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Capcom Fighting Collection 2 consolidates an interesting episode in Capcom's history into a generous package packed with great features. New gameplay options and other modern features, not to mention a flood of never-before-seen material, breathe new life into games that were forgotten in the era in which they were born and that deserved to be formally presented to new audiences.
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The re-release of Onimusha: Warlords is the ideal way to experience a Capcom classic that many considered impossible to re-release. Bringing the original experience and adding important improvements to its gameplay, the new version showcases the title's unique qualities and once again proves that the game is a very good option in the developer's catalog.
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Duck Detective: The Ghost of Glamping is a great game without a doubt. It's not a long game, so you can do it all in one afternoon, but you need to put your head to work for it to really work, which is actually great. Get involved. Live the game. Be the duck.
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The collection is fun and guarantees a good amount of time for distraction, so the simplicity ends up being a bonus for the experience and the very low price charged shows that the publisher is aware of all this.
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Star Wars: The Force Unleashed is a fun title that marked a unique period in the saga's history. Offering fun gameplay that mixes lightsaber combat with the use of the Force and an interesting story, the title is something that fans of the franchise will enjoy experiencing.
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Unfortunately, all of Tokyo Clanpool’s misleading intentions led the game into a complete mess of empty and uninspired concepts, and consequently turns itself into a big graveyard of good intentions amidst other titles that do the same thing Tokyo Clanpool sets out to do, only much better.
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It’s a great feeling to be surprised by a game that you didn’t expect much from. Kulebra and the Souls of Limbo is a solid experience that kept me entertained from start to finish. The simple and fun text, the colorful and enjoyable environments to explore… everything here comes together to create an experience that you play without feeling the passing of time.
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Yasha: Legends of the Demon Blade is not the kind of game that will mark you as a masterpiece like few others, but the game doesn't have anything that bothered me to the point where I would consider it a defect, which makes it seem like I'm overestimating it (which is a possibility). The story is important and fulfills its role, with the larger budget going to the gameplay, which is perhaps a very well-refined aspect of the game, offering great gameplay with good rogue-like elements — although the genre has been considered saturated lately. The game is very good, but I won't give it a 10 because of what I mentioned above about it not being such a polished experience that makes me want to give it that rating.
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7'scarlet is a decent otome game, and one I have both love and hate in equal measures. Its story manages to bring out a tinge of suspense, but not to the point of being good, especially as many of its plot points do not conclude properly. The romance is also lackluster at times, but credit where credit's due, this game's backgrounds are some of the best I've ever seen in an otome game.
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Leila is Ubik Studios' first venture, and I can say that it was a great start. But, like everything in life, there is always room for improvement. The lack of certain features was felt during gameplay. Since this is a game where the scenario must be investigated thoroughly, a zoom feature would be very welcome. The text size is also quite small. Other than that, Leila is a good choice for those who want a slower and deeper narrative, linked to gameplay that stimulates the player's vision and hearing with its hand-drawn art and beautiful soundtrack.
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Shotgun Cop Man is a simple product, and it doesn't pretend to be anything more than that. It had an idea of movement in a platform game and executed it very well. It runs well, which doesn't interrupt the player's focus during the trajectory, and it's not huge, being able to be played both in short bursts due to the tiny size of the levels, or in long marathons, since an entire world has a large collection until it is completed. The game may not have exactly impressed, and I don't mean that in the sense that it's average, because it always seemed competent and fun, but it shows what it is right away, without any secrets. It throws it right in the player's face that it's like a good violent shooting and action movie.
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Rift of the NecroDancer is one of the biggest indie surprises of the last few years, taking a genre where innovation is difficult and bringing something new, but that at the same time, is clearly a great homage to the other franchises that inspired it, creating an experience that might be one of the best of its kind. With flashy visuals, extremely addictive gameplay, excellent music from a wide range of great composers, and a big variety of modes and gameplay styles, it is a complete package for anyone who is interested in rhythm games, even if they are not particularly good at them.
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All in Abyss: Judge the Fake is an eccentric combination of bets and RPG, creating an addicting format of evaluating possibilities and using special skills. It's a proposal that's unique enough to be worth exploring.
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Honestly, I can clearly see this game as limited to fans of the series due to how it requires a previous contact with the anime to find your footing in the story, though it's worth taking into account that the games in the series have always focused on the anime characters. Its gameplay is a little automatic and this may not please some [players], even with the online offering a little more challenging and fun matches than the main story with its weak AI. Trying out parts remains fun, as it is the main feature in the Beyblade franchise since its early days, though limited due to rarity and stats issues.
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Phantom Breaker: Battle Grounds Ultimate combines the aesthetic of chibi characters with an addictive beat 'n up, blending fighting game mechanics from the original Phantom Breaker. Despite the constant threat of Phantom and his minions, Mikoto, Waka, Itsuki, and Yuzuha's journey to rescue Nagi is filled with fun and challenging moments, featuring a well-balanced relationship between challenge and reward due to its various difficulty levels.
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Please Be Happy is a fundamentally simple game in its form and essence. Even though there is nothing technically impressive about the way the story is told or the way its characters interact and are presented, in a sea full of cozy games that are essentially low risk and with very few challenges, Please Be Happy stands out for its more intimate theme, tackling slightly heavier topics and delving into them while using its world to create and explore new pains that may be a reflection of what we experience in our reality.
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Gal Guardians: Servants of the Dark is a good experience that shows that Inti Creates has learned from the mistakes of its previous title and sought to develop its elements and create something that could stand on its own merits. The change to a Metroidvania style and excellent mix of movement abilities makes the game fun and enjoyable to play.
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The Hundred Line -Last Defense Academy- is a game that easily met my expectations. It is an excellent strategic RPG, with an unusual story where mystery awaits at every corner. It is above all a game that communicates with its target audience. On several occasions I raised a hypothesis with myself that the game immediately raised, and on several occasions it exceeded my expectations, showing a very exquisite level of dialogue with the player.
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Performance issues on the Switch, poor controls, a slow story, and awkward physics are just some of the issues that prevent Rusty Rabbit from standing out in its genre. It's an atypical work from NITRO PLUS, who are used to dealing with visual novels, I understand, but I hope they absorb the criticism so they can do something above average the next time they produce an action platformer.
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The way both Lunar games use to tell their stories is really unique, even if it may be my first time playing them, I was deeply touched by their characters like Alex, Luna, Hiro and Lucia. With it's hand-drawn animation that compliments it's narrative, I hope more RPG fans give this franchise the attention it deserves.
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