Gavin Craig


15 games reviewed
66.9 average score
68 median score
6.7% of games recommended
Are you Gavin Craig? If so, email [email protected] to claim this critic page.
Sort by: Page 1 of 2
83 / 100 - Her Story
Jul 1, 2015

True to this experience, Her Story finally operates with a sort of functional ambiguity under its veneer of objective presentation. The player is presented with a crime and a sole suspect. By the end, there is even a narrative of what exactly took place, but no archive is ever truly complete, and all the information is never really all the information. You will have questions at the end of Her Story. Making sure that they're the right ones may require figuring out exactly who is looking and how, though which camera and on which screen.

Read full review

75 / 100 - N++
Aug 10, 2015

There is a certain telos to the platformer, a process of movement bound up in a particular path to a determined destination through a specific set of obstacles. Similarly, iteration tends to be bound to sequence, starting with relative simplicity and slowly building complexity or variation through a regular series of modifications.

Read full review

74 / 100 - Far Cry 4
Jan 6, 2015

As adventure park, Far Cry 4 performs admirably well. There are ample opportunities and excuses to do within its bounds whatever it is you want to do. The particular darkness of its narrative might be a bit more basic cable than HBO, but there are other parks if that's not your sort of thing. This is the kind of place where even your enemies love you, as long as you say yes to everything. That's the price of admission. Well, that and $60.

Read full review

Sep 28, 2015

Lovers in a Dangerous Spacetime may or may not be a great game to play on a date. (Is there even such a thing? Shouldn't there be?) It definitely isn't sexy, and it doesn't have anything to say at all about love as a thing you feel. It is a fantastic engine, however, to enact love as a thing that you do.

Read full review

Rather than reconciling the aesthetic and the spectacular, "Chaos Theory" exploded them. It remains to be seen whether both elements will survive. Right now, anything could happen.

Read full review

70 / 100 - White Night
Apr 10, 2015

In horror, we confront monsters, and survival is the only operational term. The resolving state is trauma rather than malaise. Forgiveness is a non sequitur. For a game whose design dwells so deeply and strikingly in darkness, it is unhappily ironic that the story prefers at the end to turn toward an illusory light.

Read full review

May 1, 2015

Don't let its electro beat fool you. Crypt of the NecroDancer belongs in a jazz club, a live, imperfect performance, sometimes fumbling and sometimes transcendent, where preparation can become improvisation with an audience shouting "go, that's right, go!"

Read full review

In places, Life Is Strange utilizes familiar gestures toward unhurriedness, allowing the player to direct Max quickly to the obvious and clearly designated story/action waypoints, or to meander instead, examining objects and pursuing optional conversations. The moments in the second episode that truly stand out, however, are the ones where the game allows Max to just sit down, and, after a bit of not-great but not-awful internal monologue, just be where she is, as long as she and the player want.

Read full review

As a system built for story delivery, everything just works beautifully.

Read full review

Oct 27, 2015

Controller in hand I can stand up to them with the courage and obstinance of a ten-year-old, drunk on the energy pouring into my consoles from I know not where. I'm pretty sure my kids will deal with it eventually, one way or another.

Read full review

Sort by: Page 1 of 2