GameFM's Reviews
WUCHANG: Fallen Feathers is an excellent choice for those seeking a Soulslike with interesting mechanics and significant challenges, set against a backdrop of impressive and engaging art direction. Despite this, the soundtrack leaves something to be desired, and the campaign – while rich in content – drags on beyond what's necessary, which can make the pace tiresome in the final hours. Still, the game is another great example of the growth of the Chinese gaming industry, reinforcing the high level of quality that the country's studios have achieved in recent years.
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Patapon 1+2 Replay is highly recommended, especially for those who enjoy games that are different from the norm or those who played the original years ago. It's still full of charm, and the sounds and music will stay stuck in your head for days. But it's a shame that Patapon 3 wasn't included.
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Ruffy and the Riverside is a charming and creative adventure that shines with its hand-drawn art direction and original texture-swapping mechanic. Despite its technical and design limitations, it offers a light, fun, and accessible experience — ideal for those seeking something different and welcoming. A game that may not reinvent the genre, but it captivates with its personality and good ideas.
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POPUCOM was a pleasant surprise and I highly recommend it. Perfect for those looking for a new co-op exclusive game after It Takes Two and Split Fiction. It's a cute, charismatic, enjoyable, and sometimes quite challenging experience. Solving the puzzles using all the gadgets and abilities dynamically is quite satisfying. It will certainly test friendships and the bonds of some couples, haha.
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Rematch is one of the most interesting soccer experiences in recent years, focused solely on fun while still maintaining a certain level of competition. Its foundation is solid, and there's plenty of room for improvement and new features. However, despite the guaranteed fun, this is one of those cases where it's worth waiting for a promotion, as its price, considering the content available at launch, seems a bit unreasonable for a live service. In any case, it's up to you to decide how much fun you're worth!
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Stellar Blade marks an impressive debut for Shift Up in the AAA scene. The title excels in the main pillars of a good game: refined and satisfying combat, engaging narrative and stunning technical aspects, such as graphics and soundtrack. Not everything is perfect, and the lack of budget at times is evident, but the potential is there. The future of the franchise is promising, and I can't wait for a sequel!
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Lost in Random: The Eternal Die is a fun and well-structured roguelite, with a narrative that, although simple, works efficiently as a backdrop for the experience. However, despite the good start, the experience loses strength over time. The repetition of rooms, the limited variety of enemies and the shallow randomization cycles make the gameplay tiresome. In the end, Lost in Random: The Eternal Die delivers a solid foundation, with creative ideas and a striking visual style, but stumbles precisely in the execution of its randomization systems - the central and vital element for a roguelite, compromising the depth of the experience.
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Blades of Fire is an action RPG that, despite not reinventing the genre, offers a robust experience for those looking to distract their minds while cutting monsters in half. The forging system is the big differentiator, ensuring a feeling of authentic progression. Despite so many positive points, the developers stumbled on important elements, such as the narrative and the variety of challenges. Still, for those who enjoy the combination of high difficulty, dark setting and visceral combat, this is a furnace worth facing.
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For those who enjoyed the base version of Elden Ring and understand the unique proposition of this title — closer to a Roguelike than a traditional Souls — Elden Ring Nightreign is an excellent experience. With friends, Nightreign becomes a great place to dive headfirst into the land of Limveld. However, the future of Elden Ring Nightreign is still uncertain, especially due to the lack of crossplay and the limited communication between players within the game. We can only wait for future updates that bring technical, performance and content improvements — areas in which there is a vast terrain to be explored, considering FromSoftware's history of expanding its worlds with creativity and consistency.
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If you're looking for a fighting game with a lot of style, a strong cultural identity, precise combat and a huge competitive potential, Pocket Bravery is a choice that deserves your attention. I can say that the game is a source of pride for the game development scene in Brazil.
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Despelote is, above all, the struggle of a people. Of people who, even in the face of adversity, carry on with pride in their country. Who found refuge in football, and who over the years embraced not only the British sport, but many other passions. Even though it took place in Ecuador, the game brought me nostalgia. Latin American experiences are shared – after all, who has never heard an old man complain that you are playing football in the street? Although it is not a perfect experience, Despelote was certainly one of the most memorable I have had in recent times, leaving me slightly emotional at the end. Long live football!
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Clair Obscur is a dream come true. A team of just a few people managed to deliver what many AAA studios can't: a game that borders on perfection in everything it sets out to be; a JRPG with an engaging and well-written story, one of the best turn-based combat systems ever created, jaw-dropping visuals, and all of this to the sound of an incredible soundtrack. This game shouldn't exist. But thank goodness it does.
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Mostroscopy is one of the most random games I've played in recent times. It has the look and soul of an independent project, with limited gameplay and questionable presentation, but it still manages to be fun. Its unique aesthetics and cultural references are charming in their own right, even if they're exaggerated. Not everything works: the lack of balance, the translation issues, the weak soundtrack and the disjointed story may put off many players. But there's something special here – a sincere effort to create something different. And that deserves recognition.
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DOOM: The Dark Ages doesn’t try to reinvent the wheel – and it doesn’t need to. The game delivers the classic, brutal DOOM that fans know and love, now with modern, creative, and well-executed mechanics, giving you the perfect tools to decimate hellish hordes with style.
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I understand and respect the developer's proposal: to create games as a hobby. However, charging for a project of this level? It would be more acceptable if it were available for free on itch.io. But no: there is a price here, albeit a low one. Super Engine GT Turbo Spec is generic, uninspired and not very fun. You might be able to extract a minimum of entertainment from it if you turn off your brain, but even then, it's hard to believe that.
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When I started playing, I was apprehensive about the bugs I would encounter, but I was surprised to find that the game's performance was solid. But as it's not all sunshine and roses, the predictable plot, repetitive gameplay, and weak secondary activities dragged the game's rating down. Still, I see the project in a positive light. If The Precinct had focused more on investigation mechanics, evidence collection, and the variety of events, it would have been a more solid product in the end. The 80s vibe and soundtrack give a taste of what The Precinct could be: a good investigative game and not just a "police GTA".
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Yasha: Legends of the Demon Blade features engaging and fun gameplay, but after a few hours it can become tiresome due to the repetition of scenarios, enemies, and bosses. The limited variety in this aspect hinders the pace and makes the experience more monotonous over time. Although the game's plot functions more as a backdrop to the battles, it still supports the main action. However, the three protagonists are charismatic and offer distinct play styles, which keeps the game interesting throughout the journey.
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AI Limit may seem like more of the same at first glance, but it proves its worth by competently delivering the basics. With solid mechanics, good pacing, and striking environments, it's a safe and well-executed choice for anyone looking for a dependable Soulslike experience.
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Spirit of the North 2 tried to innovate, it tried to expand, it tried to "raise the bar", but what it didn't do was become a better, more attractive game. Despite having good puzzle ideas and implementing interesting battles, these pillars alone don't support a product that fails in practically everything it does. Its gigantic, empty map and the questionable quality of its elements make it clear that the game needed more polish, and unfortunately the developers didn't see it in time.
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Mandragora: Whispers of the Witch Tree surprised me a lot with its range of build possibilities and its very well-made bosses. I expected a lukewarm Metroidvania in its combat, and I was surprised with something completely different. Its art direction is impeccable, bringing all the decadence and horror of this fantasy world. Its skill tree is a show in itself, with a wide range of possibilities for combining builds. Mandragora: Whispers of the Witch Tree fulfills its role, offering great combat with elements of Soulslike and Metroidvania and with jaw-dropping art direction.
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