Andreas Tkotz
I’m really glad to have finally had the chance to play this classic in its new guise; it’s finally put an end to my longing for those old screenshots in magazines, and I don’t regret a single second I spent playing through it.
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Diverse locations, great gameplay, excellent technology, and plenty of variety make 007 First Light a fantastic game. Even for me as a stealth-averse player, the stealth segments were enjoyable; a dash of Uncharted-style shooting, nice chase scenes, and a very interesting story round out the game nicely.
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The big question, of course, is whether the game is actually fun under these circumstances. To be honest, without the Infinite Mode I would probably be giving this a yellow rating, as some enemy formations feel a bit too unfair and I found myself dying constantly. Thankfully, there is no death counter at the end—mine certainly would not have painted a flattering picture. Players who are willing to invest the time to learn the game’s mechanics, repeatedly practice, memorize formations, and understand proper positioning will likely find both a great deal of enjoyment and frustration here. For a more casual shmup player like myself, that would not have been enough, but fortunately the game provides an alternative through its accessibility options. Visually and musically, R-Type III left a very positive impression on me, and I am glad to have crossed another personal gaming blind spot off my list. Shmup veterans should have no hesitation picking this one up, and everyone else should try not to be intimidated by its difficulty.
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The mysterious yet heartfelt story motivated me to complete the game in the shortest possible time. The RPG elements suited to my tastes are very well woven into the gameplay, the characters are interesting, the battles varied, and the shorter playtime ensures boredom never sets in.
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Yes, it doesn’t reinvent the wheel; it borrows heavily from well-known games, and many people would accuse it of lacking originality. But it completely won me over, and Team Bloober has really pulled out all the stops with this one.
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By now you've likely gathered that Fallen City Brawl is a fairly average title. Aside from the music, not much stood out positively—or negatively, for that matter. It plays okay, looks okay, but in retrospect, I'd forgotten most of it within three days anyway.
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Blades of Fire is a solid action adventure/RPG with an elaborate weapon and smithing system. However, navigation in the winding areas often proves difficult. Story and characters fade somewhat into the background, but know how to entertain. The combat system with the various hit zones is interesting and works well.
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I liked Donkey Kong Country Returns HD very much. It was challenging, technically and gameplay-wise magnificent, and convinces especially through its level design.
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Fantasian draws heavily on nostalgia. Play-wise, it could easily pass as an unreleased Final Fantasy X for the PS1—making it difficult for me to settle on a definitive verdict.
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At least Albatroz is a short experience—within about eight hours you’ve already seen most of what it has to offer, unless you accidentally spent the entire time walking in the wrong direction… I cannot recommend Albatroz, primarily due to its poor technical state. Rarely have I encountered such a rough implementation. Long loading times, bugs that obstruct progress, stuttering, and even complete freezes all contribute to a consistently negative experience.
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Astral Blade is not a paragon of an excellent representative of the genre; for this, it lacks enemy variety and the fun is already over after approximately ten hours. But graphically it is beautiful and reminded me in places of Ori, without naturally reaching its class.
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Berserk Boy is a magnificent game. Only its length keeps Berserk Boy from getting the full stamp of approval; experienced players finish it quickly in under 5 hours.
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At last, after so many years, there’s a successor that hasn’t forgotten the traditions, yet has still embraced the modern era. The comfort features and the various difficulty levels ensure that absolutely everyone can enjoy it. Contra also looks brilliant and sounds great; the developer has got everything spot on here too.
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The technical glitches shouldn't have happened, but they only slightly tarnish the overall impression. I can highly recommend Banishers despite its flaws; here the developer has produced a great game that hopefully will be successful.
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In this state, unfortunately, it can only be a red light in the end, because thus over 7 hours of playtime were lost. It's really a pity, because the game gave me a lot of fun until then and I would have very much liked to complete it. So whoever likes to play on risk should buy Born of Bread, as it gets a lot right.
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Avatar was a rollercoaster of emotions. The lavish world, paired with the familiar shooter mechanics, is a good mix, but it’s not quite enough for a huge hit.
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It remains, despite everything, a game of which one has practically heard nothing, but when one plays it, one can hardly let go of it until one has finished it. Especially considering that this work was created by a single person, one can easily overlook critical points like the graphics and enjoy the great story and gameplay.
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The dull career mode and limited track count barely let Forza Motorsport escape criticism, though the gameplay is convincing and collecting experience points was a lot of fun for me.
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The gameplay is unfortunately too weak to counter the mass of opponents tactically and deteriorates to button mashing; one lacks overview, especially when the screen zooms out and one has 30 opponents in a heap and the bosses are partly quite unfair. The pixel graphics are very pleasing to behold, but most probably can't do anything with the music.
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I can highly recommend Blasphemous 2 to anyone who hasn't had enough of Metroidvanias and isn't averse to a challenge. It's beautifully made, plays really well, and also offers enough room to improve without relying on experience points. And isn't it ultimately most rewarding to grow together with a game and see yourself constantly getting better?
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