There's a definite delight to claiming the spoils of your killing, though. The Division scratches that 'gimme slightly better loot' itch, hard and fast. You're constantly bagging vaguely superior gear and flicking into the menus to equip it and make your character slightly more powerful or useful.
Tearaway really is the game Vita has been crying out for. It feels like a bridge between indie and traditional, super-polished AAA game design, something reinforced by both the length of the story and the price. There’s genuine charm and ingenuity here, and my only real criticism is that I want more of it. So will you, when you put yourself in the centre of Tearaway’s magical world.