Blake "Grundy" Grundman
What is it about routine that is so comforting? Punch Club somehow manages to not only make this endless cycle of grinding fun and immensely rewarding, while still keeping a few surprises very close to the vest. Even though micromanagement style games have been a staple on PC for as long as the platform has existed, something about this game feels like it would be more at home on mobile, where the repetitiveness can be indulged in more approachable, bite-sized doses.
When you zoom in on the true core purpose of Rainbow Six Siege, as an exclusively online tactical multiplayer shooter, the game makes a hell of a first impression. Though its features are fairly limited, what the developers chose to focus their efforts on, is exceptionally well put together.
Gearbox attempted to think outside of the box with Battleborn and try something genuinely different. In many respects, they succeeded in this mandate.
Despite having a substantial batch of non-career modes, a deep roster of vehicles, and a substantial collection of maps, Sebastien Loeb Rally EVO seems to disregard a couple of the key pillars of the racing sim genre. It doesn't matter how many different ways you can play a game, if its handling and physics cannot be depended upon to produce consistently realistic results.
If you are already an Xbox One owner, it would be nigh impossible to make the argument for buying the game on PC instead of on the console. Make no mistake: this is a buggier and less convenient way to consume something that was designed exclusively with the console in mind.
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
The sense of awe only lasts for so long and eventually gives way to the tedium that comes from padding the length of a campaign through relatively repetitive missions and challenges. It is hard to shake the feeling that this could have been something special, at least in concept, that ultimately failed executing on its overall promise. Unless you have a VR headset that you are looking to justify, you may want to skip this rescue mission.
As an independently produced rhythm game, LOUD on Planet X, succeeds at everything it sets out to do. It is an interesting perspective to approach the genre that is complimented by a very strong soundtrack.
Though it may be initially enchanting, it won’t take long before Grimm’s spell wears off, leaving players wondering if getting some pizza is really worth all of the hassle.
Is Homefront: The Revolution the worst thing I have ever played? No, in fact it was far from it. However, the fact still remains that the end product is a mediocre interpretation of what could have been, and by all accounts should have been, something far more enjoyable. Compound these failings with an uninspired, borderline laughable narrative and the end product is something that I cannot, in good faith, recommend to anyone. Consider this your warning shot. Retreat while you still can!
Look for this to become a cautionary tale for crowdfunded projects from now until the end of time. Sometimes a legacy of success isn't enough to guarantee quantifiable quality in the future. Caveat emptor, friends. This is not the spiritual successor you're looking for.
Much to our chagrin, EA Sports has once again proven that they can't make a quality basketball game. Like the Toronto Raptors, it is hard not to speculate how much more of a beating NBA Live can take before they just throw in the towel permanently. Hopefully the answer to that question is never, but they still have a seemingly insurmountable amount of ground to make up in order to even be competitive.
Some players may find the predictable stage design, repetitive art assets and regurgitated waves of the same dozen character models comforting and even entertaining. However, this was the reason that I got away from the mobile platforms to begin with.
On paper, everything about Kyn looks like it should amazing. Mystically powered Viking super-soldiers? Check. A diverse collection of loot and weapons? Aye. Long campaign, wrought with mayhem and peril? You better believe it. With all of these crucial boxes checked, it would be hard for the game to be bad, right? Sadly, not even these high points can overcome a title that has more bugs than a re-run of Fear Factor.