William Hughes


21 games reviewed
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The best bits come in an interstitial visual novel that shows how Travis gets the Death Balls themselves; funny, self-aware, and styled with gorgeous retro-pixelated graphics, it’s the one part of the game that feels like the product of someone authentically giving a ****, an expression of the anarchic spirit that made Grasshopper’s early games feel like a refreshing breath of post-modern air in a frequently too-serious medium.

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Unscored - A Way Out
Jan 15, 2019

Throughout its runtime, A Way Out is fun, in the way any game with a friend is fun (and that’s definitely the correct way to play it, since playing with strangers would make its communication-based challenges a goddamned nightmare). But outside a few promising flourishes, it ultimately fails to distinguish itself from any number of more engaging co-op offerings, and its best moments hinge on caring about characters who never rise very far above the level of flat, unengaging caricature.

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Unscored - Into The Breach
Jan 15, 2019

Subset also deserves credit for the game’s deliberately limited, laser-focused scope. Every aspect of Into The Breach’s design—the gorgeous soundtrack, the bleak storytelling, even the way characters quip about the in-game reset button—contributes to making the player’s battles feel like a life-or-death, “We’re canceling the apocalypse” moment.

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Jan 15, 2019

In the end, Jurassic World Evolution can never quite transcend a certain knocked-off feeling tied to its licensed roots.

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Unscored - Mega Man 11
Jan 15, 2019

In a medium that evolves by the day, 11 is content just to be a pretty good Mega Man game—for better and for worse.

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Unscored - Déraciné
Jan 15, 2019

Looked at as a whole, there’s something defiantly refreshing about how brazen a departure Déraciné is from Miyazaki and his team’s flashiest, most cash-catching work.

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May 24, 2018

Like all of Quantic's games, Detroit is a big, stupid swing for the fences, yet another attempt to get Cage's dream of "playable movies" off the ground. Skeptics of the studio's previous games won't be convinced, but there are plenty of small improvements that make it Quantic's best offering to date

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Unscored - Far Cry 5
Mar 26, 2018

Montana features some of the most beautiful country in all of America, and Ubisoft has done an amazing job of capturing its rural glory. And the freedom to get credit for just f***** around in this gorgeous world, doing whatever feels most fun, is legitimately intoxicating.

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Unscored - Pyre
Jul 25, 2017

Pyre spins a powerful tale of redemption, religion, and monster dunks

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Apr 6, 2017

Exploring ruins has gotten no less satisfying. Risking it all to secure a glowing item or a stash of souls still provokes baseline thrills. The basic back-and-forth of combat maintains its addictive rhythm. And the whole world is incredibly beautiful, especially the lush panoramas of the Ringed City itself.

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