Jeff Grubb
Bayonetta 2 is surprising. Some of that is because it is an M-rated Wii U exclusive. It's also because it is a good game in a genre that doesn't seem long for this world. With everything moving open-world and online, Platinum is still sticking to it's area of expertise. And it's working.
This is probably the weakest episode yet, but only because of those very minor problems in the first section of the game. Don't take that as some kind of damning criticism because this is still a very good experience.
Captain Toad: Treasure Tracker most reminds me of the old Game Boy version of Donkey Kong (often called Donkey Kong '94). Both are spinoffs of other games that focus on small stages where you need to get to the end while collecting tough-to-get items.
Sunset Overdrive is a really good time. If you also regularly run with an online crew that enjoys a good "us versus waves of baddies" modes, you will likely get even more mileage out of it.
Mario Kart is typically the best racer for most people. That's no different with Mario Kart 8.
Forza 5 is a fine way to spend a console launch. I'm not all that into cars, but I found an exceptionally built game that is welcoming to rookies.
I'm glad that Sony saw this one through. The publisher could've canceled it even in the face of fan hype, but it stuck with Team Ico and gave The Last Guardian a chance to wow fans. The final product doesn't feel like a 2016 game. Instead, it's this strange adventure that invites you to get lost in its world. I love that, and I think anyone who loved Team Ico's previous games will appreciate what they find here.
Far Cry 5 is mechanically sound and varied. You'll find something that entertains you, and Ubisoft has nailed all of the underlying elements of character and world progression. At the same time, it squanders some decent writing because it can't decide what kind of game it is.
Finally, Capcom has put a lot of game into Resident Evil 2. It has four remixed campaigns — two each for the playable characters Leon and Claire. But Capcom has also revealed plans to add even more. That includes a mode that randomizes where items are as well as new player characters.
I never should have doubted Image & Form, and I hope the studio knows that my expectations are now sky high for whatever it does next.
So don’t sit this one out. Pick it up, play through it, complain about it with me, but then stick around for all of its joys.
ColdWood has succeeded in a handful of bold ways with Unravel. It is showing EA the value in smaller, quieter games. It also feels like another fresh take on the side-scrolling platformer. And while Unravel drove me mad a couple of times, I was mostly thrilled by its wonder and adventure.
Gat Out of Hell can stand on its own. Yes, it is undercooked, and it has problems, but the core mechanics and gameplay still work.
Peggle 2 is a delightful game. The basic gameplay is still satisfying, the world is more colorful and alive than ever, and the music will cause your ears to explode with joy. Outside of the framerate issues, PopCap nailed the presentation.
At its core, Shadow of Mordor is a fresh, exciting game. I love what it does to make every enemy feel special. Open-world games like Assassin's Creed and Grand Theft Auto haven't really done much to expand on the possibility for emergence in the genre. They look like a pair of Casio digital wristwatches compared to the complex moving parts of Shadow of Mordor's intricate cuckoo clock.
Minecraft: Story Mode will never have the same kind of success that Minecraft does. That's OK — few things do. But what's important here is that Telltale gets what makes Minecraft tick and has translated that into something that fits its story-focused mold.
It’s a call back to the sci-fi and adventuring stories that form the foundation of so many of today’s geeks. Roaming the galaxy as a lone explorer who has to rely on their wits to survive harsh planets nestled between light years of empty space is something I’ve played in my mind since I was a kid.
The Climb has a really sturdy foundation built on entertaining mechanics, great feedback that keeps you moving, and deep hooks for multiplayer. At the same time, frustrations with the controls and a lack of an audience damages a lot of what Crytek has built.
This is a game I expect to go back to regularly throughout the life of the Switch. But when I do, it probably won’t be for the multiplayer. Those modes are fine, but cooperative play adds a bit too much stress. But as a classic WarioWare, Get It Together shines.
At the very least, I happily recommend that everyone with a 3DS give it a shot. It's free to download, and you'll get an idea of whether you dig it long before you'll feel any pressure to spend money.