Ignacio Ortigosa
07 First Light is a AAA title. A full-fledged blockbuster that brings the essence of a James Bond movie to the world of video games.
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Nitro Gen Omega has elements of a deep JRPG whose mechanics are worth taking the time to master.
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It's hard to sell a game like Motorslice—which is so rooted in the past—as a good one, but if you give it a chance, your memories will do the rest.
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Murray Somerwolff and Rocío Tomé (Patattie Games) describe it as a “cozy punk slice of life.” And that’s exactly what Wax Heads delivers.
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The core mechanic of the game—carrying over the consequences of previous plays—isn't entirely original, but it fits perfectly with the game's narrative.
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At first glance, Decollate Decoration is a minimalist game. With very few images and a single interactive interface, it features a pixel art design that otaku will love, though it’s a bit rough around the edges.
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Realpolitik II isn't for everyone. Its complex and deep strategy requires players to commit to studying every aspect of the game in depth—to an almost obsessive degree.
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By describing itself as a “wholesome” game, Trash Goblin makes it clear that peace of mind is part of the deal.
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Moto Rush Reborn is a simple game. It doesn't bother telling you a story; you're here to dodge obstacles for no apparent reason. It doesn't have time for cutscenes or to add depth to the race.
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Death Howl is a challenging game, both in terms of its theme and its mechanics. Combat, as the main feature, is exactly what you'd expect from this type of game...
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I think that sometimes it’s necessary to be aware of one’s limitations and let a work shine because of just one thing.
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With High On Life 2, the tagline “The same game, part 2” can be taken in the best possible way.
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Playing *Mortadelo y Filemón: El Sulfato Atómico* is more an act of archaeological exploration than one of nostalgia—it’s a chance to briefly revisit the world of Spanish graphic adventures from the late ’90s.
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Don't judge a book by its cover. Escape From Ever After hides a depth that many “adult” games would love to have.
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LOOK MUM NO COMPUTER is a very entertaining action adventure game. It is fast-paced thanks to the semi-freedom and the gradual completion of the dungeons.
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I AM FUTURE could be more appealing with a little restraint in its approach. Throwing all its possibilities at us ....
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Da la sensación que Ayasa: Shadows of Silence es un proyecto todavía en desarrollo, en el que limar muchas cuestiones que tiene que ver con el aspecto jugable.
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No wonder the developers had to calm things down by saying they're not indie.
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Anima: Gate of Memories I & II Remastered does just enough to prevent a 2016 game from bringing tears to our eyes. The improvements in resolution and graphics allow us to enjoy a game with an accessible length (about 15 hours + 10 hours of DLC) and considerable depth in terms of gameplay.
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The children's storybook aesthetic used to present the game is a clear statement of intent, ensuring that the main mechanics do not detract from the fable. The survival video game layer is not very complicated, and it is possible to go days without going home or sleeping, if you organize yourself well.
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