Simone Cantini
With Disgaea 7: Vow of the Virtueless, Nippon Ichi returns to the series' tactical RPG roots, addressing the issues of Defiance of Destiny and delivering a less forgiving title. It offers a multifaceted and challenging experience, delighting fans with countless hours of fun. Though not perfect, it stands out in the series.
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I admit, when I reached the credits and realized that AstralShift wasn't a Japanese team, I couldn't help but applaud even more for their work on Little Goody Two Shoes. The production successfully misleads and tricks the player from start to finish, creating a unique horror adventure. Though it has a slow start and occasionally unclear puzzles, if you have the patience to reach one of the multiple endings, you'll surely recognize Elise and company's personality.
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What happens if we transport a 1985 gameplay to modern gaming machines? Air Twister refreshes the concept of Space Harrier effectively, adding numerous side activities to counter the short longevity of old arcade productions. Though not revolutionary, Yu Suzuki's new work is a successful homage to this old way of gaming, simple but still fun. If you loved Space Harrier, Air Twister will likely win your heart, despite its essential presentation.
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Ghostbusters: Rise of the Ghost Lord didn't manage to break the curse of similar tie-ins. Despite its charming franchise and convincing gameplay mechanics, the monotonous cooperative experience (both online and offline) flattens the game's initial promise. A more story-driven approach would have been preferable. Hopefully, future updates will improve the experience.
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Despite its limits, Journey to Foundation is a convincing and heartfelt homage to Isaac Asimov's universe. While individual gameplay elements aren't outstanding, their combination creates an engaging narrative adventure with replayability.
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Stray Souls is a bad game without any excuses, squandering its interesting premise in minutes. With incomprehensible design choices, a nonsensical script, and buggy gameplay, Jukai Studio's debut is forgettable. A failed horror game on all fronts, unable to create the disturbing atmosphere it aimed for. Maybe next time.
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Metal Gear Solid: Master Collection Vol.1 showcases Konami's decline as a reputable video game publisher. Priced unjustifiably high compared to its actual content, the collection offers no significant improvements over the originals. If the documentary additions are the highlight, something has clearly gone wrong. Wait for a substantial price cut, even if you're a die-hard Snake fan.
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Hot Wheels Unleashed 2: Turbocharged doesn't do much to surpass its predecessor's solid foundation. Apart from the introduction of jumping and car bumping, there's little new. It's a carefree, colorful, and fun arcade racing game, but feels more like an update than a new chapter. Fans of the first game will enjoy it, but those seeking innovation should look elsewhere.
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Kill It With Fire VR is simple and relies on a basic concept with bizarre methods to achieve its goal. Despite its comic potential, its short longevity and quickly exhausted potential make it a forgettable pastime in the current complex VR landscape.
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I've played many soulslikes, both good and bad, but Lords of the Fallen is needlessly frustrating and flawed. HexWorks focuses excessively on difficulty, undermining the positive aspects of its level design. Despite innovative Umbral mechanics, the game feels like an anachronism, failing to live up to the genre's refinements over the years.
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Gazzlers is an on-rail shooter with roguelite elements that may not be revolutionary, but it's incredibly fun and effective. Although it lacks elements that elevate it above other genre representatives, Bolt Blaster Games and Banzai Studios have created a colorful and immediate title that instills the 'just one more' sentiment in players. While the overall variety and power-up management could be better, these minor flaws don't detract from its overall enjoyment. The Machine God awaits you!
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Trepang2's tribute to F.E.A.R. is heartfelt but not fully realized. Despite good intentions and similarities, it lacks the AI brilliance that made Monolith Productions' title timeless. The protagonist's resemblance to Crysis isn't fully successful, with effective bullet time but nearly useless invisibility. However, once past initial uncertainties, Subject 106's adventure is a fast-paced, challenging, and fun shooter. While not on par with F.E.A.R., it's still enjoyable.
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If you've always been curious about the Fate saga but never dared to explore its complex universe, Fate/Samurai Remnant is the perfect entry point. It introduces a new and unconnected story with all the narrative elements of the Type-Moon universe, combined with immediate yet deep gameplay. With an intriguing narrative and plenty of activities, it dispels any fear of approaching Fate. Be prepared to spend time on its visual novel elements, which are only in English.
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Despite starting with an interesting and well-built base, Infinity Strash: DRAGON QUEST The Adventure of Dai fails to go beyond being a mere and unconvincing task, due to some questionable design choices. The abrupt interruption halfway through the original story (for future expansion) and the imbalance between action and passive consumption make it lacking in player engagement. This is disappointing as it shows potential when in action. It's another misstep for Square Enix, who should better evaluate minor productions before releasing them.
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After spending hours with it and writing this review, I still don't fully understand what Everhood: Eternity Edition is. However, I do know that it's a unique and mesmerizing experience by Chris Nordgren and Jordi Roca, capable of questioning its foundations and the player's role. Accompanying Rosso on his journey reveals a convincing and multifaceted gameplay, with a complex and hypnotic universe filled with bizarre characters.
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Forty years have passed, but Super Bomberman R 2 doesn't honor this milestone well. Konami's latest effort for this historic brand is marred by unsatisfactory execution. A repetitive and flawed story mode is accompanied by a chaotic online component, hindered by glitches, lengthy load times, and a ranked mode rotation system. You might consider revisiting the 1983 original.
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With Mortal Kombat 1, Ed Boon and NetherRealm Studios continue their steadfast path, delivering a solid and highly entertaining fighting game, regardless of skill level. The lavish story mode, enhanced by top-tier direction and production, is accompanied by familiar and thrilling gameplay. New elements like Kameo fighters and the Invasions mode shake things up, though the latter's seasonal nature raises future uncertainties. These uncertainties prevent the game from achieving full excellence, but Mortal Kombat 1 still loudly proclaims its desire to reach the fighting game Olympus.
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While Firewall Ultra might have a bright future, as suggested by the franchise's initial success, its current state offers few justifications for its price. The limited game options and slow progression favoring microtransaction enthusiasts over casual players, along with the matchmaking issues and gameplay flaws, mean the development team needs to work hard to secure its future. The potential for fun is there, but it needs proper development.
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Simplicity is at the core of Toss!, but that doesn't warrant criticism. Its intuitive gameplay and deliberately challenging level design make for a fun and rewarding puzzle/platformer, with a layered progression and various challenge modes suitable for all player types. It may make you sweat before floating back into the cosmos, but that's part of its charm.
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As a fan of Daymare: 1998, I had high expectations for Daymare: 1994 Sandcastle, which were tempered after the demo release. Unfortunately, the final version confirmed these doubts, with a poorly designed combat system and frustrating difficulty. Though there were improvements in the script and technical execution, the design choices prevent it from being the significant advancement expected. Hopefully, future installments will bring better joy, as the team has talent and clear ideas.
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