Lucas Barreto
- Pikmin
- Signalis
- A Space for the Unbound
Lucas Barreto's Reviews
Citizen Sleeper is a project brimming with potential, but it would be extremely unfair to talk about a game I envisioned but that doesn't yet exist. The material here, however, is of high quality for the genre and deserves to be explored by those who haven't had the pleasure of experiencing it.
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To recomend The Cosmic Wheel Sisterhood is as natural as the magic that runs through its structure. In a narrative that is built with the player, structured by an extremely competent text and supported by an impressive aesthetic, the title proves to be an excellent way for us to reflect on ourselves.
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In short, my lack of interest in The Legend of Zelda: Tears of the Kingdom is completely related to how I have become disconnected from the series. There has been much speculation about whether or not the title has recaptured the essence of Link's adventures, but I feel that we need to ask ourselves that, not the work itself. Objectively, I know that most people will love it, and others will like it. I reserve myself for the minority who got tired of it along the way, while at the same time I pray for a new youth to discover here the charms that I once lost.
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Verdict: Pikmin 4 is an excellent game. There is no reason (apart from the price, of course) not to fall in love with PNF-404, Oatchi and the adorable Pikmin.
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I sincerely hope I've managed to convince readers to check out the work. Whether you're a fan of Ace Attorney or not, I believe that Takumi's narrative is so engaging and special that it's extremely difficult to displease anyone. The humor is just right, and the suspense completely engages us from the very first moment, creating one of the most intriguing experiences in gaming media. The ending is a final gift to the player: after a long journey, the answers reward our efforts, and the satisfactory conclusion is only possible because of the effort that went into the work as a whole.
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Without a doubt, the games were ported to those who recently discovered the series and want to delve deeper into its origins. Of course, they'll always be excellent starting points, but I believe the purchase will be made for those who already have experience with the series. Of course, if you ignore everything I've mentioned so far and still buy the game, I believe you'll have one of the best experiences in the genre, and the tiny Pikmin fan community will undoubtedly welcome a new member with open arms!
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I've always recommended Katamari Damacy, despite some aspects I wasn't entirely happy with, but We Love Katamari, especially its remastered version with the addition of Royal Reverie, is a complete delight. A game that makes you forget about life, comical throughout, and simply charming. And I didn't even mention the inclusion of local multiplayer, available as both a versus and cooperative mode, which greatly increases replayability. Don't miss the opportunity to experience the series, because from 2004 to today, it's worth every second.
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With beautiful pixel art that accurately conveys the characters' expressions, an excellent soundtrack, and a well-crafted script, Decarnation takes us on a true journey of introspection. I won't go into details, but the plot twist and its resolution are, in a subtle way, sensational, even when predictable, generating a fulminating catharsis.
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Despite its short duration, GrimGrimoire OnceMore's journey is light, fun, and rewarding. With quality-of-life features like a speed-up button, battles can quickly become intense, and the various difficulty levels that can be changed at any time in the level selection menu greatly enhance the experience.
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I believe a chapter has come to an end; perhaps not a personal one, but one of the Fire Emblem franchise itself. As is assumed by all journeys, I believe we have reached the end of one and the beginning of a new one.
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In case it wasn't clear, the plot is utterly captivating. More than that, perhaps: exasperating, revealing, and sensible. The humor and writing are always well-paced, with no lengthy dialogue and full of moments of lightness to help us bear the weight of the final message. And finally, the game's presentation couldn't be better. The pixel art is fantastic, blending the 2D setting with breathtaking cutscenes and minigames that maximize the characters' expressiveness and movement.
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Aka seems like the kind of game that, while not perfect right now, could become a great game after a few major updates. I'd be happy to see something like that happen, because it's by no means worthy of contempt.
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The gameplay experience is unquestionably incredible. There's no questioning its ingenuity, and the flow of the battles becomes quite addictive once you start to get the hang of it. However, a few details bothered me during gameplay. The repetition of maps becomes, at a certain point, tiresome, and because there's a level cap, we can't clear stages quickly, with every encounter being fatal, difficult, and time-consuming.
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SIGNALIS is a tragic melody, like the one played by Orpheus' lyre. From the beginning, we sail with the certainty of doom, but we never stop sailing. There are no villains or evil to be avoided, but rather a world being consumed by itself, in an ungrateful, empty contempt. Still, the game is capable of teaching hope. When we reach the credits for the first time, we understand that we have not truly reached the end, and then, the player can find strength in the recovered memory, when understanding the truth behind the game's mission. From then on, our choices can lead us to three different endings that dialogue directly with the way the player interacted with the game, giving it a spiritual conclusion.
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Bayonetta 3 isn't a bad game, but it's not even close to PlatinumGames' best creation. With issues of scale and tone, it's hard to recommend the title to those who are passionate about Cereza's dynamics with the other characters in the series, but it could be a good gateway for new fans of the genre, at least.
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Nier: Automata is one of the most iconic games of recent years for a reason. Its technical execution is brilliant, but it is the way the narrative is told that keeps us hooked in that universe. It is impossible not to feel the anguish, fears and questions that such beloved characters feel. We may even reach the end of the experience, but all of its themes end up taking root in us, and it is difficult not to feel emotional in the final sequences. Not that feeling emotional at these times is silly, after all: “being alive is basically a constant stream of embarrassments”.
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After a few weeks "processing" what happened at the ending, I appreciate the boldness of having a more poetic and symbolic narrative rather than a personified story tied to exaggerated characters. In my opinion, the ending reflects the symbolic poetry behind every detail of the title, from the insertion of references to the choice of sound compositions and the secondary mission system. The final credits made me suffer, awakening a painful but gentle cry for the comfort of understanding the value of the natural cycle instead of the self-destruction caused by the anguish of death.
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In short, the title brings together elements that will greatly please fans of analog games, who would like to experience the experience of a game narrated by a virtual dungeon master, while at the same time it may disappoint those seeking a more complex experience. In any case, the title presents itself as good fun and a good way to relax between more intense games.
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I'm still not able, and maybe I never will be, to pinpoint what makes a game memorable. What I can try to explain, on the other hand, is what makes Shin-chan: Me and the Professor on Summer Vacation -The Endless Seven-Day Journey- a title that will remain in my heart. Its presentation, both visually and sonically, is simply sublime, with memorable frames for each screen, providing the player with a very unique perspective of the world created by the developers. The characters are captivating and comical, making us interested in their demands, and making us happy with each objective achieved.
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The puzzles are basic but well-crafted, connecting the setting to the characters' psyches and providing clues with intriguing puzzles. The visuals are quite pleasing, and the voice acting is quite competent, though it can be exhausting during the explanatory moments, when the characters can barely catch their breath for the lore dump sequences. Finally, there's an out-of-place shot-'em-up, which can at least be enjoyable when you are exhausted of reading.
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