Ignacio Ortigosa
With Shadows of the Orient they have captured a spirit that seemed forgotten, and with mechanics such as the ability to acquire skills by forcing exploration, they add a modern element that reinforces replayability and the desire to improve beyond reaching the final boss.
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S.Prysm Destroyer is a very fun game and the Run 'n gun mechanic works perfectly. It's very entertaining to try to get your score up and see your name at the top of the world rankings. But that doesn't take away from its shortcomings.
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Alter Age a game that will not enter through the eye, not because it is a retro aesthetic (far from it) but because everything you see smells generic, the spaces are repetitive, the Npc are almost all the same, even the number of enemies is quite limited.
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Snezhinka and Murfasha are the same game. Only the story changes, there is really nothing wrong with it because the action part is very fun. This, along with the variety of weapons, skills and companions, makes it bearable to repeat the story with all its variants. That and the fact that this mode is very short. Even so, it is not very challenging in this mode. Luckily there is the challenge mode (excuse the redundancy), which makes it a very addictive pastime for downtime.
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Recall: Empty Wishes is a visual novel with a rather trite premise, but with a story and structure that keeps you in the game. Its point and click also helps to be more involved in the story, but the extreme simplicity of all interactions makes you think that it is just a hook to keep reading, again only in English. We must keep an eye on the issue of translations... Those who enjoy visual novels will find here a good short story, very hard.
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Techno Banter will probably be easy for many. Of course, you have to have some degree of English or German to play the game, which is not translated. Responding to attacks is easy when you are given the answers, and it misses a little ambiguity in the replies, it is quite clear what are the correct ones. Other than that, the setting, story and characters that inhabit Rainbow Drive are worth exploring. Because this is about much more than just making the best club in town, rather than mere cutscenes. It has many layers to its story and surprise mechanics that, like good role-playing, can be seen if you get deep enough.
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Synduality Echo of Ava has nothing to contribute to the game model as a service with battle pass (in this case nomadic pass), but it does stand out in a very pleasant playable part. It misses a greater evolution in the story and the feeling of advancing.
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A rather original approach to Roguelite with a friendly and fun design. In its normal mode there is a stress that could be part of the game if it wasn't compounded by the problem of the controller controls.
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In a year with great metroidvanias appears this Nine Sols to stand out with a demanding combat based on our skills as a player, it does not come with stories of farmeo to increase health or damage. You either get into the rhythm or you're dead. And in that sense it's very challenging, if you're up for it.
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