Erik Fredner


15 games reviewed
68.5 average score
70 median score
33.3% of games recommended

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Kill Screen
Erik Fredner
Jun 23, 2016

Look closer and the connections between "the daily grind" and this form of "play" multiply, spiral out, form fractals.

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Kill Screen
Erik Fredner
Mar 29, 2016

In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.

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Kill Screen
Erik Fredner
Mar 29, 2016

In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.

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Kill Screen
Erik Fredner
Mar 29, 2016

In a series underwritten by amnesiac orphans, Fire Emblem Fates breaks away to tell a story about memory, family, and the self, meditating on the decisions that define us and how we regret them.

Read full review

Kill Screen
Erik Fredner
Feb 26, 2016

Material and the diegetic real come into interesting conversations throughout Paper Jam, but that is the reach of the game's ambition. As with many Nintendo games of the last few years, its gameplay elements are immaculately designed but risk nothing.

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Kill Screen
Erik Fredner

[Y]et the most frustrating thing about Heroes is that the problem it addresses doesn't even need to be solved. Zelda's solitariness isn't lonely. It's directly in line with the tradition of the epic (if somewhat scaled back for our postmodern skepticism of metanarrative).

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Kill Screen
Erik Fredner
Nov 12, 2015

The defining characteristic of Yoshi's Woolly World—teed off by that alliteration in the title—is its aesthetic: yarn and glue. That woolliness bridges the gap between stereotyped gifts from grandma and the twee squeak most every Etsy storefront seems to be trying to wring out of you. This game is bright, soft, fuzzy, and unabashedly so.

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Kill Screen
Erik Fredner
Oct 6, 2015

As I argued before, I think it's still likely that Nintendo will profit from the intellectual labor players invest in Maker, and that we'll see the fruits of the community's work in the next Mario game. That said, Nintendo isn't Facebook. Maybe it's better to think about it in terms of participation and collaboration than the work of the many in thrall to the few.

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Kill Screen
Erik Fredner
70 / 100 - The Magic Circle
Jul 27, 2015

The world of The Magic Circle is a jumbled mess of half-finished ideas, overblown ambitions, long boardroom meetings, and the conflict between whiteboard and what can really be done.

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Kill Screen
Erik Fredner
82 / 100 - Splatoon
May 26, 2015

Splatoon, then, makes me optimistic about what games can do not with pastiche or duplication-as-serialization, but with sampling. We don't have a genre convention to slot Splatoon into, and that's a rare and wonderful thing.

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Kill Screen
Erik Fredner
78 / 100 - Titan Souls
Apr 13, 2015

Titan Souls gives you the opportunity to feel that success first-hand, a joy forged in the crucible of failure.

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Kill Screen
Erik Fredner
Nov 26, 2014

You can't shake the feeling that it's also an unending gyre of game loops.

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Kill Screen
Erik Fredner
Oct 12, 2014

Before you start, you have to make a tacit agreement with Borderlands: The Pre-Sequel: This is one of those times where you'll gaze into the abyss, and the abyss will gaze into you.

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Kill Screen
Erik Fredner
Apr 29, 2014

Kirby is cushy and kid-proof.

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Kill Screen
Erik Fredner
50 / 100 - NES Remix 2
Apr 22, 2014

If NES Remix were a DJ, it wouldn't be Danger Mouse tearing up The Grey Album—it would be that guy in your dorm who insisted on DJing at college parties but couldn't bear to play a single song all the way through.

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