Gabriel Marçal
The game as a whole successfully carries on the legacy of its predecessors and further expands one of the best-made RPG worlds I've ever had the pleasure of exploring. With an admirably consistent story and character writing, excellent pacing, complex and fun gameplay, Fire Emblem Warriors: Three Hopes manages to go well beyond any expectations I had. It also manages to maintain a good frame rate at all times and ensure the visual quality of its older brother. It's a very easy recommendation for fans of the genre, and also for fans of Fire Emblem: Three Houses.
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Birushana: Rising Flower of Genpei has a dense story with two-dimensional characters, and is certainly one of the best Otoges I've ever had the pleasure of playing. The stylization is great, the theme is dense, there's a decent variety of routes and suitors, and all of this tied together masterfully by an impeccable rhythm.
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The only thing holding this game back from being perfect is its low difficulty, which may prevent hardcore players from enjoying it. And I know Kirby isn't a game designed to be difficult, and this shouldn't be considered a inherent flaw, but since the game offers a difficulty selection, a higher difficulty option would have been ideal. However, if Kirby and the Forgotten Land has caught your attention on any level, I recommend giving it a chance.
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Finally, I recommend Voice of Cards: The Forsaken Maiden for those who enjoy more classic RPGs and want to experience an alternative evolution that maintains more of the essence of these games, and also for those willing to absorb a JRPG adventure in a different way than usual.
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While this game lacks a strong narrative and plot twists, and shares considerable similarities in some routes, it still offers plenty of additional content. As an extra to the 10-year collection, I think Danganronpa S is the perfect experience. As a standalone game, I think it's worth it for those obsessed with the franchise like me, or fans of gacha and turn-based RPGs who are familiar with the series.
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Danganronpa V3: Killing Harmony is almost indisputably the pinnacle of the Danganronpa franchise. Even so, its self-critical approach may alienate some fans; I myself found this approach strange on my first playthrough. That said, when it comes to minigames and narrative pacing, its dominance is undoubtedly unquestionable. The additional minigames offered in this game's menu are far superior to the additional content of the previous games. However, a drawback of this game is that, much more than the second, you need to have played the previous two. Since its focus isn't exactly expanding the lore but rather commenting on the fandom to some extent, it doesn't exactly explain and connect events, leaving that part for the player with previous experiences in the franchise.
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The story of Danganronpa 2: Goodbye Despair alone captivates the player and is extremely satisfying, but when viewed alongside the first, it demonstrates a cohesive and engaging work from beginning to end. With a delightful pace, some of the most creative storylines in the franchise, an interesting and clever expansion, and many fun minigames, Danganronpa 2: Goodbye Despair can easily be considered the best in the franchise. Not to mention its captivating cast of characters and the art direction that seamlessly transitions from the first game's school to this game's island, giving this adventure its own identity and a sense of cohesion to the franchise.
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Danganronpa: Trigger Happy Havoc is an excellent story told in 6 chapters that simultaneously answers the main questions raised by the story and leaves the necessary hooks for the next entries. With a delightful reading pace, charming logic mini-games and an intriguing story, Danganronpa remains a remarkable adventure even after 10 years.
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In short, Unpacking has an attention to detail, an art direction and an affection for the work that is above average, and it is certainly the game I most recommend among those I analyzed this year, not for any specific audience, but rather for everyone, it has a universality when it embraces a felling common to all: that of having a home.
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The Fixers, as our group of protagonists calls themselves, make up one of the most interesting casts of relationship-based games I've ever played. The lighthearted way in which the deep and shocking themes are handled captivated me from start to finish. The pacing is impeccable, and the overall experience is incredibly immersive.
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DC Super Hero Girls: Teen Power is an incredibly fun experience that will keep you entertained for hours. The systems integration and attention to detail make it feel like nothing was left to chance; it's incredibly well-designed and definitely worth a try for that reason alone.
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While World’s End Club isn’t perfect, I had a lot of fun overall. The game delivers an intense experience about friendship and persistence, a story that, given its tone, we would normally see in a more adult setting. However, seeing these adversities being overcome through companionship is a unique and charming combination that only World’s End Club can provide. Seeing the intense events and the reasonably cruel reality of the game’s events from the perspective of a group of children is a brilliant and very well executed idea.
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