Jordan Erica Webber


29 games reviewed
78.0 average score
80 median score
72.4% of games recommended
Scores 0.1 higher than average

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Guardian
Jordan Erica Webber
Jun 14, 2018

Throwing in a cute companion entwines players to solve puzzles together, but makes the gameplay over-dependent on action dynamics

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Guardian
Jordan Erica Webber
- Fe
Feb 22, 2018

Befriending the animals and learning their languages while you avoid the marauding Silent Ones is too much like hard work

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Guardian
Jordan Erica Webber
Oct 26, 2017

New sidekick Cappy could have been just another annoying sidekick, but its inclusion only adds to the playfulness of Nintendo Switch's first Mario adventure

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Guardian
Jordan Erica Webber

As Nadine and Chloe take over the franchise, the Lost Legacy offers up all the thrills, spills and puzzles we've come to expect and is better for passing the Bechdel test

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Guardian
Jordan Erica Webber
Aug 1, 2017

The makers of indie cult favourite Gone Home have created a linear sci-fi title set in 2088 that feels satisfyingly lived in and free from stereotypes

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Guardian
Jordan Erica Webber
- Arms
Jun 16, 2017

Lack of story and some dodgy characters don't spoil this physical Switch game's immensely playable core

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Guardian
Jordan Erica Webber
May 2, 2017

Based on an old mechanical coin-op game, this is a quaint, challenging puzzler that works especially well on the Nintendo Switch

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Guardian
Jordan Erica Webber
Apr 20, 2017

Nintendo's karting franchise is designed to get everyone racing together no matter what their individual ability. This Switch remaster achieves that and more

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Guardian
Jordan Erica Webber
Mar 23, 2017

Problems are inevitable in a game of such epic proportions but there is a lot here that will make you want to keep playing

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Guardian
Jordan Erica Webber
Mar 15, 2017

Some ideas are so perfect you can't believe that no one has thought of them before. Snip and Clip are a prime example

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Guardian
Jordan Erica Webber
Sep 22, 2016

Variable State’s title offers a different way of storytelling, but relies heavily on unrelatable and abstract imagery

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Guardian
Jordan Erica Webber
- Hue
Sep 2, 2016

The basic principle – a boy must collect different colours in order to change the background of his 2D world – might sound dry, but there's beauty in Hue's execution

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Guardian
Jordan Erica Webber
Aug 12, 2016

Hello Games has created a gorgeously realised, constantly regenerating universe for players to get lost in, where the incredible journey trumps the destination

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Guardian
Jordan Erica Webber
Jul 5, 2016

Six years after the deliciously dark Limbo, developer Playdead returns to Xbox and PC with another meticulously muted platformer about a boy on the run

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Guardian
Jordan Erica Webber
Apr 22, 2016

This reimagining of the first game in the classic action adventure series is a fond, respectful and visually beautiful exercise in nostalgia

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Guardian
Jordan Erica Webber
Apr 18, 2016

Its concept may seem silly at first, but the latest title from prodigious indie developer Stephen Lavelle is one of the most difficult puzzle games ever made

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Guardian
Jordan Erica Webber
Feb 11, 2016

Yarny's journey might have its ups and downs, but it's brief and beautiful. It is a mostly wordless message of love.

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Guardian
Jordan Erica Webber
Jan 26, 2016

Some fans of Blow's earlier work seem to have been hoping that the mazes they saw in the trailers are just a veneer for a deeper, mind-blowing experience, but really the world and whatever narrative you can find in it are dressing for an incredibly impressive collection of puzzles. Whether or not you find a deeper meaning at the end, the journey will have been worth it.

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Guardian
Jordan Erica Webber
- SOMA
Sep 25, 2015

Soma tells an affective tale and carries the horror genre a few steps forward. Had Frictional shown the courage to shake off tradition entirely, it could have carried it further still.

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Guardian
Jordan Erica Webber

Rapture's biggest weakness is bigger still, because those who are put off more thorough exploration will get less out of it than others. Some players will reach the end without knowing half the story. But maybe that's okay. You get as much as you put in, after all, and the variety in experiences will give people something to talk about.

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