Despite being the product of some obvious pre-existing parts—Dragon Ball’s anime flair, Marvel Vs. Capcom’s frantic tag-team melees, and the skeleton of previous Arc System Works games—it comes together into what’s easily the best Dragon Ball game made in the series’ 32 years of existence and a great fighting game that’s as thrilling to watch as it is to play.
Even without embracing that duality, Celeste would be an exceptionally well-made platformer worthy of sitting alongside its titanic peers, but by caring to find the right amount of warmth to balance its barbs, it ends up standing up and taking a step ahead.
This is the first time in years it’s felt like one of these unfathomably expensive blockbusters is putting its weight into moving that field in a different direction rather than riffing on one of its standardized formulas, and it’s every bit as jolting as that Hydra fight was 13 years ago.
With the way Gold brings 15 years of WarioWare together and slathers them in new layers of weird, manic energy, it serves as a much-needed salute to this underrated, often genius series. More than that, it’s a fitting testament to the last 15 years of daring ideas and handheld consoles from Nintendo, an era that’s possibly coming to a close.