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GRID Legends: Deluxe Edition brings a style of game to the Nintendo Switch 2 that isn't so common on this platform: simcades. The title offers an excellent combination of more realistic gameplay, multiple different disciplines, plenty of content to enjoy, and great optimization for the platform. GRID Legends: Deluxe Edition is an excellent choice for fans of the genre, and I hope this is just the beginning and that more simcade games will appear on the Switch 2.
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Compared to other ports I've seen, if Final Fantasy VII Remake Integrade on Switch 2 is a sign of what we can expect from Square Enix in 2026, then I'll be very happy. Unlike certain ports that won't be mentioned, this version of Final Fantasy VII Remake was clearly made with a lot of love and care, bringing an experience incredibly close to the PS4 version. And all this at a very affordable price, considering that the price of games in 2026 is exceeding the $70 mark. However, it's a relatively difficult game to recommend, unless you've never played it before, as none of the features on Switch 2 are “exclusive” to the platform, which doesn't make it stand out that much. But if you need a portable way to experience the beginning of this trilogy's story, then you can purchase it with no worries. Just make sure you have enough space.
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Dragon Quest VII Reimagined became my favorite way to play Dragon Quest VII, and it will very likely be the version I choose if one day I want to revisit this story
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Animal Crossing: New Horizons has won my heart with its charm and escapism, making it impossible for me to stop playing it for extended periods.
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It's a shame that the final package seems so incoherent. After all, what motivated the specific choice of these games to form this collection? The collection is named after Toree, but it includes two other games with little connection and that honestly add very little to the final project. I think it would make more sense to include only games from the Toree series, or to create a large package showcasing Marcus Horn's entire portfolio, making it the definitive package to follow the evolution of an independent developer. The result delivered here, unfortunately, is a forgettable package with 2 good games, 1 simplistic game, and 1 mediocre game.
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The Perfect Pencil aims for a different experience within the Metroidvania genre, and for that it deserves praise. The creativity of the art team stands out, with very different environments and a world-building that, at the very least, is intriguing. However, this is not enough to sustain the entire experience. Seeking pillars through the power of words, it ends up becoming as fragile as the graffiti that scribbles on them, becoming repetitive in its themes and deprioritizing the genre elements that need to be given more consideration. The result is a slow, disjointed game that takes away the magic of the background art.
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Trails Beyond the Horizon is not the end of the Calvard saga, and the pacing of its story is a sign that we still have a long way to go before finally reaching the end of the series' long narrative. Despite this, the reunion of Van, Rean, and Kevin resulted in an interesting game, where some moments of its narrative reach a new peak, and its gameplay is undoubtedly its main strength.
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On the Nintendo Switch 2, MIO: Memories In Orbit performs extremely well, whether in handheld mode or docked. It's a very fast-paced game that doesn't suffer from stuttering, framerate drops, or anything of the sort. Technically, it's flawless! The story maintains an aura of mystery that anyone paying close attention can pick up on right away.
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Even without knowing the other games in the series, this is the best title to get to know the franchise and the gameplay style, in my opinion. There are several options to make the experience more suitable for newcomers, and the somewhat truncated narrative isn't enough to overshadow the brilliance of the combat system.
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Mega Dimension is nothing more than a small expansion of what can be found in the main adventure. If you, like me, thoroughly enjoyed your experience with Legends Z-A, you'll love being able to return to Lumiose and discover new mysteries. However, those expecting major changes and other new features will be disappointed to learn that the DLC doesn't introduce anything new that's particularly impactful.
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FAIRY TAIL: DUNGEONS seemed like an honest game to me, but it proved to be more than that with a great execution of most of the ideas presented. Kodansha and Hiro Mashima did a great job curating this project for funding, giving young developers the chance to shine.
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As my first Amulit game, I actually liked Neon Clash -Echoes of the Lost, but when compared to other otome games I've played... well, it ends up not being as good as I expected. Don't get me wrong, this is a very well-made title by Voltage's Amulit, with great character designs and a story that manages to be full of plot twists. Still, I can't quite call this an otome game, but rather a more traditional visual novel with a romance subplot. And that's the point I end up making. The romance is left for the end, I thought it was also lacking in relation to the Extras, and the translation has its flaws, not to mention the horrible font. But if you're looking for a story full of action, then I can recommend this game.
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Despite having more flaws than qualities, I can't deny that the characters in Temirana still managed to win me over in one way or another, not only individually, but also their dynamics as a group were what kept me playing this game for its long duration. However, when it shifts to a more character-focused approach, it ends up losing its way a bit and becoming much less fun to follow.
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While it boasts an incredible storyline compared to all previous games in the series and one of the most fun gameplay experiences ever, all I can say is that INAZUMA ELEVEN: Victory Road is indeed a very special game that marks the triumphant return of one of LEVEL-5's most iconic and beloved series.
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With combat and movement that you'll hardly see in other similarly structured games today, The Rogue Prince of Persia is an example to be followed by other major publishers that... sometimes, the small fish knows more than the big fish.
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POPUCOM is a very engaging game, with diverse content and varied and fun puzzles. Its biggest problem, however, is the difficulty of finding people online on the Nintendo Switch, which would be helped by cross-play with the PC version.
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Replaying Atelier Shallie: Alchemists of the Dusk Sea only reaffirmed it as one of my favorite games in the Atelier series. Not that it's "the best" in the sub-series it's set in, but there are things about it that make the experience memorable and welcoming for me: be it its engaging combat, the fun interaction between the characters, its art direction, and even its soundtrack.
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I even ended up playing for hours one night, trying to finish it. The hook of the experience really grabbed me, and after about 5 hours with the game, I was satisfied. However, I can't say I'll remember Storm Lancers in a week or two, you know? Or even that I'll be going around recommending the game. I think it's the kind of game I receive for review; I can enjoy the time I dedicated to it, but I wouldn't see myself playing it if I didn't have to write a piece about it.
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For those who want a text-based adventure exclusively for Switch 2, this version of SHUTEN ORDER delivers on its promise. All this while fixing problems that many complained about with the original game.
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Oppidum isn't a title I disliked. But it's true that I wasn't particularly enthusiastic about its premise. The simplistic narrative didn't motivate me to continue exploring the world, and the extremely linear progression coupled with the world's hostility quickly demotivated me.
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