Dave Thier


17 games reviewed
78.8 average score
90 median score
64.7% of games recommended
Are you Dave Thier? If so, email critics@opencritic.com to claim this critic page.
9.5 / 10.0 - Hitman 3
Jan 19, 2021

So it’s 5 levels really, but they are excellent levels, masterful executions of a brilliant concept by a team at the top of their game. And, on top of that, we’ve already got the other two games—which are available for dirt cheap, now—to make a single, expansive, globetrotting experience that sees our familiar, baldheaded puppetmaster accessing the world’s ultra-wealthy just when they thought they were invincible, dancing through the class divides like the nameless angel of death that he is, and then blowing someone up with an exploding golf ball or something.

Read full review

9 / 10.0 - Pikmin 3 Deluxe
Oct 30, 2020

Even for all its charm, it’s easy to see an older version of Nintendo at work in Pikmin 3 Deluxe. It is defined by a competence and execution of interlocking systems rather than the expansive wonder that came to define the developer’s biggest hits of the Switch era. For all the ways that the game does manage to convey a certain sense of scale at times, it’s a far cry from the open horizons of Breath of the Wild or the maddeningly deep puzzle boxes of Super Mario Odyssey. It’s a game from the Wii U era, before Nintendo had quite figured out how to expand its sense of whimsy to a much wider audience.

Read full review

Mar 16, 2020

Know that if you’re overwhelmed with the world, stuck inside, or adrift in a life that you know will look totally different next week — get Animal Crossing.

Read full review

Oct 28, 2019

[Luigi's Mansion 3] is a contained, crafted experience, no more and no less than a professional, clean and near-perfect execution of an idea that you already like. It is not shockingly new or transcendent, but you don’t always want that. It is relentlessly charming, consistently charming, and punctuated in every moment by the sheer joy of sucking.

Read full review

Oct 25, 2018

If you have the time and the inclination, buy Red Dead Redemption 2. It's a great game. It's an impressive game. Just know what you're getting into, and do your best to make it through the story to what's on the other side. This review is now nearly 3000 words long, and not nearly long enough for one of the greatest and most vexing games I've played in years.

Read full review

9.5 / 10.0 - God of War
Apr 13, 2018

God of War works for what it keeps and works for what it changes. It's a foundation for a series that's suddenly a tentpole once again.

Read full review

Nov 21, 2017

Star Wars Battlefront 2 is the prequel trilogy: overwrought and complicated, with none of the heart that drew us here in the first place.

Read full review

9.5 / 10.0 - Super Mario Odyssey
Nov 2, 2017

Super Mario Odyssey is a fun game, an unoriginal observation that feels nonetheless vital in the modern gaming landscape. It is a game that tasks you with finding joy, and then lets you point yourself in the right direction. It is a game you should play.

Read full review

Aug 21, 2017

The pacing, as always, is impeccable, moving between climbing, combat and puzzle-solving at just enough of a clip to keep things engaging, ending with an impressive set piece that rivals the series' best on both a technical and visual level.

Read full review

8 / 10.0 - Quantum Break
Apr 5, 2016

This is a genuinely new experience, and I'm beyond glad that Remedy took this bizarre risk and made it. This is a game that feels special, new, and worth trying. I doubted this thing, I really did. But damn if it didn't get me in the end.

Read full review

9.5 / 10.0 - Just Cause 3
Dec 1, 2015

There are so few ways that this game could be a better version of itself, or better at what it does. Just Cause 3 is, from any way I care to think about it, a massive success.

Read full review

Nov 9, 2015

The gameplay is the star here. Rise of The Tomb Raider does everything Tomb Raider did and does it better, taking a still-growing heroine into an unfamiliar location and unfolding its lethal mysteries as we grow to meet them. This is still not the game it could be, but it's remarkable how quickly Crystal Dynamics has taken a half-dead franchise and turned into one of the most vital experiences on the market today, true to its essential character while still feeling absolutely new. This is the new standard for third-person shooter/adventure games. I want another.

Read full review

Cry Wolf may not have been as strong as some of the episodes before it, but it remains an appropriate capstone to an excellent series that once again proves that Telltale is one of the most interesting companies in the video game market today. I can't wait to see what they do with Game of Thrones.

Read full review

5 / 10.0 - Thief
Feb 27, 2014

There is the idea of what a Thief game should be here, and it's not complicated. Strip it down, get back to the essentials, and this game may have played something more like Arkane's excellent Dishonored. As it stands, however, it's neither itself nor, really, anything else.

Read full review

This sort of game could have convinced some of the faithful to get on board towards the beginning of the console's lifespan, but it will have a tougher time today. This game will win few new converts, and for all its brightness, does not feel particularly fresh.

Read full review

Nov 21, 2013

Ryse: Son of Rome isn't terrible. It has its gorgeous visuals, forceful combat system and relatively tight storytelling to recommend it. It's also short, unvaried, hampered by an obsession with QTE events and far shy of a complete game experience. As a game, it won't hold its own next to some of the third-party stars of this holiday season. It has neither the addictive, consuming multiplayer of Call of Duty nor the imaginative scope of God of War, but still holds promise for its next iteration, if that comes.

Read full review

3 / 10.0 - Knack
Nov 20, 2013

Knack does have that one good idea — the character gets bigger, the character gets smaller — which is enhanced by the idea of making him big with other materials like wood and ice. But it's never really explored. You're constantly being forced to shed all of your collected relics to activate an elevator, or something, or receive a large cache of relics before a big fight. Size is controlled by the situation, not the other way around, and so this system never feels as fluid as it could.

Read full review