The goal is to be as precise as possible; tell people to turn their loud headphone music down and clean up the <i>Jormy</i> <b>Starbucks</b> coffee cups left by the game's myriad twins, triplets, quintuplets, septuplets… yeah, there's not a lot of NPC/AI variety -- Seaside Valley development cutbacks and all.
So, if you like lateral thinking, great [branching] storytelling and excellent voice-acting, and can look past a drab, repetitive sheen that is less gameplay heavy and more set-dressing, you’ll still find a gem in this H.P. Lovecraft love letter to the sea, left in an old bottle to wash up on your shore.
If, like me, you’ve always just shied from games that punish for the sake of punishing, but thoroughly enjoy a story with mystery, excellent dialogue and unique fantastical components, Sekiro will punish, but it will also deliver in damascus folds. Folds upon folds. Prepare to die though, and much more than twice.