Alessandro Tosoni
Moto GP 26 is a fine racing simulator which does not really try to be anything more. It's a fine fix for whoever wants to race in motorbikes or simply likes Moto GP, but it lacks content overall and has an issue with the racers AI during the Grand Prixes.
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Saros is a great games that can compare to its predecessor, while not being better overall. A weak story and lower difficulty make it a less memorable experience, but the better maps, higher bullet rates and adrenalinic gameplay manage to make it one of the best Playstation exclusives ever.
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Hades 2 on PS5 runs very well, this means that basically you have yet another very solid rouge-lite experience to play. Writing is very solid and more interesting than the first game, combat more varied an the game still looks incredible. A must play for fans of the first one as well as whoever enjoys rogue-lites.
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Super Meat Boy 3D it's a lackluster 3D debut for the series which struggles to live up to the first non flash entry. It does offer a fun challenge for platform mega fans like myself, but it's hard to suggest the game to anyone else.
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Man in Black Most Wanted is a fun VR game with a solid writing for Man in Black fans, unfortunately it is rough around the edges and can be unresponsive, but it's overall a good experience, especially for a Quest 3 native game.
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Octopath Traveler 0 it's a JRPG that doesn't start well, with just the combat system saving it from boredom, yet it comes into its own as the game progresses ending up in a great prequel by ACT III
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Ultimately, Once Upon a Katamari is a new Katamari, with some very nice new features but without any choices that significantly alter the experience. Whether that's good or bad depends on your opinion of the previous games. For me, it's good. It's not a lazy sequel, but it might seem that way if you're not a fan of the series. The team's desire to create something special can be seen in the variety of stages, the attempts to create new gimmicks to accompany the classic levels, and the soundtrack. In fact, the new tracks in Once Upon a Katamari are beautiful and perfectly maintain the style I've become accustomed to from the old games. Once Upon a Katamari is another Katamari, for better or worse. New gimmicks enrich the experience for fans of the saga, and the new songs are delightful, but the experience is very faithful to Katamari Damacy. Personally, I've always been a fan of the saga, and Once Upon a Katamari was exactly what was needed after a fourteen-year hiatus.
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Bye Sweet Carole is a strange experience, depending on where you focus it could be an unforgettable game or a mildly frustrating mess that comes together nicely but stumbles around while getting to the amazing conclusion.
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Little Nightmares III Review of an excellent horror game in the puzzle platform genre that began with Limbo. It remains the best the genre has to offer despite the change of direction at the helm, as well as a breath of fresh air for Supermassive Games productions, whose creatives have been able to experiment with something different, creating an interesting work.
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Trails in the Sky 1st Chapter Remake is essentially identical to Sky but with some objective improvements in terms of aesthetics and gameplay. So, as far as the “remake” is concerned, there is practically nothing to complain about. However...Trails in the Sky has limitations that cannot be overcome by a remake.
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I concluded my adventure with Silent Hill f with a sense of satisfaction that I have experienced with very few stories and even fewer video games. But the most special feeling that the game leaves you with is during the experience itself rather than at the end. Discovering that a Konami product, in the triple-A sphere, is so inclined towards risk and uncompromising artistic expression, which is now only found in indie games, moved me. Starting a second run and being confused by the first dialogue, only to discover that I was a quarter of the way through the experience, prompted me to play with a consistency I haven't had since reading Umineko in high school. Searching for the pieces of the puzzle led me to be disappointed by some strangely unadventurous choices, only to be proven wrong shortly after by the constant reassurances that the team had a clear vision. Rarely does the writing of a video game allow itself to tell its story so courageously, except in the best indie games of recent years. For me, Silent Hill f does not clash with Silent Hill 2 Remake, nor does it clash with Resident Evil or the most important narrative games of recent years, it clashes with Mouthwashing and Fear and Hunger. It's not Silent Hill for everyone, but for me, Silent Hill has never been for everyone and never should be. In the very nature of psychological horror, there is a filter that makes it strange, sometimes disgusting, sometimes too heavy. Silent Hill fully embraces everything that makes Japanese psychological horror special, even at the cost of losing some long-time fans along the way.
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Daemon X Machina Titanic Scion tries to do a lot of things, but fails in making any of them special
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A combo of the great 3D Kirby and a new collection of levels which end up being the best of the bunch.
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Chained Echoes Ashes of Elrant is a fine expansion which doesn't quite reach for the original's highs
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System Shock 2 Remastered it's a part of videogame history and still holds up as an interesting experience.
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No Sleep for Kaname Date is a low stakes spin off that can't reach the heights of its mainline bretheren
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Rematch is a very fun game but also an experiment that still needs more ideas to coalesce into a greater whole.
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Forbidden Skies is a gem of the survival genre but not a perfectly polished one. Due to technical hiccups and an overabundance of copy-paste places, it does not reach excellence, still it's well worth your time and money.
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1000xResist is a masterpiece of sci-fi: maybe it does not take all the advantages it can from being a videogame, but it still does enough to be considered so and it's one of the best out there
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AI Limit is a great souls-like with is limited only by a hit-or-miss art design and weak first half bosses
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