Lucas Barreto
- Pikmin
- Signalis
- A Space for the Unbound
Lucas Barreto's Reviews
I admit to being curious about future projects from the developers of 1000xRESIST, as I recognize their immense potential. However, I find it impossible to place the game on a pedestal, having been somewhat frustrated by its writing.
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One mistake many critics make in their analysis is judging a work by what it could have been rather than by what it actually is. If you go in expecting a "Souls-like" experience, you are unlikely to appreciate Wo Long. But if you view it as a dark fantasy take on Koei’s greatest strengths, blended with elements from various Team Ninja titles? It becomes very hard to put the controller down.
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If I could make one wish, it would be for Starsand Island to have spent a little more time in the oven. I was initially excited for the patches, as I really wanted to play a polished version of the game. After a few crashes forced me to replay entire days, boredom set in, and the title will have a hard time winning back my goodwill.
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If Pinocchio is driven by the desire to be real, the developers at Round8 Studio are driven to create a work that stands tall alongside its peers. The truth is, at times, they manage to surpass them.
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Acknowledging the title's limitations, I believe the experience is satisfying for those seeking short play sessions, especially in handheld mode. I must admit, however, that the scale of the pixel art gave me a bit of a headache, as I had to strain my eyes to distinguish between enemy and friendly ships, shots, power-ups, and even the arrows identifying the different types of sockets.
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It’s possible that I’m simply not the target audience for the series. Which is funny, to say the least, considering I’m a huge fan of cyberpunk—and books in general. What initially struck me—and what Citizen Sleeper 2 seems to confirm—is that the series straddles two worlds (gaming and literature) yet lacks the strength to fully realize itself in either. The writing is as weak as Wattpad fiction, and the visual experience is as monotonous as nature sounds meant to cure insomnia.
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There are two-hour games that yield 10-page articles, and 100-hour games that only get two lines of commentary. Worse than a bad, poorly made game, Outbound becomes apathetic, and there's nothing more frustrating than leaving an artistic experience without a strong impression.
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Despite recommending the experience, I have several reservations. Even though these points are common in the market, I believe there's an artistic tradition that should raise the bar for quality. The title intrigued me during the experience, but now I'm looking forward to a new game from the team that goes further, breaking free from a self-explanatory need that condescends to the player instead of provoking and challenging them.
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Even with a port that compromises the qualities of the game, the Switch version carries the best aspect of games of this type: portability. There's nothing better than doing some puzzles, cleaning some objects, and making a sale or two in between activities. Furthermore, the game manages to break away from the simulator mold, giving us more of a desire to perform handcrafted tasks than training us for an increasingly gamified job market.
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Despite the significant technical evolution, it's extremely evident that Planet of Lana II is more of a step on a staircase than a floor in a building. After finishing the game, I have no doubt that, at the end of the trilogy, the current title will be seen more as a "Two Towers" than as an "Empire Strikes Back".
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Darwin's Paradox! isn't exactly the game I thought it would be, which isn't necessarily a bad thing. Based on references to other games and the project's comedic tone, I expected a title that would make fun of an octopus's unusual movements, but the approach here is the opposite: a fast-paced, simple game with diverse scenarios.
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Recommending The Midnight Walk is almost trivial. It's a reflective, beautiful, and fun journey. The Switch 2 version follows the pattern of many ports I've been reviewing recently: it's in no way inferior to the original versions. Of course, the lack of VR can be pointed out, and if the reader is interested in that technology, I suggest they look for the game on PC or PlayStation 5, depending on the compatibility of their available hardware.
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I believe I don't have much to add given the extremely positive reception the title has already received since its release ten years ago. Its loop is engaging, its characters are lovable, the levels are complex… it's a tactical game that's hard to fault. Even with limited enemy variety, it's their availability and different routines that give the experience diversity.
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I believe the Switch 2 version is the most appropriate version to enjoy Blue Prince, allowing for both console and PC features.
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I have no doubt that Resident Evil Requiem is a flawless experience in the franchise, both from a survival horror perspective and in terms of action.
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The Perfect Pencil aims for a different experience within the Metroidvania genre, and for that it deserves praise. The creativity of the art team stands out, with very different environments and a world-building that, at the very least, is intriguing. However, this is not enough to sustain the entire experience. Seeking pillars through the power of words, it ends up becoming as fragile as the graffiti that scribbles on them, becoming repetitive in its themes and deprioritizing the genre elements that need to be given more consideration. The result is a slow, disjointed game that takes away the magic of the background art.
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Even without knowing the other games in the series, this is the best title to get to know the franchise and the gameplay style, in my opinion. There are several options to make the experience more suitable for newcomers, and the somewhat truncated narrative isn't enough to overshadow the brilliance of the combat system.
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Oppidum isn't a title I disliked. But it's true that I wasn't particularly enthusiastic about its premise. The simplistic narrative didn't motivate me to continue exploring the world, and the extremely linear progression coupled with the world's hostility quickly demotivated me.
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Despite its flaws, I still believe Forestrike holds great value. The art is beautiful, simulating the shanshui style of the Ming dynasty, the combat is truly engaging, and I see a strong fit with players who enjoy SIFU, not only because of the theme but also because of the central ideas surrounding both titles.
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Even with the port's sacrifices, Two Point Museum is still an excellent game: rich in variety, beautifully comedic, and with an engaging loop that will keep fans of the genre engaged for a long time, especially with the steady stream of updates. Playing in handheld mode is undoubtedly the best way to experience the title, making it one of the games that will surely make up the wide range of games of this genre for Nintendo's new hybrid console.
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