Antonio Russo
- Outer Wilds
- Neva
- Fear & Hunger
Summing up this odyssey, we find ourselves faced with a work that thrives on constant playful and emotional contrasts, capable of eliciting laughter thanks to a satirical joke and then plunging the player into frustration due to disastrous technical aspects. Despite the developers' commendable desire to broaden the franchise's horizons by exploring mature themes such as the commodification of human beings by ruthless pharmaceutical corporations, the lack of adequate overall polish and the excessive verbosity of numerous passages end up heavily watering down the overall experience.
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Shogun Showdown is an example of how the simplicity of game design, supported by a concept, can be transformed into a depth capable of attracting the attention of lovers of the genre. Roboatino's production succeeds in maintaining high tension through a combat system that does not reward those who get distracted. The title manages to capture the sense of gratification that comes from overcoming a challenge, offering a balanced learning curve. A little gem from the indie world that deserves to be tried by anyone who loves strategy and roguelikes.
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Hank: Drowning On Dry Land is a profound intellectual experience which, despite its unfortunately limited longevity, manages to capture and convey the vision of a hero at the mercy of himself. Although there are some technical uncertainties, they do not invalidate the overall quality of a title that shines for its courage and solid basic mechanics.
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Pseudoregalia is a little platform gem that captures the pure essence of the genre while evolving its mechanics. Although the combat system and initial navigation may be a little rough around the edges, the title shines thanks to a movement system that is pure joy. It is a work dedicated to those who love a challenge, unguided exploration and that lost aesthetic charm of the early 2000s.
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Two Falls (Nishu Takuatshina) is not a video game for everyone, nor does it want to be. It is an experience that requires patience and a willingness to be transported to an era of cultural and spiritual clashes. This development studio's debut offers an honest and never banal look at colonial history and the roots of the Innu people. Despite some technical uncertainties, the title manages to impress with its enchanting atmosphere and profound message.
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Ritual of Raven proves to be a successful video game experiment, capable of shaking the foundations of a genre that too often lacks innovative ideas. The work done by Spellgarden Games delves deeply into the dynamics of interaction between the user and the world of Leynia, offering a vision that is different from the rest.
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ROUTINE is an atmospheric horror film, fascinating but imperfect: punitive, divisive and deliberately anachronistic, it foregoes jump scares in favour of loneliness, tension and powerful aesthetics, capable of imposing a unique vision despite its limitations.
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Ayasa: Shadows of Silence is a product where the artistic aspect dominates the entire experience, but which cannot sustain the entire production on a decadent gameplay structure. As it stands, the experience is so undermined by control issues, crippling bugs and sound gaps that Ayasa's journey is more a test of frustration than pleasure. This title is a beautiful dream trapped in corrupted code, a work that perhaps, after many months and many patches, will find its redemption.
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Solo Leveling: ARISE OVERDRIVE is a double-sided work, where the combat system is well designed and satisfying, but with a gameplay structure anchored to the mobile version of the title. Although the graphic impact of the characters and the fidelity of the animations manage to capture the attention, the overall experience ends up being inevitably diluted by an overly fragmented narrative, environments lacking in detail and technical issues. We are faced with a solid but still rough base, a title that will require substantial corrective measures and additional post-launch content to express its true potential.
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No Players Online is a natural evolution of the original concept, transforming what was a brief experience into a complete work, capable of satisfying those seeking a narrative that goes beyond linearity and the medium of gaming. Although the decision to alternate between 3D exploration phases and long investigation sessions may be an obstacle for those who prefer a more immediate pace, the production succeeds in allowing the user to experience the excitement of an ARG.
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Possessor is a work of obvious and fascinating contradictions. A title that shines at its highest peaks, but stumbles loudly in its structural flaws. Heart Machine has crafted an exceptional combat system: fast, technical, deep, and free of unnecessary frustrations such as “contact damage”. This playful pillar is supported by sumptuous art direction, a bold 2D/3D hybrid that gives it a unique and memorable visual identity. However, the game's Metroidvania soul is its most fragile pillar. The title suffers from confusing exploration and a poorly implemented fast travel system that makes backtracking an exercise in endless patience. Despite everything, the overall experience is thoroughly convincing thanks to the strength of its combat and narrative coherence. Possessor(s) is an experience to recommend to those looking for satisfying combat and a fascinating world, willing to overlook its exploratory flaws.
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A Pizza Delivery is an excellent example of a debut work driven by a big heart and remarkable artistic ambition, but still technically immature. Eric Osuna's adventure has the merit of offering a surreal and melancholic atmosphere that captures the eye, using the pretext of delivery as a metaphor for a touching inner journey, especially in its most intimate dialogues. It's a real shame that this strong authorial vision is constantly undermined by gameplay that works against the player, with imprecise controls, problematic level design, and unstable technical aspects that break the immersion.
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Dreams of Another is an example of a work that confuses the means with the end, presenting itself on the market as an interactive art installation that unfortunately forgot to take care of the playful component. The work done by Q-Games on the artistic front is undeniably well done, but unfortunately, as soon as you are ready for action, the whole structure collapses, revealing a hopelessly dramatic void in content.
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Tormented Souls 2 confirms itself as a labour of love for classic survival horror games, but unfortunately fails to iron out the issues that already plagued its predecessor. While the art direction is top-notch, the experience falls flat under the weight of an outdated combat system. Added to this are a basic narrative and a shallow protagonist, which fail to support the exploration. The result is a title recommended exclusively for purists of the genre, even if it represents a missed opportunity to evolve the formula.
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Katanaut proves to be a work with a dual soul, a title capable of offering a well-designed combat system with great artistic direction and an apt synthwave soundtrack, but which also has several imperfections. Katanaut is a raw weapon, at times repetitive due to procedural level design that is not always top-notch and a narrative that serves as a mere pretext, but in the right hands, it can be immensely satisfying. Recommended for roguelite lovers looking for a challenging experience.
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Hirogami is a title that stands out for its wonderful artwork, capable of transporting the player into a vibrant, living world of origami. However, despite its aesthetic promise, the game fails to maintain the same quality in every aspect, with combat mechanics that are cumbersome and unintuitive, thus breaking the rhythm of the adventure. This work is a recommended experience for lovers of art and exploration, but it leaves a bitter taste in the mouth for what it could have been.
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Chained Echoes is not just a tribute to JRPGs, but a true evolution that looks to the past. From the strategic complexity driven by the Overdrive system to the visual appeal of pixel art with meticulous attention to detail, every aspect of the game contributes to creating an epic adventure. If you are looking for a JRPG that is modern and suitable for new players, Chained Echoes is a train you don't want to miss.
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Chained Echoes: Ashes of Elrant presents itself as a solid expansion, but one that is not without its uncertainties. While it manages to offer an additional adventure that delves into a fascinating past and introduces a new character, it does not always manage to match the depth and narrative complexity of the main game. The addition of new mini-games is not entirely successful, leading to RNG-driven frustration for the player. Although it does not achieve perfection, this DLC appeals to those who loved the main chapter, offering an experience that is worth living but with the awareness that not all elements shine with golden light.
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Wheel World stands out as an experience capable of offering hours of relaxed entertainment, unlike most of the titles currently on the market. Its strength lies in its polished aesthetics, excellent sound and enjoyable driving system, enhanced by effective customisation. However, it is penalised by a certain repetitiveness in the activities on offer and some technical issues that prevent it from achieving excellence. We recommend it to those looking for a light-hearted adventure with a touch of challenge.
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PATAPON 1+2 Replay establishes itself as an excellent return, capable of winning the hearts of gamers thanks to a skilful balance between modernity and respect for the original work, making the experience accessible and enjoyable for anyone who wants to approach it. Despite the sometimes challenging grinding and rather basic narrative, the development team's work in preserving the artistic identity and improving the technical and gameplay aspects is evident and appreciable. If you are ready to beat the pace and lead the Patapon to Fineterra, this is undoubtedly the perfect opportunity to do so.
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