Ignacio Ortigosa
Snezhinka and Murfasha are the same game. Only the story changes, there is really nothing wrong with it because the action part is very fun. This, along with the variety of weapons, skills and companions, makes it bearable to repeat the story with all its variants. That and the fact that this mode is very short. Even so, it is not very challenging in this mode. Luckily there is the challenge mode (excuse the redundancy), which makes it a very addictive pastime for downtime.
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Recall: Empty Wishes is a visual novel with a rather trite premise, but with a story and structure that keeps you in the game. Its point and click also helps to be more involved in the story, but the extreme simplicity of all interactions makes you think that it is just a hook to keep reading, again only in English. We must keep an eye on the issue of translations... Those who enjoy visual novels will find here a good short story, very hard.
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Techno Banter will probably be easy for many. Of course, you have to have some degree of English or German to play the game, which is not translated. Responding to attacks is easy when you are given the answers, and it misses a little ambiguity in the replies, it is quite clear what are the correct ones. Other than that, the setting, story and characters that inhabit Rainbow Drive are worth exploring. Because this is about much more than just making the best club in town, rather than mere cutscenes. It has many layers to its story and surprise mechanics that, like good role-playing, can be seen if you get deep enough.
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Synduality Echo of Ava has nothing to contribute to the game model as a service with battle pass (in this case nomadic pass), but it does stand out in a very pleasant playable part. It misses a greater evolution in the story and the feeling of advancing.
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A rather original approach to Roguelite with a friendly and fun design. In its normal mode there is a stress that could be part of the game if it wasn't compounded by the problem of the controller controls.
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In a year with great metroidvanias appears this Nine Sols to stand out with a demanding combat based on our skills as a player, it does not come with stories of farmeo to increase health or damage. You either get into the rhythm or you're dead. And in that sense it's very challenging, if you're up for it.
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Empire Of The Ants puts forward a fairly adequate perspective of a world. It does not fall into exaggerated extravagances for what ants are. It uses a scientific basis for what it proposes. The ants, although they talk and the protagonist jumps, are ants and have a hierarchy and real needs. This is supported by a photorealism that prevents you from looking away, with close but wild scenarios from the insects' point of view.
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As a Visual novel, Slay The Princess - The Pristine Cut takes the protagonist's involvement in decision-making a step further, with not only the ramifications of the story being varied, but also the fact that questioning the narrator brings with it many more possibilities.
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Exographer doesn't attract players with its science or the text it sometimes displays; it hooks them with gameplay. It captivates with its pixel art and peaceful exploration of a world without enemies but challenging puzzles that allow you to advance.
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Last Time I Saw You does not dwell on elements that distract from the narrative. It aims to tell a specific story, and additional gameplay elements would only prolong the experience without adding the necessary depth, thereby diluting the message. In this sense, the gameplay is adequate, although it could be a bit more challenging.
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Stilt Fella is a meme game. An experience that sounds crazy and fun when described. Seen on a streaming channel, as noted on its X account, it can be amusing to bet on how long it will take the content creator to throw down the controller. It seems like a game created by a developer...
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Until you learn to live in the game, Shadows of Doubt is overwhelming. You have to learn to sift through the information and keep what you need at any given moment.
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