Michael Seifert
What initially sparked my curiosity with its absurdity quickly turned out to be one of the most entertaining games I've played this year: Denshattack! is the perfect combination of games like Jet Set Radio, Tony Hawk's Pro Skater and Skate while simultaneously being so stylish, colorful and fast-paced that it's often difficult to grasp everything that's happening at once. The game never lets you catch your breath thanks to it introducing new mechanics, mission structures and gameplay elements regularely. Especially if you're aiming for gold medals in the various levels and chasing high scores there's endless hours of fun waiting for you. Plus the awesome soundtrack is perfectly tailored to the game and its visual style and just slaps.
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With Resynced Ubisoft Singapore is following in some big footsteps: the original is still celebrated by many fans and the call for a remake grew louder over the years. The title still holds a special place in my heart and as a fan I was hyped to once again take the helm of the Jackdaw. Assassin's Creed Black Flag Resynced looks stunning and more than does justice to the original with new content and adjustments. Unfortunately though it does suffer from some bugs that detract from the overall experience. For the most part everything works as it should and I had a really good time with Resynced both on land and at sea, with a little more polish however an even better experience could have awaited fans.
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Echo Generation 2 features a clever deck-building combat system with a variety of characters and card types and the story keeps you motivated all the way to the grand finale. Personally I would have preferred a slightly bigger challenge in the game and voice acting for the characters would have elevated it to another level. However I definitely had a good time during the six and a half hours I spent with the game.
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007 First Light tells an authentic and highly entertaining origin story of the well-known MI6 agent, taking the best ideas from the Hitman series and perfecting them with franchise-typical elements. This worked best for me in the more open missions, but the shootouts, car chases and explosion-filled action sequences are absolutely essential to James Bond and I thoroughly enjoyed them. In some places the game could have used a bit more technical polish but I hope we'll see much more of this version of James Bond in the future.
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Mina the Hollower isn't just a fantastic homage to the good old Game Boy Color era. It combines smart gameplay mechanics with a vibrant and expansive game world, that's brimming with secrets and surprises, while looking absolutely fantastic. Countless modifiers allow you to make the game as easy, difficult or weird as you like. The boss fights are all incredibly well-designed, the diverse weapons, sidearms, and charms perfectly suit any playstyle and the combat is complemented by precise platforming and a variety of puzzles.
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The strengths of past games - a gripping story, excellent acting and interesting decision paths - are enhanced by useful mechanics like the direct rewind function and I really enjoyed the division into series-style chapters. Directive 8020 builds on the successful experiences of its predecessors, resulting in a genuinely entertaining horror experience. However not every new idea hits: the stealth sections are a bit too slow-paced, especially towards the end. I would have preferred fewer camera cuts and I really missed the online coop mode.
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Contrary to all expectations one might have had for the franchise Bubsy 4D delivers competent gameplay and a fun experience. It's an entertaining and well-made platformer that invites you to speedrunning it with mechanics that encourage absurd maneuvers. The only downside is the game's length. On one hand it's the highest praise a game can receive to wish for more. On the other hand the game's 15 levels are completed so quickly that you wonder if that's all there is. If you're motivated to achieve 100% completion and start climbing leaderboards Bubsy 4D definitely has more to offer, but a few more worlds would have made the experience way more satisfying.
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On its own this is a truly special title for fans of unconventional RPGs. One that should be seen as an artistically valuable contribution from a dedicated development team, setting aside studio conflicts. ZERO PARADES: For Dead Spies not only looks fantastic but also tells a thrilling spy story with characteristic NPC characters, countless twists and interesting mechanics that constantly bring you back down to earth whenever you get too cocky. A few snippets of dialogue felt a bit too obvious to me and there are a some areas that could use some patching. But overall the game had me laughing out loud time and time again, the story kept me hooked until the end and I had a damn good time with everything the game had to offer.
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Coffee Talk Tokyo builds on the same strengths that made the first two games so special already. The location change brings a breath of fresh air to the series and with over 50 drinks there's even more to mix than ever before. The dialogues are once again beautifully and authentically written, the characters tell emotional stories about themselves and their lives and in the end you're actually feeling like standing in the café yourself, gradually getting to know the customers better while this time also learning more about Japanese (tea-)culture and its people.
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Saros builds upon the strengths of Returnal and in itself creates a completely distinct experience that captivated me even more deeply. The gameplay loop worked perfectly for me, especially thanks to the more compact runs. The difficulty level was challenging yet never unfair and the game looks fantastic, runs smoothly and responds to every controller input with precision. Even without relying on preset difficulty levels you can adjust the difficulty through mods and the skill tree to make the game easier or harder all while enjoying a mysterious and exciting story.
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Thanks to its heavy focus on the Miis and their antics this title is undeniably unique and you really have to embrace its core concept to get the most enjoyment out of it. However if you happen to be a fan of chaos, love letting your creativity run wild and have a soft spot for a bit of juvenile humor, Tomodachi Life: Living the Dream offers an endless playground of fun. It's a bit of a shame that you can't transfer your captures from the Switch to your phone, though that would likely have led to more content restrictions. And it's exactly this freedom that gives rise to situations that are simultaneously absurd and incredibly funny.
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An unusual development journey like this which could be followed so actively online is unlikely to be repeated anytime soon. All the more reason to be pleased that the end result is such a fun and varied game that not only brings beautiful visuals but also delivers compelling gameplay. Mouse: P.I. for Hire is a more than competent shooter that offers much more thanks to its many ideas and mechanics. I would have liked a bit more player initiative in the investigations and I would absolutely love the ability to revisit previously completed levels to uncover all the secrets or even complete side quests retroactively. But besides that it's another indie banger for 2026.
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Aphelion tells an engaging story with a lot of interesting lore and the switch between protagonists is well integrated into the plot and adds to the experience. However the technical issues and the rather shallow gameplay prevent it from competing in the top tier of Don't Nod-titles. While the various ideas in Ariane's sequences add good variety there's never that much of a challenge gameplay-wise and the stuttering and bugs only intensify the feeling that the game would've needed a little bit more finetuning before its release.
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You definitely know those shows that get recommended to you and then the person adds "It gets really good after 4 episodes. Stick with it!". Luckily it's not quite that intense here but you do have to get past the slower start before everything clicks into place and a wonderful puzzle adventure awaits you. Causal Loop becomes increasingly complex over its roughly 10-11 hours of gameplay and truly shines when you have to control multiple Echoes simultaneously as they coordinate various tasks within their cycle.
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There's so much more to Replaced than just the (incredibly) beautiful looks. While the game world alone can completely captivate you visually, the combination of exploration, platforming and the Batman Arkham-style combat system is incredibly fun to play. Aside from a few minor visual glitches in the last two chapters the game had no major technical issues and especially its worldbuilding completely drew me in.
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With its perfectly thought-out gameplay-focused approach and unconventional combinations of ideas, Pragmata delivers a completely unique action experience which I'm glad can exist in the current AAA gaming space. While the combination of gun combat, hacking and dodging can be a bit intimidating at first and certainly isn't for everyone, it was done flawless for me and I had an incredibly good time with the game. The optional challenges provide additional motivation, the interactions between Hugh and Diana are always enjoyable and the game kept me completely entertained right up to the brilliantly staged finale.
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To celebrate the 30th anniversary Pokémon Pokopia leans in on the franchise's history, effortlessly bringing it into a completely new genre. The story gradually introduces new features to the players without feeling overly guided and the diverse habitats, Pokémon and items mean you can easily sink hundreds of hours into the game and still won't see everything. The multiplayer features perfectly add to the solo gaming experience, the soundtrack evokes nostalgic feelings and at the same time the game runs smoothly and without any problems on Switch 2.
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Go! Go! Mister Chickums could just as easily have been standing in an arcade back in the days and wouldn't have felt weirdly suspicious among games like Snow Bros. or Bubble Bobble. The game doesn't overwhelm you with a complex story and instead offers pure gameplay, which is perfectly fine for the genre. A solo playthrough will easily keep you busy for 4 hours or more plus Mister Chickums offers plenty of replay value, couch coop and if you manage to get through all ten worlds without using a continue you have my utmost respect as it's quite challenging later on.
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Super Meat Boy 3D is constantly challenging players with increasingly difficult levels. It does take some getting used to in the new dimension but with the adapted controls and dropshadow it works out way better than expected. While the boss fights relying on trial and error aren't necessarily the best moments, these are being kept to a minimum. The game represents a remarkable evolution of the core gameplay from 2010 and I really enjoyed it. Super Meat Boy 3D is Super Meat Boy. Only this time in 3D. And that's probably the highest praise one can give the game.
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What initially feels almost too challenging even on the regular difficulty gradually reveals itself to be a complex racing game experience, offering so much more than I initially expected. The twin-stick mechanic, with steering on the left and drift on the right, is both clever and complex. The combination of Sync, Entropy, and Overdrive can turn a race around faster than you can blink and the multilingual voice acting gives the title a unique charm and the anime-style visuals perfectly complement the high-speed gameplay. While this game definitely isn't for casual play a unique and well-crafted racing game awaits you at the finish line if you're determined enough to pull through.
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