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Do No Harm is a simple but ambitious indie title, which mix elements of Victorian medicine and cosmic horror in an experience reminiscent of Papers, Please. The idea behind it is fascinating and the game manages to convey a sense of growing tension, between increasingly complex diagnoses and supernatural presences that threaten our mental and physical sanity. However, a poorly refined technical realization, an unbalanced difficulty and characters that are barely sketched out make it a little frustrating and boring. Ultimately, Do No Harm has the potential to be a unique medical/horror experience, but it needs corrections and improvements to reach the level of its ambitions. Corrections that fortunately Dart Games are committed to releasing soon.
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Monster Hunter Wilds proves to be an ambitious evolution that aims to redefine the standards of the series, and the revolution implemented in worldbuilding and progression makes the title more immersive than ever, also thanks to the changes made to the gameplay. However, it is not without criticism, which we hope will reach the development team so that they can remedy it, as we have been used to. We are facing the present of the series, which draws on the past to create a point of reference that will dictate the future standards of the saga, and we cannot help but be curious to know what else Capcom has in store for us in the upcoming Title Updates.
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Lost Records Part 1 is a half-successful graphic adventure that combines intriguing elements with aspects that don’t fully convince. While the story and narrative are of high quality, the pacing slows down in the second half, choices feel less impactful than expected, and the camera mechanics can sometimes feel forced.
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Two Point Museum is definitely the most complex and deep title in the series to date; it successfully combines the classic humor of the series with new and fun management mechanics. The expedition system introduces an element of adventure that makes the experience even more dynamic and the variety of artifacts and visual elements offers a remarkable depth of gameplay that will provide dozens of hours of entertainment to fans of the genre. However, those expecting a radical change compared to previous games in the series may be disappointed: the core of the gameplay and the audiovisual component remains very (too?) similar to that of Two Point Hospital and Two Point Campus.
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The legendary Civilization saga returns with this highly anticipated installment, staying true to many of the elements that built its reputation while attempting to innovate—often in the worst ways. Some new features, like 'historical eras,' are not inherently bad ideas but currently disrupt the otherwise tight gameplay flow.
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With its innovative mechanics, Rift of the Necrodancer completely reimagines the rhythm game genre, resulting in a unique and highly deserving title. However, not every aspect of the game feels fully developed, though this doesn't significantly detract from the overall experience.
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Enchantment under the Sea is a great DLC that represents a significant improvement compared to previous expansions, both from a narrative and gameplay point of view, setting itself up as the correct evolution of the base game. Unfortunately, an unimaginative setting that does not honour either the original work or its sources of inspiration, and some rooted problems since the release of the title, once again prevent Atomic Heart from joining the big names of the genre, although it still is considered another step in the right direction.
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Citizen Sleeper 2: Starward Vector proves to be a worthy successor to the first chapter, managing to expand and improve on the original formula without distorting its essence. The narrative is still its strong point, with excellent, engaging writing that leads the player to ponder the Sleeper's fate. The introduction of new game mechanics adds further strategic depth to the experience, making every decision even more important. However, some elements of the gameplay are poorly balanced and the lack of Italian is a blow to those who are not fluent in English. Despite some flaws, the title proves to be a deep and engaging experience, offering hours of gameplay full of tension and meaningful choices. In short, for those who loved the first chapter and for fans of narrative RPGs, this is undoubtedly a title to be recovered.
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Despite the many critical issues highlighted in the review, and despite the fears that have accompanied us since its announcement, we must admit that Avowed is a good game, we are not talking about a masterpiece, but without a doubt a very solid title.
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Marvel's Spider-Man 2 was and still is an excellent game, capable of surpassing its predecessor in every aspect even on PC. The gameplay enhances the strengths of the previous video game iterations of Spider-Man, introducing improvements that sort out many of the critical issues of past chapters and effectively making it an experience that we can recommend without the slightest hesitation. It's a shame, however, that the porting isn't completely up to par.
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The Stone of Madness is an ambivalent experience, primarily aimed at a niche audience. The intriguing plot and well-characterized characters create a dark and engaging atmosphere, typical of The Game Kitchen's works. However, the cumbersome and sometimes frustrating gameplay partially ruins the immersion. If you are a fan of the stealth genre and are willing to compromise with the controls, you might appreciate the unique atmosphere of this game; otherwise, with some updates and a bit of patience, it could turn into a cult title even for those who are not fans of the genre.
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Tales of Graces F Remastered is an essential yet well-crafted restoration of a game that, until now, had remained trapped on past-generation consoles, bringing back the original experience in its entirety while enriching it with some QoL additions that can be enabled through a dedicated menu. While the technical aspect could have received more attention, this edition represents the definitive version of the game, perfect both for newcomers looking to experience this tale of friendship for the first time and for veterans eager to relive one of the most beloved entries in the series.
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Age Of Darkness is an great RTS, with a narrative campaign that is not excellent but certainly enjoyable and long enough, considering however that the survival mode is the real point of interest for hardcore gamers. The graphics and sound are also excellent; the only flaws we found in this game, which are not insignificant, are the many bugs that made our games unnerving, together with path finding problems for allied troops and frame rate drops when the enemy hordes became really numerous.
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Warden's Will is a title that, despite having a good basis for becoming an interesting roguelite, struggles to stand out in a genre already filled with excellent and established products. We're talking about a title that might appeal to those looking for a fast-paced experience, but is unlikely to leave a lasting mark on the hearts of fans of the genre. With future updates and an expansion of content, the game may have the potential to improve, but at the moment it remains an incomplete work.
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Deadlink stands out as a “pick-up-and-play” experience, focused solely on delivering fun. The gameplay is thrilling, and the roguelite structure, while not innovative, adds variety. Its visuals, narrative, and world-building feel underwhelming, but it’s a great excuse to take a break from more complex roguelites and enjoy some satisfying action.
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Chroma Zero is a title that manages to stand out in the puzzle game scene thanks to its structure, colour-based system and minimalist but effective artwork. The puzzles prove to be complex, and the learning curve is particularly steep; however, thanks to a supportive community ready to offer a little help, the puzzles can be tackled with greater ease. With additional work on optimisation, this title could establish itself as a good benchmark among modern independent puzzle games.
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While borrowing heavily from classic titles, Nikoderiko proves to be a light and enjoyable adventure. Despite some imperfections, it’s a perfect fit for younger players or fans of the genre.
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We approached Digital Mind Games’ work with high expectations, but unfortunately, they weren’t fully met. While the potential for a great action game was there, issues with the combat system, gameplay, and a predictable story hold it back, leaving the title just shy of excellence.
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Alien: Rogue Incursion marks the franchise's debut in VR, leveraging this technology to amplify its hallmark sense of immersion. As the first chapter of a larger adventure, the game lays a promising foundation, though we hope its sequel will deliver a more polished and flexible structure to fully realize its potential.
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Flint: Treasure of Oblivion is a nice looking game but full of problems. From a graphic and sound point of view, it is decidedly refined, but weighed down by many gaps, which make it slow, difficult to understand, uncomfortable to play and decidedly boring.
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