Mario Ricerni
Mario Ricerni 's Reviews
Warhammer 40,000: Mechanicus II presents itself as a sequel that has chosen the path of structural expansion rather than radical reinvention, and in many respects this choice proves effective and consistent with the foundations laid by its predecessor. However, there is no shortage of elements that could have benefited from more attention. In any case, taken as a whole, Mechanicus II represents a coherent and respectful evolution of a formula that had already proven its worth, and one that will satisfy both devotees of the Omnissiah and players seeking a turn-based tactical game capable of standing out for its identity and character in an increasingly crowded landscape of offerings.
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Zero Parades: For Dead Spies makes no attempt to be accommodating, and it is in this stubborn refusal to compromise that both its most obvious limitation and its most valuable quality lie. It is a game that demands of the player the same emotional and intellectual investment that it demands of its protagonist, aware that the value of the journey is measured by the quality of the questions it poses, not by the speed with which it provides the answers. The new mechanics demonstrate a concrete desire to go beyond mere replication, to take an already extraordinary playful language and develop it in a direction that fully justifies its independent existence.
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Saros presents itself as the natural evolution of the path Housemarque embarked upon with Returnal, and in many ways it successfully builds on that foundation with great maturity and insight. The combat system remains the gameâs crowning achievement: fast-paced, multi-layered, and supported by a color-coded bullet system that transforms every encounter into a fast-paced exercise in reading and reacting.
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Pragmata is Capcomâs swan song, proving that the company still possesses the talent needed to create something entirely new without relying on the proven success of its most iconic franchises. The gamble of building a new intellectual property around such a unique and risky combat system proves, in almost every case, to be a winning one, bolstered by exemplary technical execution and striking artistic direction. The bond between Hugh and Diana serves as the true emotional driving force of the experience, crafted with a delicacy and sincerity that elevate the narrative above the conventions of the genre. All things considered, there are a few rough edges that prevent the title from achieving perfection. Nothing that compromises the overall solidity of a work that deserves to be experienced and that rightfully stands among the most significant experiences of this promising 2026.
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SEGA Villains Stage is an expansion that knows where itâs going and, for the most part, gets there. Itâs not the kind of DLC that redefines the core game or fills its structural gaps; rather, itâs a package built around the strength of its three main encountersâperhaps the best boss fights in the entire series.
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Replaced isnât a game that fully lives up to its ambitions, and it would be dishonest to present it as such. Sad Cat Studiosâ six-year development effort has produced a visually stunning, narratively solid, and gameplay-wise robust title, though it isnât without a certain structural repetitiveness that gradually saps some of the initial enthusiasm. The combat works until it gets bogged down in the poorly balanced complexity of the final stages; the platforming is solid but not without its flaws; and the experience might leave you feeling exhausted after the 13 hours required to complete it. Yet, when Replaced is at its bestâand it is for nearly its entire durationâitâs an experience capable of leaving a lasting impression, far beyond the limits dictated by an aesthetic legacy waiting to be embraced.
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Boiling Point is an expansion that does exactly what youâd expect from Ready or Not at its best: a limited number of missions, but crafted with such care and intensity that they more than justify the price tag. The three missions are the most inspired and best-designed VOID Interactive has ever offered, with level design that raises the bar for the entire genre and an atmosphere capable of unsettling even the most seasoned veterans. The narrative framework that ties them together, while remaining deliberately implicit, gives the package a cohesion and psychological impact that previous DLCs lacked. The flaws of the base game are almost all present and largely unchanged, but those who already enjoyed the original title will find in this DLC the best that Ready or Not has to offer.
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Death Stranding 2: On the Beach, in its PC version, represents the definitive edition of a work that divides and captivates with equal intensity. Nixxes has delivered a port that doesnât merely translate a console exclusive to another platform, but amplifies its qualities by leveraging every advantage offered by current hardware and technologies. Kojima, for his part, has crafted a sequel that improves upon the vast majority of its predecessorâs aspects without betraying its spirit. The storytelling is more focused, the gameplay is more varied, and the art direction reaches generational heights. Nevertheless, the core loop has its moments of tedium, the writing doesnât shy away from its excesses, and those who didnât embrace the philosophy of the first game wonât find enough reason here to reconsider it. For everyone elseâfor those who found something deeply personal in that first journey through a devastated Americaâthis version is the best way to return to the beach.
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Monster Hunter Stories 3: Twisted Reflection marks an unmistakable turning point for Capcomâs spin-off series, which, with this third installment, sheds its status as a minor title to establish itself as a standalone experience of the highest caliber. The cycle of exploration, gathering, and upgrading has been refined to achieve an almost flawless balance, capable of keeping players engaged for dozens and dozens of hours without ever feeling repetitive. A few narrative missteps do not prevent this title from establishing itself as one of the best turn-based RPGs of recent years and, without a doubt, as the best installment ever released in the Stories saga.
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Esoteric Ebb is a debut of exceptional rarity; an indie title that doesnât merely fill the void left by its inspirations, but actively contributes to expanding the boundaries of what the genre has to offer. Christoffer BodegĂ„rdâs ambition is evident in every aspect of the production, from the complexity of the world-building to the sophistication of the progression system, from the quality of the writing to the art direction. Sudden Snail has delivered a debut of rare maturity to the indie scene. Norvik is a city youâll want to return to, Snell is a companion you wonât easily forget, and the Quest Tree is a fully realized design concept.
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Resident Evil Requiem is an installment that carries the weight of thirty years of history on its shoulders and, for the most part, manages to bear it with a certain dignity and self-awareness. The dual-protagonist structure works exceptionally well in representing the two souls of the franchise; Grace Ashcroft stands out as one of the most interesting additions to the seriesâ roster; and the return to Raccoon City is handled with the respect and care that fans deserved. The RE Engine reaches new technical heights, and the overall atmosphere is among the darkest and most immersive the series has ever offered.
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REANIMAL marks Tarsier Studiosâ return to the roots of its signature style, filtered through a more mature, violent, and ambitious lens. The atmosphere is masterful, and the art direction confirms the Swedish studio as one of the most talented in the contemporary horror scene. However, beneath the visceral and beautifully crafted surface of this brief experience, limitations emerge that are hard to ignore: insufficient length, sections that struggle to maintain momentum, a combat system that isnât entirely convincing, and a narrative that leaves too many loose ends.
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Over twenty years later, Dawn of War still stands as a timeless RTS classic, with epic battles and a distinctive style. Its Definitive Edition offering a massive package, though without fixing long-standing issues or pushing audiovisual restoration further
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Cronos marks Bloober Teamâs most mature work yet, blending ambitious storytelling and meticulous world-building with a strong technical foundation, delivering a haunting and intense experience despite some uneven combat design
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Senuaâs Saga: Hellblade II sacrifices gameplay depth in favor of a slow, cinematic journey defined by sights, sounds, and interpretation... an experience not for everyone, but one of the most visually powerful and evocative of this generation
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Dead Take is a short yet strikingly original experiment, weaving a disturbing story through a strong cast and inventive use of the medium, where atmosphere and writing outshine its technical flaws.
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The Alters delivers a powerful narrative experience, though its gameplay can feel frustrating at times. 11 bit studios reaffirms its talent for exploring the human condition through games.
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Nightreign ambitiously expands on Elden Ring's themes and structure, with standout moments and a fresh take on co-op play. Some design choices and balancing issues hold it back, but it remains a meaningful experiment that sets the stage for the studioâs future.
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Doom: The Dark Ages boldly redefines the series while staying true to its roots. With a slower pace, revamped combat, and stronger narrative focus, it delivers a visceral experienceâflawed, but memorable. A brutal, modern throwback that stands out in todayâs industry.
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While not groundbreaking in innovation or story, The Precinct shines with solid mechanics and an inspired technical design. A love letter to noir and early 2000s sandbox games, itâs sure to appeal both to genre enthusiasts and newcomers alike.
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