Douglas Souza Dos Santos
Amidst the flood of roguelites released in recent years, Reignbreaker stands out mainly for its hand-illustrated art and frenetic combat. Unfortunately, the game falls short in the development of the narrative and characters, making its story more of an empty cliché. Clearly inspired by Hades, the title appropriates some mechanics, but this is not a negative point. On the contrary, it manages to stand out by introducing new combat dynamics and building its own identity within the competitive roguelite genre. Recommended.
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Overall, Morkull Ragast’s Rage is a competent game, but it has some obvious problems, such as the lack of an engaging narrative and the need for more polish in combat and enemy variety. The game gives the impression that the developers used all their ideas in the introduction and left much to be desired in the rest of the experience. Breaking the fourth wall with the main character is a great idea, but it is underused, appearing very few times throughout the game. Morkull Ragast’s Rage presents itself as a unique game, standing out for its charismatic protagonist, but in the end, it delivers a generic Metroidvania, without flavor and ambition.
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Mark of the Deep stands out as an engaging and well-constructed experience, combining an intriguing narrative with refined exploration and combat mechanics. Despite some ups and downs in the voice acting, the game demonstrates great care in the construction of its setting and plot. With a very well-executed proposal, Mark of the Deep establishes itself as a remarkable title within the genre, providing an immersive and rewarding journey.
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For a first title from the studio, ReSetna is a well-executed project, with satisfying combat, a simple but well-structured story, and a captivating setting. The game competently portrays a fragmented post-apocalyptic world, but its technical issues compromise the experience. It's frustrating to see the game's potential overshadowed by avoidable flaws, and the lack of polish in some aspects hinders the player's enjoyment. If the developers can fix these issues, ReSetna could become a worthy addition to the Metroidvania genre.
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For a title developed by just one person, Magenta Horizon is a surprisingly polished and solid work. It combines Metroidvania elements with the speed and combo-heavy gameplay characteristic of Hack 'n' Slash, resulting in a dynamic and engaging experience. The level design is very well-structured, accompanied by a standout soundtrack. Unfortunately, the game's story is one of its weaker points, serving merely as a backdrop for the relentless action-packed combat. Even so, Magenta Horizon is an excellent choice for fans of the genre.
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