The game offers different perspectives. Its game play is predicated on cause and effect. In short, there are a lot of moving parts that take time to master. The fast-paced nature of the campaign leaves little room to take a breath when in the middle of a mission. While this is a little overwhelming for new players, it certainly offers an awful lot of excitement and replay value.
Grey Goo, if you'll excuse the pun, oozes originality. It's a refreshing take on a classic style of real-time strategy gaming. Players shouldn't be put off by the somewhat unappealing title. Grey Goo features a compelling story and an enjoyable gameplay experience. This is a game that's well worth a look for any RTS fan that definitely brings something new to the table.
Episode ones raises a lot of questions but does a good job of not confusing the player by going too big, too soon. As a standalone product, it is held back only by its length which is a little on the short side. However Gaming Corps AB have created an excellent foundation that future episodes can build from, and the premise should entice anyone who enjoys a post-apocalyptic, science fiction tale. I hope the narrative goes deeper as each episode progresses but if episode one is anything to go by, it should be an exciting and engrossing ride.
I’m not one hundred percent sure I buy the ‘standalone expansion’ label – which is the main reason I have awarded Rivals a slightly lower score than I gave Sorcerer King. For new players however, it’s well worth the price given the game’s well worked mix of RPG and 4X elements.
Much of the latter half of this episode follows Donnie, in the present day narrative. While this storyline culminates in some grisly discoveries and plot revelations that could potentially have some pretty significant ramifications for all involved, I did find the nature of his relationship with Randolph – and the mysterious, off-camera interrogator (from the beginning of Episode 2, the player may recall) – to grow slightly more confusing.
Bridge Constructor Portal is not the Portal game many would have been expecting, but with the reassuring presence of GLaDOS and the Companion Cubes (also, coincidently, the name of my new band), it's nevertheless enough to scratch that 'fun with portals' itch left in the wake of Portal 2.
The Surge 2 has some really satisfying moments. It’s worth an investment based on the wealth of customisation options available, solid progression and genuinely fun combat. These innovations go some way to making up for the lack engrossing story or meaningful characters. However, the overriding sense is that the positive traits of Surge 2 often feel suffocated, mainly by a lack of visual and narrative investment in the world that surrounds its core mechanics.
At the end of the day, Rising Tide accomplishes precisely what it needed to for the Civilization franchise: it provides a good reason for those players who drifted away to potentially jump back into Beyond Earth, and it provides a timely injection of new content for those players who needed something more to continue sticking around. There are still flaws with the overall experience, but based on this reasoning alone, Rising Tide must be considered a success.