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On the Nintendo Switch 2, MIO: Memories In Orbit performs extremely well, whether in handheld mode or docked. It's a very fast-paced game that doesn't suffer from stuttering, framerate drops, or anything of the sort. Technically, it's flawless! The story maintains an aura of mystery that anyone paying close attention can pick up on right away.
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Even without knowing the other games in the series, this is the best title to get to know the franchise and the gameplay style, in my opinion. There are several options to make the experience more suitable for newcomers, and the somewhat truncated narrative isn't enough to overshadow the brilliance of the combat system.
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Mega Dimension is nothing more than a small expansion of what can be found in the main adventure. If you, like me, thoroughly enjoyed your experience with Legends Z-A, you'll love being able to return to Lumiose and discover new mysteries. However, those expecting major changes and other new features will be disappointed to learn that the DLC doesn't introduce anything new that's particularly impactful.
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FAIRY TAIL: DUNGEONS seemed like an honest game to me, but it proved to be more than that with a great execution of most of the ideas presented. Kodansha and Hiro Mashima did a great job curating this project for funding, giving young developers the chance to shine.
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As my first Amulit game, I actually liked Neon Clash -Echoes of the Lost, but when compared to other otome games I've played... well, it ends up not being as good as I expected. Don't get me wrong, this is a very well-made title by Voltage's Amulit, with great character designs and a story that manages to be full of plot twists. Still, I can't quite call this an otome game, but rather a more traditional visual novel with a romance subplot. And that's the point I end up making. The romance is left for the end, I thought it was also lacking in relation to the Extras, and the translation has its flaws, not to mention the horrible font. But if you're looking for a story full of action, then I can recommend this game.
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Despite having more flaws than qualities, I can't deny that the characters in Temirana still managed to win me over in one way or another, not only individually, but also their dynamics as a group were what kept me playing this game for its long duration. However, when it shifts to a more character-focused approach, it ends up losing its way a bit and becoming much less fun to follow.
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While it boasts an incredible storyline compared to all previous games in the series and one of the most fun gameplay experiences ever, all I can say is that INAZUMA ELEVEN: Victory Road is indeed a very special game that marks the triumphant return of one of LEVEL-5's most iconic and beloved series.
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With combat and movement that you'll hardly see in other similarly structured games today, The Rogue Prince of Persia is an example to be followed by other major publishers that... sometimes, the small fish knows more than the big fish.
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POPUCOM is a very engaging game, with diverse content and varied and fun puzzles. Its biggest problem, however, is the difficulty of finding people online on the Nintendo Switch, which would be helped by cross-play with the PC version.
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Replaying Atelier Shallie: Alchemists of the Dusk Sea only reaffirmed it as one of my favorite games in the Atelier series. Not that it's "the best" in the sub-series it's set in, but there are things about it that make the experience memorable and welcoming for me: be it its engaging combat, the fun interaction between the characters, its art direction, and even its soundtrack.
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I even ended up playing for hours one night, trying to finish it. The hook of the experience really grabbed me, and after about 5 hours with the game, I was satisfied. However, I can't say I'll remember Storm Lancers in a week or two, you know? Or even that I'll be going around recommending the game. I think it's the kind of game I receive for review; I can enjoy the time I dedicated to it, but I wouldn't see myself playing it if I didn't have to write a piece about it.
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For those who want a text-based adventure exclusively for Switch 2, this version of SHUTEN ORDER delivers on its promise. All this while fixing problems that many complained about with the original game.
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Oppidum isn't a title I disliked. But it's true that I wasn't particularly enthusiastic about its premise. The simplistic narrative didn't motivate me to continue exploring the world, and the extremely linear progression coupled with the world's hostility quickly demotivated me.
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System Shock ends the Switch 2 year with a beautiful combination of first-person shooter, survival horror, and cyberpunk theme. Nightdive did a great job porting the remake to Nintendo's new platform and using its unique features to offer an experience that will even be new for those who have already experienced the modern version of the 90s classic.
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It's a good game, but far below the level of other titles in the Prime series or the mainline games. When I think about it, I only see the problems. It's what it could have been, not what it is. A sad and bittersweet experience. In the end, I finished the campaign with absolutely no desire to play a "Metroid Prime 5" in the future.
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I certainly didn't expect to say this, but after playing Sonic Racing: CrossWorlds, I must say I'm very impressed with how much love and care this game received. I don't like to fuel the rivalry that many people say SEGA and Nintendo still have, but if I had to choose between this game and Mario Kart World, it wouldn't even be a competition.
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Trouble☆Witches FINAL! Episode 01 Daughters of Amalgam is a game with an incredible range of characters and refined gameplay that was marketed as a larger-scale product than it actually is, making the limited variety between game modes feel like an attempt to inflate the final product.
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With a story full of twists and turns and memorable antagonists, a combat system that remains super fun, and a world that is beautiful, this conversion only makes me reflect on how many excellent experiences are "trapped" in mobile games and definitely deserve treatment similar to what CotC received, abolishing any predatory tactics to create a complete experience from beginning to end.
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It doesn't impress in terms of gameplay, visuals, sound, or even concept. Bubble Bobble Sugar Dungeons falls short on a console like the Nintendo Switch, which has the potential to do so.
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Well, you can't say the game isn't fun for a few hours. It's beautiful, charming, has good and well-implemented ideas, enough content for many hours of gameplay, and a strong sense of progression to keep you engaged.
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