Ignacio Ortigosa
This growth is not just history. What the Keeper team achieves is to bring together all the concepts that make up a video game and turn them into one.
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I get the feeling that the ingredient in Sopa – Relato de la Papa Robada is, or was, the first (ingredient and part) of a larger story. That's why it's a story where the pace doesn't match what it's telling.
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Samuel's words: “It's really cool and I want to spend time with you.” The latter is because he doesn't yet know about the dirty tricks between colleagues. Nicktoons and The Dice Of Destiny has a very specific audience and does very well for them.
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Wander Stars could be just another good Shounen anime. An anime with all the typical plots, memories of the protagonists' past, epic battles, and filler episodes.
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All these technical limitations are compensated for by a design that is very much in keeping with the story. Friendly characters and lots of dialogue and subplots that have nothing to do with the main story but enrich the folklore...
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Being in summer, Wheel World is a nice and light proposal to spend the moments that vacations leave us to play. The adventure is not very long and can be completed in a couple of afternoons.
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Fans of the genre will find Somber Echoes to be a very light Metroidvania game.
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In the first run, the game is slow, and if you're not into the Ninja Turtles universe, it's an uphill battle.
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Tron: Catalyst could be a gateway for newcomers to this type of game. The story is entertaining, but it requires you to pay close attention because it seems like there isn't much desire to tell it. There are no cutscenes, not even in-game animations to liven up the text; everything is based on static images, with no dynamism whatsoever.
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Pipistrello And The Cursed Yoyo kept me up late into the night because I was always setting myself one goal after another. Solving the mystery of certain rooms, paying off debts from the upgrade tree...
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Deliver At All Costs is a very fun game, with truly original levels that add value to the basics of a driving game. At times, the difficulty is excessive, but the game acknowledges this by placing generous checkpoints. In this sense, it does take away some of the excitement by downplaying the importance of failure, but overall it is entertaining to play.
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Nothing new and everything very fresh. Revenge of The Savage Planet offers the exploration proposal we know with Metroidvania elements such as backtracking or measured platforms. A tree of skills / gadgets that does not surprise as jetpack, ray gun or hook. And finally a story that lacks depth and is not necessary, with the humor that has worked enough.
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Despelote is a game that offers a piece of life to the player. And as a player we become aware that the only game in Despelote is the “Fifa” that we sometimes play on the family TV (and the only thing that has achievements). It is a Walking simulator of a child but it is not childish. In two hours it offers impressive narrative class that is not for everyone, because it moves away from what is traditionally considered a video game. But there can't be a better medium to express what it intends.
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Time has proven The House Of Davinci right. It has two more sequels (in Bundle with the first one on Xbox) and a spin off in progress. And it is that this game is nice to pass it. It does not last too long and is not very complicated, the linearity of its puzzles makes the story flow depending on our ability to solve the puzzles. Perhaps too linear with almost no puzzles crossed with another that involves a challenge or Eureka effect that are so sought after in these games. It's like going to an escape room very well set. Translated with DeepL.com (free version)
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It's been a while since I've sat down to enjoy a puzzle game as relaxed as this one. The tranquility that gives the challenge itself, independent of external agents such as trophies or time trials is what is most valued. The complexity of the puzzles depends only on the attention, however convoluted they are (and they are) the engineer's logic prevails, without overheating the brain. It exploits it but you don't find frustrating situations that make you give up.
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Pocket Bravery could have been released on Neo Geo and succeeded. The design of the heads may make it look like a minor game, like those of the Pocket, but these caricatures hide a combat system at the height of a more appropriate proportions. It's the return of a Marvel VS Campcon with modern day technology. It is not the gateway for new players.
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CarGo! gets what it wants. It is a very fun game to play with friends, as long as you can get together on the same couch. If not, the single player option may be fine but the formula is not created for that. At this point multiplayer should be mandatory to be able to squeeze the game, as well as an online scoreboard. The phases are very measured but they lack, in addition to a greater number, a more extensive development of some mechanics that are very well thought out. Translated with DeepL.com (free version)
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With Shadows of the Orient they have captured a spirit that seemed forgotten, and with mechanics such as the ability to acquire skills by forcing exploration, they add a modern element that reinforces replayability and the desire to improve beyond reaching the final boss.
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S.Prysm Destroyer is a very fun game and the Run 'n gun mechanic works perfectly. It's very entertaining to try to get your score up and see your name at the top of the world rankings. But that doesn't take away from its shortcomings.
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Alter Age a game that will not enter through the eye, not because it is a retro aesthetic (far from it) but because everything you see smells generic, the spaces are repetitive, the Npc are almost all the same, even the number of enemies is quite limited.
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