Kosta Andreadis
If like us, taking one look at a screenshot makes you immediately wanted to play it - be sure to check it out.
Full of memorable moments, fast-paced action, moody set pieces and surprising narrative twists and turns - Dusk may look like a long-lost gem from 1998, when it's actually one of 2018's best.
Like a beautiful and minimal watercolour painting or an evocative piece of album art come to life - GRIS is short, sweet, and often inspiring.
As to why or how, again, perhaps this is due to the nature of GWENT and trying to balance difficulty once the sheer variety and number of competing strategies and decks come into play. Whatever the reasons though no doubt it comes from creating an RPG story-driven game unlike anything else out there. One that features one of the best interactive bits of fiction this side of The Witcher III – with a flawed, interesting, and awe-inspiring protagonist in the form of Meve. No doubt, we can't wait to check out the next Witcher Tale.
Whether or not this stance too critical of the deep and well-executed combat, well, who the duck knows? If the idea of a hardcore XCOM-like experience in a post-apocalyptic mutant world sounds enticing, then, hey, this is essential.
Ultimately it's disappointing that the size and scope of the multiplayer doesn't match the impressive West Virginia you get to explore.
It doesn’t become great, but there are flashes of brilliance and promise.
So, being able to take Diablo III with you wherever you go for a quick rift or bounty or two or three – is well-worth it.
In the end though, perhaps what sets apart Project Warlock from the very recent old-school shooter renaissance we've been seeing is that outside of inspiration and certain elements it doesn't look any one thing from the '90s. Which in the end makes it special, and something well worth checking out.
A blast even.
Much like the origins of Space Hulk it feels true to the tabletop roots of the series - but also lacking in its limited scope.
Compared to Life is Strange, this thread of relationship and bond is reminiscent to the friendship between Max and Chloe – albeit very different in terms of specific elements.
But even so the by-product of this is more micro-management and loot scrubbing duties placed on the player, that isn't helped by an overall pace that feels too slow.
But even so, The Messenger features an understanding of design, from the 8-bit to the 16-bit to the modern era, that make it more than a throwback.
One that we hope next time – will dare to be a little more different.
Planet Alpha may not quite have the mechanics to match the sheer variety and wonder of its beauty, but close-enough means that it's one of the most surprising and wonderful slices of sci-fi we've seen this year.
And hey, any game that can be described as Virtua Fighter meets The Sims, set in Japan during the 1980s, always will.
Much in the same way we suspect the Strange Brigade must feel after a long and involved mission.
And when compared to the classics that inspired its design, that's just about the perfect outcome too.
An adventure to savour, and one to revisit in the years to come.