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Risto Karinkanta


81 games reviewed
73.8 average score
80 median score
55.6% of games recommended
Sep 25, 2020

Port Royale 4 is a well-crafted trading simulation game set in the Caribbean, where players step into the role of a colonial governor balancing commerce, city-building, and occasional naval skirmishes. While not a pirate adventure per se, the game blends economic management with strategic elements, offering a dynamic system for planning trade routes, responding to fluctuating markets, and expanding influence across cities. The intuitive interface, engaging turn-based naval combat, and optional free play mode add depth and variety. Though less swashbuckling than Sid Meier's Pirates!, it’s a solid entry in the economic sim genre, ideal for fans of the Anno series.

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Sep 6, 2020

The Alto Collection bundles the serene endless runners Alto’s Adventure and Alto’s Odyssey into one visually stunning package. With simple one-button controls and procedurally generated slopes, both games offer intuitive, fast-paced gameplay enhanced by meditative visuals and a dreamy soundtrack. While perfectly suited for mobile, their minimalist design feels slightly out of place on PC and consoles—but still delivers a charming, if lightweight, experience for under ten bucks.

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Aug 27, 2020

Tell Me Why is a touching narrative adventure by Dontnod Entertainment that follows twins Alyson and Tyler—now a trans man—as they revisit their troubled past in a small Alaskan town. With familiar gameplay mechanics, telepathic connections, and a focus on progressive themes like trans identity and Indigenous rights, the game trades innovation for emotional depth and strong writing. Though the formula is becoming predictable, the story's sincerity and character development carry it through.

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Aug 20, 2020

Factorio is a masterfully crafted factory-building game where you, a lone engineer stranded on an alien planet, must construct a rocket to escape—starting from scratch. Over eight years of development has produced a deeply complex logistics simulator featuring intricate production chains, sprawling automation networks, and strategic defense against hostile aliens. With unparalleled depth and optimization potential, Factorio sets a new gold standard for the genre.

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5D Chess With Multiverse Time Travel reinvents classic chess by adding time travel and alternate timelines, creating a brain-melting experience where pieces can move not only in space, but also across time and parallel realities. The mechanics are surprisingly logical once grasped, but without a proper tutorial, diving into its multidimensional mayhem can be overwhelming. Despite the chaos, it's a brilliantly creative twist on a timeless game.

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Aug 1, 2020

Necrobarista is a visually striking and emotionally resonant visual novel set in a limbo-like Melbourne café where the recently deceased have 24 hours to come to terms with their death. With strong writing, 3D presentation, and a melancholic but hopeful tone, it explores themes of letting go and unfinished business. While its largely passive, text-heavy format may not appeal to all players, it’s a standout in the genre for those drawn to reflective storytelling, quirky metaphysics, and bittersweet coffee-fueled farewells.

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Jul 22, 2020

Death Stranding on PC is a visually enhanced version of Hideo Kojima’s unique post-apocalyptic delivery game, where players traverse vast and treacherous landscapes to reconnect isolated settlements. Playing as Sam Porter Bridges, you’ll balance cargo, scale mountains, evade ghostly BTs, and gradually rebuild a broken world. Despite its slow pace and heavy emphasis on traversal, the game offers deep logistics-based gameplay, stunning visuals, a haunting atmosphere, and an unconventional asynchronous multiplayer. Kojima’s signature quirks—like baby companions, poop grenades, and surprise celebrity cameos—add a surreal edge to an already unforgettable experience.

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- SELF
Jul 3, 2020

SELF is a minimalist, experimental indie game that blends text adventure and rhythm minigames to tell a surreal, psychological story about a boy searching for his missing father. The narrative unfolds through dreamlike, nonlinear scenes full of strange encounters and metaphor, often resembling a journey through the character’s subconscious more than a physical world. Simple mechanics, branching paths, and multiple endings encourage replaying the short experience. Despite translation quirks and abstract storytelling, SELF stands out as an introspective, artistic work best appreciated as interactive fiction rather than a traditional game.

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Jun 25, 2020

Superliminal is a mind-bending first-person puzzle game that plays with forced perspective and optical illusions, challenging players to think far outside the box—if the box even exists. Often compared to Portal, it takes place in surreal dreamscapes layered with shifting mechanics, where objects grow or shrink based on how you perceive them. As the protagonist undergoes dream therapy, the game surprises with new ideas at every turn, balancing playful experimentation with deeper themes about perception and personal growth. Short but brilliantly inventive, Superliminal stands as both a clever game and a memorable piece of interactive art.

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Jun 18, 2020

Dreamo is a narrative-driven puzzle game where Jack Winslow, trapped in an artificial coma, must unlock repressed memories by solving intricate cube-based puzzles. Each cube contains a single type of challenge: transmitting power from one gear to another using limited tools, all while manipulating the cube in 3D space. As the puzzles grow more complex—with elements like gravity, lasers, and moving components—the game demands sharp spatial reasoning. Beyond its smart mechanics, Dreamo also offers a thoughtful exploration of the subconscious, gradually revealing Jack’s personal traumas. It’s a polished indie title that does a few things very well, making it both intellectually rewarding and emotionally engaging.

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Jun 10, 2020

Starport Delta is a space city-building indie game with an intriguing concept but ultimately frustrating execution. Players construct a modular space station using hex-based tiles, balancing infrastructure like power, oxygen, and food with residential and resource buildings. Despite a charming aesthetic and humorous touches, the game suffers from limited building variety, strict range limitations, and unforgiving economic mechanics—especially its automatic selling of random buildings when funds dip below zero, often triggering a collapse. While resource and space management are central, excessive micromanagement and lack of flexibility turn the experience into a chore rather than a joy. A missed opportunity in a genre that could use more accessible entries.

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May 29, 2020

Yes, Your Grace is a story-driven indie management game that blends light resource strategy with impactful narrative choices. As King Eryk of Davern, players must balance royal duties, family pressures, and looming war through weekly court sessions, responding to peasants and foreign envoys alike. The game features a countdown structure leading to inevitable conflict, with a mix of kingdom resource juggling (gold, food, happiness, military strength) and character-driven storytelling. While not deeply complex strategically, the heartfelt writing—especially interactions with Eryk’s daughters—and branching outcomes create strong emotional engagement. Though narrative rails can undercut player agency at times, Yes, Your Grace succeeds as a unique hybrid of management sim and interactive drama.

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Totally Reliable Delivery Service is a slapstick physics-based delivery game where players control floppy ragdoll couriers attempting to transport fragile packages across an open world using various vehicles—often with chaotic results. Inspired by games like QWOP, the controls are deliberately clumsy, requiring players to manually manipulate arms and movements to grab, drive, and deliver. The game shines most in multiplayer chaos, offering absurd fun as players crash, fumble, and occasionally succeed. While the humor and unpredictability provide entertainment—especially for streamers or short bursts with friends—the core gameplay lacks depth, making it better as a goofy sideshow than a long-term game.

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May 18, 2020

Autonauts is a charming automation and base-building game that blends Minecraft’s creative spirit with Factorio’s production complexity. Players program simple robot workers using visual commands to build increasingly complex production chains—from farming and forestry to crafting entire towns. Despite its child-friendly visuals and educational potential, the game presents a surprisingly steep learning curve, with unintuitive programming tools and limitations like the lack of conditional logic (e.g., no "if" statements). While Autonauts is a unique, ambitious title that teaches programming logic in a fun, hands-on way, it still feels like a rough gem—captivating but in need of polish to fully realize its potential.

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Through the Darkest of Times is a turn-based historical strategy game set in Nazi-era Berlin, where players lead a small resistance group opposing Hitler’s regime from 1933 to the end of World War II. Blending light resource management with narrative choices, players assign group members to missions like spreading leaflets, gathering supporters, or planning sabotage—each with risks and outcomes influenced by character traits and preparation. Though visually modest, the game is emotionally impactful and educational, making it a strong candidate for classroom use. Its difficulty ramps up over time, with later chapters requiring precise planning and a deep understanding of mechanics. While accessible for casual playthroughs, fully succeeding demands strategic finesse, often rewarding a second run. Ultimately, it's a thoughtful, tense, and morally complex game about resisting tyranny on a human scale.

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May 8, 2020

Before We Leave is a peaceful city-building and resource management game that follows in the footsteps of titles like Anno 1800, but without war or enemies. Players rebuild civilization by expanding from one continent to entire planets and eventually the solar system, managing logistics, trade, and citizen happiness. The game features procedurally generated worlds, hex-based building, and strategic layout bonuses, encouraging efficient and aesthetically pleasing city planning. While relaxed and user-friendly, some UI limitations and late-game micromanagement can slightly hinder flow. Developed by the small team at Balancing Monkey Games, it’s a charming and ambitious indie title offering thoughtful expansion-focused gameplay in a conflict-free setting.

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May 5, 2020

Cloudpunk is a non-violent, cyberpunk-themed open-world delivery game where you play as Rania, a new courier in the dystopian, neon-lit city of Nivalis. While the gameplay splits between flying a hovercar through vertical cityscapes and walking around block-sized areas, the real star is the atmospheric voxel-based world inspired by Blade Runner and Snow Crash. The driving mechanics are fluid and fun, though the on-foot sections suffer from clunky controls and outdated camera angles. The narrative unfolds gradually through engaging dialogue with characters like your AI dog Camus, revealing mysteries tied to the city and a potential rogue AI named CORA. Despite some pacing issues and minor annoyances, Cloudpunk offers a uniquely immersive and moody cyberpunk experience perfect for exploration-focused players.

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May 1, 2020

The Complex is a high-production-value FMV (Full Motion Video) game that offers an interactive movie experience centered around a bioterrorism outbreak in London. Players guide scientist Amy Tennant through a tense narrative by making key decisions that affect relationships and lead to one of nine endings. The game's professional acting and polished visuals elevate it above many earlier FMV titles, though its B-movie plot with occasional logical leaps and clichéd characters (notably an irritating ex-boyfriend) hold it back. While replayability exists, the shallow narrative and limited gameplay innovations make it more of a curiosity than a must-play. For FMV fans, it's decent; for others, the €13 price tag may feel steep.

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Apr 27, 2020

The Flower Collectors is a narrative-driven murder mystery set in 1977 Barcelona, just days before Spain’s first democratic elections after Franco’s dictatorship. The story follows Jorge, a wheelchair-bound ex-cop, who witnesses a murder and investigates it with the help of young journalist Melinda. Inspired by Hitchcock’s Rear Window, the game explores political transformation, guilt, and changing societal norms, as the two protagonists from opposing ideological backgrounds form a bond. Though technically simple and short in gameplay, its historical depth, emotional storytelling, and anthropomorphic art style create a compelling reflection on justice, memory, and reconciliation in post-fascist Spain.

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Apr 25, 2020

Stela is a visually striking, atmospheric 2.5D platformer that closely follows in the footsteps of Playdead’s Limbo and Inside. Developed by SkyBox Labs, the game presents a wordless, cinematic journey through haunting landscapes filled with light puzzles and subtle threats. Players control a nameless woman on a mysterious pilgrimage, encountering environments like snow-covered death fields and burning forests. While its controls are serviceable rather than precise, the emphasis is clearly on mood, symbolism, and aesthetics over tight gameplay mechanics. Despite its heavy borrowing from Playdead’s formula, Stela stands as a beautiful and meditative experience in its own right.

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