Ignacio Ortigosa
Death Howl is a challenging game, both in terms of its theme and its mechanics. Combat, as the main feature, is exactly what you'd expect from this type of game...
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I think that sometimes it’s necessary to be aware of one’s limitations and let a work shine because of just one thing.
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With High On Life 2, the tagline “The same game, part 2” can be taken in the best possible way.
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Playing *Mortadelo y Filemón: El Sulfato Atómico* is more an act of archaeological exploration than one of nostalgia—it’s a chance to briefly revisit the world of Spanish graphic adventures from the late ’90s.
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Don't judge a book by its cover. Escape From Ever After hides a depth that many “adult” games would love to have.
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LOOK MUM NO COMPUTER is a very entertaining action adventure game. It is fast-paced thanks to the semi-freedom and the gradual completion of the dungeons.
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I AM FUTURE could be more appealing with a little restraint in its approach. Throwing all its possibilities at us ....
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Da la sensación que Ayasa: Shadows of Silence es un proyecto todavía en desarrollo, en el que limar muchas cuestiones que tiene que ver con el aspecto jugable.
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No wonder the developers had to calm things down by saying they're not indie.
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Anima: Gate of Memories I & II Remastered does just enough to prevent a 2016 game from bringing tears to our eyes. The improvements in resolution and graphics allow us to enjoy a game with an accessible length (about 15 hours + 10 hours of DLC) and considerable depth in terms of gameplay.
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The children's storybook aesthetic used to present the game is a clear statement of intent, ensuring that the main mechanics do not detract from the fable. The survival video game layer is not very complicated, and it is possible to go days without going home or sleeping, if you organize yourself well.
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This growth is not just history. What the Keeper team achieves is to bring together all the concepts that make up a video game and turn them into one.
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I get the feeling that the ingredient in Sopa – Relato de la Papa Robada is, or was, the first (ingredient and part) of a larger story. That's why it's a story where the pace doesn't match what it's telling.
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Samuel's words: “It's really cool and I want to spend time with you.” The latter is because he doesn't yet know about the dirty tricks between colleagues. Nicktoons and The Dice Of Destiny has a very specific audience and does very well for them.
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Wander Stars could be just another good Shounen anime. An anime with all the typical plots, memories of the protagonists' past, epic battles, and filler episodes.
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All these technical limitations are compensated for by a design that is very much in keeping with the story. Friendly characters and lots of dialogue and subplots that have nothing to do with the main story but enrich the folklore...
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Being in summer, Wheel World is a nice and light proposal to spend the moments that vacations leave us to play. The adventure is not very long and can be completed in a couple of afternoons.
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Fans of the genre will find Somber Echoes to be a very light Metroidvania game.
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In the first run, the game is slow, and if you're not into the Ninja Turtles universe, it's an uphill battle.
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Tron: Catalyst could be a gateway for newcomers to this type of game. The story is entertaining, but it requires you to pay close attention because it seems like there isn't much desire to tell it. There are no cutscenes, not even in-game animations to liven up the text; everything is based on static images, with no dynamism whatsoever.
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