Jed Pressgrove
- Galaga
- Final Fantasy III (SNES)
- Off-Peak
Jed Pressgrove's Reviews
You know your beloved action franchise is in a state of mediocrity when it struggles to kinetically and strategically compete with games that it helped give birth to.
The effectiveness of the game's humor doesn't always tie back to the concept of Bowser as a frustrated, impotent vessel.
The art of a game, however distinctive, matters little if it isn't accompanied by functionality.
At the very least, the game's epic trials will make you respect the practitioners of this most insane of sports.
As you watch Talma's existence fade, you grasp the importance that every moment can have on a mortal plane.
Throughout, you may be gripped by the feeling that you've seen all that there is to see in the fighting game genre.
Its boss fights highlight the contrived lengths that FromSoftware has gone to in order to satisfy players' thirst for difficulty.
What hurts the game the most isn't the lack of follow through on its initial critical gumption, but rather a lack of compelling drama in its later levels.
Fire Emblem attains an especially epic, moral grandeur with this game's focus on the interplay between education and religion.
Not only does the game cheapen the idea that a dog is man's best friend, it also falls apart like a cheap chew toy.
Perhaps its efforts to fit in with the big dogs of the gaming world would be more tolerable if there were more variety to its challenges.
The game fulfills a vision of steadfast humanity within the framework of a martial arts revenge tale.
SELF rejects the power-building, level-gaining escapism that typifies the majority of pop games.
The uninspired material is unable elevate the game's moth-eaten ramblings about good and evil.
The game often feels like a survival-horror experience with its sharp emphasis on the senses.