Augusto A.
- Dark Souls
- Devil May Cry
- World of Warcraft
Augusto A.'s Reviews
Overall, Remnant 2 is more of the same, which is not bad if you just want more Remnant. It follows the first game’s formula pretty closely, and despite not having any groundbreaking changes, it manages to be a fun experience with some rough spots here and there.
It’s easy to see the amount of care that went into Gravity Circuit; it’s a fantastic love letter to the Mega Man franchise, it plays very well, has a surprisingly good plot and features some fantastic character designs. I really want to see more of this game in the future, be it in a DLC or sequel.
Overall, this DLC is another piece of bland content on top of an already mediocre game. From broken quest triggers to a dumbed-down plot and repetitive missions, Black Panther: War for Wakanda just doesn’t manage to deliver anything remotely interesting.
Mortal Shell is full of interesting ideas and awful execution; it’s certainly a unique attempt at a souls-like, and fittingly, it’s heavily flawed. It may be one of the nicest-looking games I’ve ever played when talking purely about the graphics and usage of shadows, but it’s also uninteresting to look at due to its drab locations.
Doomblade is a pretty kinetic and satisfying experience of 2D platforming and combat, managing to be fast-paced without overwhelming the player with its speed. It’s unfortunate that its second half is almost unplayable due to how unfun the level design is.
The Duviri Paradox has some stellar art direction, much like the rest of Warframe‘s content, and works to familiarize a new player with Warframe‘s many game modes. The issue is that it ignores the actual problem with the new player experience and fixes what wasn’t broken, while also being underwhelming for veterans of the game.
Meet Your Maker is a pretty unique take on user-generated content; you will have to stoop down to its level to enjoy it, but it offers a delightfully masochistic experience for those willing to bash their head against an obstacle until it breaks.
It still feels a bit unfinished in some aspects, but it has a good amount of content that is bound to have you hooked for 20 hours or so, maybe longer considering how addicted you get to clearing the vampire nests like I did.
The game doesn’t do anything new to put its own spin on the Metroidvania formula; it looks gorgeous and plays fine, even if a bit bland, but that just isn’t enough in a world full of Metroidvanias like Hollow Knight, Ender Lilies and Iconoclasts. It’s disappointing to see a beautiful game that tries nothing new and still manages to struggle with a few basic things.
It may be worth the purchase for fans of the Ork faction who want a few simple hours of nonstop explosions and screaming to a heavy metal soundtrack and funny well written dialogue.
The DLC has issues trying to accommodate new players, but it’s still worth playing for its fun weapons, fantastic boss fights, and great usage of iconic music.
Dark Souls 2 has beautiful environments and interesting philosophical questions, followed by really mediocre gameplay and an ever-present feeling of being left unfinished.
All in all, for players who desperately want more from Stranger of Paradise it is not a horrible DLC, but it certainly does not respect the player’s time with its drip feed of content to keep the player going through an extremely long and boring grind of already cleared content.
I can’t say Angel’s Gear is a game for everyone, it was a breath of fresh air in a saturated metroidvania environment due to its lack of padding and complete commitment to the premise, but the controls may be a tall barrier for people who want a more modern experience. I hope people have the patience to engage with the game in a proper way, and despite some of its flaws, I feel like Angel’s Gear is the definition of a diamond in the rough.
Road 96: Mile 0 just felt like a waste of time, I got attached to these characters only to be left without a conclusion. There may be something in here for fans of Road 96, but I can’t say I would recommend it on its own.
I was initially hooked by 9 Years of Shadows, and I still have nothing negative to say about the game’s music or visuals, but then I realized that the game didn’t have anything interesting to show me after the Poseidon armor. The predictable level structure, meaningless upgrades, uninteresting enemies, mechanically boring boss fights, and stale combat make it a repetitive slog to go through.
Tchia is a beautiful tropical painting given interactive form, and is a fantastic way of getting lost and immersed in a new culture.
Patch Quest manages to be very competent both as a roguelike and bullet hell, but compromises some of the qualities that both genres have.
Shadow Warrior 3 works really well as an arcade shooter, especially for someone who just finished Doom Eternal and wants something similar, but for die-hard fans of the franchise it falls a bit flat. The Survival Mode does help add some much-needed extra game time, but overall it’s a “meh” Definitive Edition. At the very least, everyone who already owns Shadow Warrior 3 gets a free upgrade, so it isn’t a bad deal.
Wild Hearts is an extremely fun monster-hunting game that anyone can sink their teeth into. The building system is a treat, the hunts are challenging, and the game has been really polished. Finding any complaints about the game feels like nitpicking, as the game doesn’t have any glaring defects or flaws. It’s rare when a gem like Wild Hearts comes around but it really is just a fantastic game, and I hope we get some expansions.