detriment of the story than to its benefit. Some of its new characters are welcome additions, others are not, and the antagonists of the story don’t contribute much value. It also adds some unnecessary retconning that feels worse coming off the first game. The story is fun in the moment and has a strong first half, but doesn’t carry its own weight all the way through and feels lacking the same substance that made the first game so memorable for me long after I finished it. AiNi still has a lot going for it, but for a game where so much of the enjoyment is centered around its story, I really wish it could have brought it all home. It’s still a really engaging experience, it’s just substantially more uneven.
AI: The Somnium Files became one of my favorite adventure games through its combination of inventive concepts, great use of sound and music, a thrilling mystery, and a strong emotional core that made me care about the characters the story was happening around. It’s delightfully weird, often to its benefit and occasionally to its significant detriment, but it’s unabashed in what it is. It has its rough edges in places, but it was made with a lot of love in spite of its limitations. It’s compelling and hilarious, but most of all it’s immensely rewarding to play through.
For a pretty modest price point, Kanade is ultimately a sweet and short visual novel, and how much you enjoy it will depend on what you’re looking for and how you feel about the bubbly main character. It’s very cute, at times endearingly funny, and has just a pinch of sentimentality to spice things up. There’s not a lot of depth to its characters even with its small cast, and its attempts at theming feel like they only scratch the surface of what they maybe could have with an otherwise rather interesting concept for a setting, which left me a bit wanting for more of substance. Still, I enjoyed my few hours with Kanade for what they were.
It’s difficult for me to really pin down exactly how I feel about A Tithe In Blood on the whole. Its setup, its theming, and its presentation are all incredible, making for a memorable experience with reading the visual novel. As a story of the experience of grief and living through it, I connected with it quite a lot. Once it gets to actually having to progress its narrative, however, things gradually get shakier and shakier in the way it pieces together its various sections, and it features an overall letdown of a conclusion. While in its set-up act, it’s one of the most emotionally resonant and striking parts of a visual novel I’ve read in some time. Unfortunately, by the time I was done, I spent more time dwelling on how I felt about the story rather than the impact it had on me, the sign of something with a share of missed potential with the direction it took. Still, there are compelling aspects to this story and a lot that I did really like about it. There is something genuine beneath it all, and I found I got more out of it than I do from a lot of attempts at this subject matter. It won’t work for everyone and the story that it tells is rough and uneven, but it manages to have the memorable good aspects to stand out just enough.
There’s a share of good and bad to Saeko: Giantess Dating Sim. It’s certainly one of the more unique horror experiences I’ve experienced, enough that the novelty alone makes it worth consideration even if you aren’t inclined towards the particular kink this game ostensibly is marketed towards. It left me with enough moments to kind of dwell on thinking about how I would respond to this situation. The fact that much of the cast really doesn’t come out at the end of this story looking like a good person might not be for everyone, but it gives it a fairly believable side. The first ending I got was unsettling in a way that was genuinely interesting, one which worked particularly well given what all you do in this game. At the same time, it can be a somewhat tedious experience to play given all the repetition. Though I wouldn’t call it quite an “ironic dating sim” despite it using the genre for means beyond conventional romance, the “dating sim” side of things can feel somewhat more burdensome rather than the neat little twist on the genre it perhaps could have made for. This game offers a memorable experience, though a noticeably flawed one in part due to the relatively small package this giantess dating sim comes in that keeps it from reaching its full potential.
Strictly as a collection, the Lunar Remastered Collection is an excellent package. You have both games of a classic yet hard-to-obtain duology in a single, highly accessible collection. There are enough touch-ups to account for the different sensibilities of all kinds of JRPG fans around today. The fact that there are Classic and Remastered options which can even share save files is an especially nice treat. Still, the core of each game is kept gracefully intact from their PS1 counterparts. As they say, if it ain’t broke, don’t fix it. Lunar 1 and 2 don’t offer particularly deep games in their systems and their stories are a bit on the simple and straightforward side. While this lowers the upper ceiling of the games for me, they have a high enough floor that I still enjoyed my playthrough plenty. They also make up for their simplicity with a charming and engrossing world and interconnected narrative between the games, while having some fun characters and dialogue. This collection serves as an excellent way to experience these fan-favorite RPGs, whether it be for the first time or just a trip down memory lane.
I felt like Love, Elections, and Chocolate was overall better than the sum of its parts. It’s imperfect, but it has enough good moments and handles enough sections in interesting ways even in those imperfections. The phrase that kept coming to my mind throughout my time with this visual novel was “rough around the edges”. I could definitely feel that this was sprite’s debut into full fledged visual novels, as there are some aspects (pacing, handling conflict) that felt rough at times. Its heroines all have rough spots in their respective routes if not their personalities and character, and the melodrama can come off as overdone. Things don’t always happen the cleanest in this story, sometimes for the better, sometimes not. I can’t say I expect it to work for everyone, but there was enough here that worked for me. It’s not a story I expect fans of this genre to all agree on thanks to the rougher aspects of some of its characters, and there’s plenty which I felt could have been done better with its narrative and character dynamics. Even with its weaker aspects, however, I enjoyed my time with it enough to give it just enough of a thumbs up.
I’ve no doubt The Legend of Heroes: Trails Through Daybreak II may be a somewhat contentious entry depending on what peoples’ expectations are and what they play these games for. Still, even though I found it generally easier than its predecessor, I had fun the whole time playing it. The core gameplay mechanics are fun to play around with, and the cast of delightful characters and their dialogue and relationships make for a sweet treat. This series has had trouble reckoning with the consequences of its escalating stake, and alas Daybreak II is something of an odd entry that does little to fix any of this while also having its share of problems of its own. Nonetheless, taken as its own game, it has enough marginal improvements in certain areas and some interesting concepts brought forth that I still probably liked it a sliver more than the first Daybreak overall, which was already its own pretty fun (if uneven) experience.
Donkey Kong Country Returns HD makes for an okay way to play a pretty decent and generally fun (if perhaps conservative) platformer, especially if you haven’t already played Donkey Kong Country Returns before. Otherwise, it’s a pretty unremarkable remaster which lacks many meaningful improvements and has a share of minor-yet-noticeable downsides, which is a bit of a letdown for its price tag on release. While ultimately a charming and enjoyable game with some pretty good levels at spots, I find it to be just a touch on the safe side and not as dense with ideas or moments that blew me away, especially when compared to the game that followed which received much better treatment on its move to the Switch by comparison.
No Case Should Remain Unsolved makes for a nice game to scratch that mystery game itch that can be completed in a single afternoon, one that I felt was more than worth the $7 price of admission. While taking a rather minimalistic approach, it executes most everything it sets out to do within a reasonable scope. At the same time, it also feels surprisingly heartfelt and left me quite satisfied by the time the credits rolled.
Come for the beautiful dioramas, stay for the fun and challenging boss fights. Fantasian Neo Dimension is definitely a game I was left hoping for a bit more out of its story and characters, and it's not without some frustrations and less-than-stellar design choices here and there, but when things click the game makes for some of the most fun I've had playing a JRPG in years. It's a tough game that requires you to pay attention and be willing to change up your game plan if it doesn't work, and it can feel like trial and error in spots, but it's immensely satisfying to progress through and conquer its greatest challenges. While Fantasian Neo Dimension is an experience rooted in nostalgia to some extent, it does more than enough on its own to stand out in a crowded pool of retro-inspired JRPGs coming out these days.
The Mario & Luigi series began to grow stale over time, so I’m happy to say that Mario & Luigi: Brothership is a welcome refresher in several gameplay areas. When it’s fun, it’s very fun, and there are a lot of neat ideas and sections that make this game get generally better as you get more into it. The Plugs and some of the overworld abilities make those sections some of the most fun I’ve seen from the M&L series to date. It also made the leap from handheld to console quite well, with some really nice aesthetics and animations to its visual components. In some ways, Brothership feels like two steps forward and one step back for the series. While not quite the worst game in the series pacing-wise, Brothership still has its share of slow sections that drag on a fair bit more than I would have liked. This ultimately holds it back from being as tight and consistently great as it could have been. I also appreciate that the game’s attempts with its story are a touch more earnest rather than just being fully comedic, and the game still has its charm, but I found its narrative a touch too basic and lacking in interesting developments despite the amount of its runtime taken up by cutscenes. Ultimately though, there’s a lot to like with Brothership. If you want a generally upbeat and at times wacky RPG with a neat and skill-rewarding combat system and don’t mind something a bit simple on the story, it’s a pretty fun game.
Astro Bot is a game with an incredible amount of love put into it. It’s not quite at the level of a game that makes a PlayStation 5 worth owning all by itself, and it’s not especially long, but it’s the kind of game that any console would gladly feature in its library as a key title. It’s a game with a fair amount of nostalgia behind it, both in terms of its wide array of cameos and it being a collectathon, but it stands on its own as a triumphant adventure of fun and charm in its own right. My playthrough had me smiling at so many points and served as a great reminder of all the hours of joy that I’ve had with PlayStation games over the years.