Andreas Tkotz
The big question, of course, is whether the game is actually fun under these circumstances. To be honest, without the Infinite Mode I would probably be giving this a yellow rating, as some enemy formations feel a bit too unfair and I found myself dying constantly. Thankfully, there is no death counter at the end—mine certainly would not have painted a flattering picture. Players who are willing to invest the time to learn the game’s mechanics, repeatedly practice, memorize formations, and understand proper positioning will likely find both a great deal of enjoyment and frustration here. For a more casual shmup player like myself, that would not have been enough, but fortunately the game provides an alternative through its accessibility options. Visually and musically, R-Type III left a very positive impression on me, and I am glad to have crossed another personal gaming blind spot off my list. Shmup veterans should have no hesitation picking this one up, and everyone else should try not to be intimidated by its difficulty.
Review in German | Read full review
At least Albatroz is a short experience—within about eight hours you’ve already seen most of what it has to offer, unless you accidentally spent the entire time walking in the wrong direction… I cannot recommend Albatroz, primarily due to its poor technical state. Rarely have I encountered such a rough implementation. Long loading times, bugs that obstruct progress, stuttering, and even complete freezes all contribute to a consistently negative experience.
Review in German | Read full review