Patrik Klicman
I really do have tears in my eyes—our series of reviews of Dark Knight games comes to an end with Batman: Arkham Knight. The game itself is an epic conclusion to one of the best game series of the last decade—or, if you will, of the past ten years. It offers a compelling story, smooth gameplay, and breathtaking graphics, all of which make for an unforgettable experience. The biggest draws—the flawless voice acting and excellent controls—are just the icing on the cake. Despite its flaws, such as an overreliance on the Batmobile and occasionally very difficult puzzles, this is a game you can’t miss. As Batman would surely say while playing these games: “I am Batman.”
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Void Crew is a great choice for fans of cooperative games and space adventures. It offers intense team-based gameplay, dynamic missions, and a well-balanced mix of action and strategy. Still, I’d argue that the game isn’t fully thought out down to the finest details. It’s as if it’s missing that certain “hyperspace jump.” Plus, the tutorial is terribly long-winded and, in my opinion, not presented in the best way. Oh well, I’m going to grab my laser cannon and just start shooting—because I can. Safe travels, especially in the dark!
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Ninja Gaiden 2 Black is the ultimate action game that will appeal even to hardcore gamers. It offers a complex combat system, stunning visuals, and an unforgettable challenge. Although the story isn’t particularly deep, the camera can be frustrating, and the checkpoints are spaced out oddly, the great combat and smooth controls more than make up for it. Plus, the game features excellent audio. If you set aside everything you know about the series, it stands on its own as a very good, entertaining title.
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Dynasty Warriors: Origins is an exceptionally great game, but it lacks a greater attention to detail. Sure, the graphics are gorgeous, but why does everyone look almost like twins, differing only in their skin color? There are tons of weapons, each with a different style, but why are they acquired in such a weird way—through the story progression, where it doesn’t make any sense? Why does the game try to show that everything is diverse, awesome, and every little detail matters, but in reality, you only need to make six major decisions and the rest is just nonsense? Even though everything is so contradictory, it’s still a very good game, and if you love non-stop brawls and aren’t afraid to face hordes of enemies, this is for you—grab your steel wheels and go chop up your opponents. Because it’s actually fun.
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Batman: The Enemy Within - The Telltale Series is a sequel that pushes the boundaries of the psychological thriller genre in the gaming industry. It offers an intense and well-crafted story full of decisions that affect not only Bruce’s relationship with the Joker, but also the fate of Gotham. The entire game feels like an interactive movie where you can influence how the story unfolds—which is exactly what Telltale fans expect. Add to that the easy controls, and you’ve got a home run. I just have to say, though, that it still really annoys me that I can’t skip certain sequences—because let’s be honest, boredom does creep in sometimes, even though the great soundtrack and perfect voice acting do their best to keep that from happening.
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Batman - The Telltale Series is the perfect game for all Batman fans who love his stories more than his video games but still want to get involved in some way. The only thing that really bothers me about the game is that there are some moments where the decisions aren’t that significant and you feel like you’re wasting time, but you can’t skip them. However, the high-quality story, comic-book design, perfect voice acting, and—for me personally—Lady Arkham are just the icing on the cake of a high-quality game that I had the pleasure of reviewing today.
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Batman: Arkham Origins Blackgate - Deluxe Edition didn't turn out as well as it could have. Compared to Batman: Arkham Asylum GOTY Edition, it looks terrible, and compared to other games, it's downright average. The controls are sluggish, the gameplay is flawed, and because of that, the game is incredibly difficult. But perhaps the worst part is that this title, designed as a platformer for PC, doesn’t run as well as one might expect. Paradoxically, the well-executed visuals and audio end up looking like a Mirrormaster’s reflection. Well, not every day in Arkham is a party.
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Bandle Tale: A League of Legends Story is a magical adventure game that combines relaxing gameplay with the charm of Bandle City. Although the game doesn’t offer deep challenges or complex strategy, its accessibility, cute art style, and fun tasks make it suitable for players of all ages. Above all, young children will love it, and teenage League of Legends fans as well as lovers of life-sim games will find a pleasant and undemanding experience full of creativity and humor. For me, however—as, let’s say, a slightly seasoned player—there weren’t as many challenges as I’d expected. But I can also admit, as a guy, that I was expecting Arcane, destruction, war, death, and even the plague, but instead I got a wonderful fairy-tale adventure, and I enjoyed almost every moment of it.
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Age of Mythology: Retold will probably be my Game of the Year. I won’t lie—I don’t think any other title will be able to top it, even though it’s essentially a “recycled work.” Creating a remaster isn’t easy, because you have to strike that delicate balance that everyone has played, heard, and come to love. You have to honor and respect the original work; otherwise, there’s probably no way to build on its legacy. But if you think I’m choosing this game just out of nostalgia, you’d be wrong. This game is incredible from every angle, and while I’ll admit that the voice acting bothers me—simply because I love the original—and the customizable automation schemes are just a pain, I don’t regret a single point I’ve awarded the game in my overall rating. And as I said, that’s exactly what I did.
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SWORD ART ONLINE: Fractured Daydream probably won’t be a contender for Game of the Year, but it’s still a great game. It features an engaging story, thrilling battles, beloved characters, fantastic audio, and beautiful graphics. Unfortunately, it also has a ton of microtransactions; the multiplayer isn’t quite polished in my opinion; and the game really pushes you to buy it. It’s not exactly bad when you see how smoothly the game flows, but, as they say, something is missing, and that’s a real shame. Still, whether you’re a fan of the series or looking for a new action RPG, Fractured Daydream is definitely worth checking out.
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Visions of Mana is an absolutely fantastic game. If I were to evaluate it as a whole—without nitpicking details that the average player, who just wants to have some fun every now and then, wouldn’t even notice—it would certainly receive a higher rating. Unfortunately, those few minor flaws, when added up, detract from the quality of the game, and even though they’re small details, a billion snowflakes can add up to a blizzard. It’s a shame, because this wonderfully fairy-tale-like, cheerful, and action-packed game is incredibly satisfying just because of how beautiful it sounds.
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It’s time to wrap up this magical fairy tale. Ember Knights has everything I want from the roguelike genre: a nearly endless cycle of progression, a diverse world, the chance to curse at my teammates—but above all, magical graphics that make me feel like I’m one of the fighting flames myself. The only thing I’m missing—and I really, really miss it—is a solid story, because this game deserves one. It also bothers me a little that it bears an extremely dangerous resemblance to Knight vs Giant: The Broken Excalibur—so much so that it almost feels like a copy of it, even though it doesn’t have a co-op mode. But that’s probably something every player who tries both games will have to decide for themselves. All I’ll say is, get your sparklers ready—it’s time to set out to save the universe and slay every hideous monster you come across.
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Although some of you are probably still thinking that the price is too high and the game isn’t for you, I’ll tell you this: give the demo a try. The reality is that Kunitsu-Gami: Path of the Goddess is an incredibly original gem that’s worth every second of playtime. If you’re looking for something fresh in the gaming world, here it is. Some of the monsters might make you feel a little queasy, but that’s just part of the risk for a demon slayer and his priestess.
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Second Front is a very well-made war game that offers a wide range of just about everything you could expect from a turn-based war strategy game. For anyone who wants to become a pro at it, I recommend reading the manuals first, because without them, you’ll have a hard time making progress. On the one hand, I appreciate the thoughtfulness behind the game, but on the other, I lament its unnecessary complexity, as this prevents it from reaching a wider audience of players. Nevertheless, it’s a great experience with only minor flaws. So what are you waiting for? It’s time to head to Caen!
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My Time at Sandrock tugged at my heartstrings with its nostalgia for all life simulators. Although it’s strikingly reminiscent of the Story of Seasons series, it’s something a little different. Life in the desert is harsh and demanding, especially in a post-apocalyptic world. Here, though, it’s actually pretty laid-back, with endless possibilities. If you’re a fan of simulation games, endless crafting, chatty neighbors, and want to try out a mock wedding, this is the perfect opportunity for you. Plus, who hasn’t tried doing something with sandstone?
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I didn’t play the original version that came out years ago. That might have actually saved my experience with Fallout 76. It’s not a game that will blow you away. It’s a slightly above-average time-killer that’s entertaining, doesn’t bore you, and, most importantly, works as it should. You can breeze through the main story pretty quickly; the side quests—though repetitive—let you kill a ton of time; exploring the entire map also takes a while; and the survival aspect is fully realized here. I’m satisfied, but I know that aside from the initial purchase price, I wouldn’t spend a single extra crown on this game, and I recommend the same to all of you.
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It's a great game. The campaign is short, but enjoyable. It's unnecessarily challenging in places, but it's a turn-based strategy game, so what else would I expect? The interesting race of frogs is sure to win everyone’s heart. A high-quality combat system, simple controls, and above all, those skits between missions—that’s something amazing. Unfortunately, the game is still let down by the unfinished wait times between turns and minor details on the map. At first, you tell yourself it doesn’t matter, but it’s something that never stops bothering you.
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Zoria: Age of Shattering isn’t a surprise, but it will definitely thrill RPG fans and convince them of its merits. While it does have a few shortcomings—such as the crafting system, occasional glitches with obstacles during combat, and a slightly hackneyed story—the excellent music, superb controls, and very good turn-based combat elevate the game. All in all, this is a slightly above-average title, and if a few updates are released in the future, the score could easily jump up another point.
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Welcome to Paradize is shaping up to be a contender for the most controversial title of the year for me. Base-building? Great. Controlling zombies? Awesome. Riding on the back of an undead creature? Fun. Wiping out the undead? A bloodbath. Graphics? Average. Music? Non-existent. Humor and exaggeration? Fun for a while, but soon becomes terribly boring. I’m not sure what to make of this game, but one thing’s for sure: it’ll entertain any survival game fan. Sometimes, just being wacky isn’t enough to save the world.
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You wrote that review of Skull and Bones in a really lighthearted way. Yes, because the folks at Ubisoft started this whole joke. The game was made for players from ten years ago, and after all the complications it went through during development, the developers should have just given up on it altogether. Instead of being a pirate, you become a ship—be like a ship, think like a ship, feel like a ship. But these days, that’s simply not enough. The dismal pace, the dreadful gameplay, the boring story, no land, the insane grind, opening chests—all of that is worth next to nothing in this game. I have to admit that I enjoy sailing into the unknown, but not when the same loop keeps playing over and over. So I’ll give the game credit for its naval battles and leave it at that, because I can’t think of anything else to say. When I factor in the price on top of that, I feel sorry for my piggy bank—just like when I bought Redfall. Then again, the pirates ripped me off, didn’t they?
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