Hayden Dingman
- Rocket League
- Baldur's Gate II
- 50 Cent: Blood on the Sand
It may not be as influential or creative as either the original Doom or Doom 3—which, although it hasn't aged well, ushered in a dozen monster-closet copycats. Still, Doom in 2016 is successful because it knows it's dumb and leans into the fact. There are no pretensions towards artistry here, no delusions of grandeur. It's a popcorn flick where the main character can only speak in gunshots.
Night in the Woods may be a pastiche of influences, but as far as video games go, there's really nothing else like it, and there's a lot to be learned from spending a dozen days in Mae's life—about her and her friends, about yourself, about America and towns forgotten by time.
Stellaris is great. Maybe not Crusader Kings II great yet—give it a few expansions to fill out—but it's a compelling bit of player-directed science fiction. Freed from the chains of history Paradox has created something creative and bold and inspiring, something that illuminates just how vast and unknowable space is and how tiny our place in it.
Total Warhammer doesn't tamper with much, but it injects enough personality to revive a series that's been steadily collapsing under its own weight.
I've been addicted to 2205 all week, but remain disappointed Blue Byte doesn't push its ideas further with each new entry. The future's impressive. Just not quite as different as you might think.
Dropsy's a pretty good point-and-click, but more importantly it's clever and weird.
Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right.
I imagine the day Gearbox gave Blackbird Interactive permission to use the Homeworld name was triumphant, but also terrifying. Triumphant because the project involved a lot of the original team members and they got to resurrect their mothballed series. Terrifying because doing so meant making a successor to—seriously—one of the best strategy games ever made, and doing so after twelve years of rose-colored glasses.
[SPOILER WARNING] The White March has its issues—pacing problems in the first half, an over-reliance on huge groups of enemies in the second, and three companions who aren't given enough time to breathe before their quests are over—but it's a solid expansion with some incredible moments sprinkled throughout.
Is there enough here? I think so. Superhot is a gimmick game, and it was always going to be a gimmick game. I never expected otherwise. But as far as one-trick ponies go this one is pretty stellar, doing its damnedest to make you feel like the consummate badass and leaving you with all sorts of "That was amazing" moments, feats that could never be pulled off at full-speed. Or, at least, not on purpose. And at two hours it gets in, hits hard, and then knows when to get back out again. A rarity, in games.
New journey, old friends. I don’t know what possessed Beamdog to make Siege of Dragonspear an expansion to the original game, nor do I know what devil’s pact coerced them into making it thirty-odd hours long. It’s insanity.
The PC adaptation of Steve Jackson's Sorcery! gamebooks has some rough edges, but it's a thrilling, sprawling adventure overall. [OpenCritic note: This review was for both parts 3 and 4.]
Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
The Forza Horizon series has long been the best arcade racer of the modern era, and this third iteration keeps that streak alive.
Watch Dogs 2 finally breaks with the "Ubisoft Formula" to create an open-world game that feels somewhat fresh and interesting. What a relief.
I miss it, now that it’s over. I’ve waited a long, long time for another Myst game. There have been some substitutes, some pinch hitters that tried to emulate that style. But there’s something special to me about an honest-to-goodness Cyan game. Me, personally—meaning I’m not strictly sure whether there’s a real-life difference or if my opinions are colored by nostalgia. It doesn’t matter, really, except insofar as I felt like I should write that lengthy disclosure up top. I like Cyan’s work.
The Warlock of Firetop Mountain is an excellent adaptation. Like Sorcery, it never really transcends the cheesy sword-and-board adventure-fantasy of the original adventure gamebook it sources from, but that’s not really the point is it? Hell, the archetypal characters and straightforward questing are part of the charm. Tin Man’s lovingly reshaped Steve Jackson’s work into a relaxing and lightweight RPG, perfect to run once or twice in a night and hope this time you avoid all Zagor’s traps and make it to the end.
As a history buff, I've read a lot of books and watched a lot of films about World War I, but there's something different about experiencing that sort of event from the first-person perspective. Verdun isn't necessarily going to enthrall every shooter player (though I personally love the crack of its bolt-action arsenal), nor does it fully capture the horrors of World War I. I'm not sure any game could, at least with our current technology.
The PC adaptation of Steve Jackson's Sorcery! gamebooks has some rough edges, but it's a thrilling, sprawling adventure overall.
Sniper Elite 4 doesn't wholly shed its grindhouse, B-game origins, but it's definitely an ambitious step forward for a stealth series that used to rely more on gimmickry.