Matt Gerardi
Superhot emulates Hollywood fight scenes by letting you make your own
In truth, Street Fighter V is a lonely and impersonal game. You can't chat with your opponents, nor can you request a rematch once the initial fight is done. All you can do is take a deep breath and charge back into the endless horde of faceless opponents.
Those clever, dialogue-driven interludes are all the downtime Paper Jam needs. Yet it pads itself out with mindless chores that waste time and momentum.
In large doses, all that fighting can be tiresome, but the best thing about Fallout 4 is that it wants you to have something to fight for—more than just a vendetta, or some life-saving MacGuffin, or the player's own bloodthirsty whims. Grizzled, score-settling lone wanderers will feel at home in The Commonwealth, but this world offers something more: a chance to rebuild, to belong to something bigger than yourself and defend it from all comers. The most you can usually hope for is "This place isn't so bad, for a shithole," but at least it's your shithole.
That's part of the beauty of Woolly World, though. It's only as difficult as you want it to be. If you can't figure out how to get that bundle of magenta yarn tucked away behind a towering water monster, you can just forget about it and move on.
In 2015, and with no mind digitization in sight, the questions Soma raises are difficult to answer without dreadful introspection.
The upsells are just a thin layer of corporate monetization atop a mountain of sincerity, love, and dismemberment.
Yharnam is not some obstacle course waiting to be exploited for a cheap thrill. It's alive and well aware of its allure. That cure we all seek is in there somewhere, but this city isn't going to give it up without a fight.
[Y]ou'll probably never kick the stumbling habit entirely, which is fine, because you're always liable to stumble into something beautiful.
[I]t's a confirmation of what Smash Bros. has been all along: a raucous, reverent celebration of Nintendo games and the people who play them. And the best part is everyone's invited.
Nintendo overcomes Super Smash Bros.' identity crisis on the 3DS
That goofiness belies what is ultimately a showcase for Capybara's serious game design chops.
This is a bigger, bolder Peggle, but it's the little musical details that end up making the difference.