Carlo Deriu
Mexican Ninja hits the mark, presenting itself as a fresh and irreverent beat 'em up, perfect for those seeking an old-school experience enhanced by modern roguelike progression. While it doesn't reinvent the genre and shows some limitations in long-term variety, the adventure created by Madbricks entertains with intelligence and charm, offering several hours of genuine fun.
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Slayblade proves to be a genuine love letter to early-2000s pop culture and the timeless legend of battle tops. Although it suffers from a certain underlying repetitiveness—the result of a narrative progression lacking major surprises and a formula that starts to show its weaknesses after the first few hours—Henry’s House’s game delivers fun, fast-paced, and stylish hit-and-run sessions. It’s certainly an imperfect experiment, but one animated by a nostalgic spark capable of bringing more than a few smiles to those who lived through that golden age.
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DragonSword: Awakening is a prime example of how a radical change of direction can save a solid project from a saturated market that has lost its identity. Despite structural compromises inherited from the past and some artistic naivety, Hound13’s game manages to carve out its own niche in the genre thanks to an excellent structure that keeps players entertained for dozens of hours. In our opinion, this is a decidedly successful venture that will reward anyone looking for a thrilling action RPG packed with grinding and content.
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Dinoblade is a remarkable example of how an idea that started as a bit of fun can turn into a tangible and entertaining product. Jean has managed to craft a solid and satisfying game, albeit one with quite a few rough edges. Overall, this is an imperfect but charismatic debut, recommended for anyone looking for a pure, visceral action experience without too many plot pretensions.
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33 Immortals is a game which, despite the release of version 1.0, remains a somewhat half-baked experiment. It certainly boasts an original core concept, a consistent aesthetic and a well-crafted co-op structure, but it falls short in terms of variety, storytelling and systemic depth. When played with the right group, it can offer some genuinely enjoyable sessions, but when tackled alone or with expectations of a much more polished roguelike, it soon reveals its limitations. Given its modest price, we can’t help but recommend it to fans of the genre, as we’re confident it will provide plenty of satisfaction.
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Stonemachia is a very bold debut, which stands out not so much because it reinvents the soulslike genre, but because it filters it through a powerful cultural identity and truly memorable art direction. It boasts excellent ideas in its combat system, a fascinating world and a highly impactful soundtrack, but it still suffers from some stiffness in its level design, backtracking and technical polish. Overall, however, it remains a little Italian gem, imperfect but full of personality, which deserves attention from anyone looking for an out-of-the-ordinary dark fantasy action game.
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Black Jacket successfully transforms blackjack into a deep and replayable roguelike experience, thanks to an intriguing system that never gets boring. The variety of builds, the well-designed progression, and the successful atmosphere make it a solid title that stands out in the genre, albeit with some limitations related to balance and the random element. Overall, it’s a project that definitely deserves attention, and we recommend it to both fans of the genre and fans of risk.
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Guilty Gear -Strive- 2.0 reaffirms its status as one of the best modern takes on the competitive fighting game genre. Arc System Works has succeeded in making the genre more accessible without sacrificing its depth, offering a complete, satisfying, and visually stunning experience. This update is concrete proof of how post-launch support can transform an excellent title into an absolute benchmark. There are still some lingering concerns regarding the management of additional content, but overall, this is a product that every fan of the genre should try.
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Mouse: P.I. For Hire is a game that almost entirely succeeds in its mission, paying homage to the past without needing to invent (or reinvent) anything. It’s neither the most intense nor the most profound boomer shooter, but it’s certainly one of the most distinctive and captivating titles of recent years, shining more for its style, atmosphere, and writing than for its gunplay. If you’re looking for a title that combines the flavor of old-school comics with the charm of crime noir, then you can’t miss this little gem from Fumi Games.
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Scott Pilgrim EX is a solid beat ’em up, featuring inspired art direction and a technical combat system clearly designed for multiplayer evenings with friends. On the downside, sluggish movement and some glitches slow down the action, while the mission structure tends to become repetitive after a few hours. If you love the world of Scott Pilgrim and retro-style beat ’em ups, however, you’ll find EX to be an entertaining adventure.
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Death Howl stands out for its strategic depth and dark atmosphere, which are captivating, but the frustration that builds up during gameplay risks overshadowing much of its potential: despite the high-quality atmosphere and pixel art, the overall experience is often compromised by excessive difficulty and a lack of strategic variety, which turn the challenge into a test of endurance rather than a fun experience.
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OFF is recommended for those seeking an unconventional experience, with a strong authorial vision and a passionate community always ready to theorize about the worldbuilding. It's a title that prioritizes emotional experience and atmosphere over complex gameplay or abundant optional content. If you loved Omori or Undertale, know that their spiritual predecessor will be able to deliver more than a few moments of joy in its brief—but intense—hours of gameplay.
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Dragon Is Dead establishes itself as a 2D action roguelite with tremendous potential and undeniable charm, especially for those who appreciate fast-paced gameplay and a deep progression system. TeamSuneat wears its influences proudly, skillfully blending mechanics and atmospheres reminiscent of genre-defining classics to create an experience that’s both highly enjoyable and addictive. While the linearity of the level design may be a notable weakness, the sheer variety of build combinations and the fluidity of combat more than make up for it, ensuring that every run is a genuine pleasure. Get ready to lose track of time—this is a true gem with serious addictive qualities.
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"Pipistrello and the Cursed Yoyo" truly shines as a unique gem with a personality all its own. It's a heartfelt and intelligent homage to the great classics of the past, blending irreverent characters, biting social commentary, and gameplay that's a cross between a Zelda-like and a Metroidvania. With a simple but brilliant idea like the yoyo, Pocket Trap has crafted an experience that entertains, surprises, and leaves a lasting impression, proving that innovation can spring from a deep love for the medium's roots.
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Yasha: Legends of the Demon Blade proves to be a missed opportunity. The inspiration from Hades is palpable, but suffocating repetition and a banal plot, filled with bland characters and predictable dialogue, undermine its potential. The lack of arena variety, linear progression, and an ever-same final boss make the experience too monotonous and predictable, tending to fizzle out after a few hours.
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Monster Hunter Wilds proves to be an ambitious evolution that aims to redefine the standards of the series, and the revolution implemented in worldbuilding and progression makes the title more immersive than ever, also thanks to the changes made to the gameplay. However, it is not without criticism, which we hope will reach the development team so that they can remedy it, as we have been used to. We are facing the present of the series, which draws on the past to create a point of reference that will dictate the future standards of the saga, and we cannot help but be curious to know what else Capcom has in store for us in the upcoming Title Updates.
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The Stone of Madness is an ambivalent experience, primarily aimed at a niche audience. The intriguing plot and well-characterized characters create a dark and engaging atmosphere, typical of The Game Kitchen's works. However, the cumbersome and sometimes frustrating gameplay partially ruins the immersion. If you are a fan of the stealth genre and are willing to compromise with the controls, you might appreciate the unique atmosphere of this game; otherwise, with some updates and a bit of patience, it could turn into a cult title even for those who are not fans of the genre.
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Symphonia is a platformer that stands out thanks to a winning mix of elements: a high-quality soundtrack that enhances immersion, a fascinating worldbuilding that brings to mind the orchestra, and a fluid and fun gameplay that guarantees a rewarding experience. The well-balanced difficulty level and a well-structured progression that is never frustrating make it even more appealing to those who are not fans of the genre, especially thanks to the accessibility settings. Sure, perhaps a more articulated story and additional game sections would have been necessary, but we can surely say that Sunny Peak succeeded in the experiment.
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Flintlock: The Siege of Dawn arrives on the market promising much, but ultimately delivers little new to the player. While its breathtaking environments and inspiration from the Mesopotamian pantheon are visually striking, they cannot compensate for a combat system lacking identity and a rather empty world with few long-lasting activities. Perhaps it's a bit late in the gaming cycle for such a proposition; it would have undoubtedly found a larger audience on previous console generations.
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Giving identity to something as basic as the geometric shapes we see every day is no easy feat, but after playing Void Sols, we can confidently say the development team has succeeded. With its minimalist look and familiar mechanics, Void Sols stands out as a solid addition to the soulslike genre, making it a must-play for fans of combat and exploration. The only downside is the complete lack of dialogue, which makes the experience a bit too silent and may not appeal to all players.
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