Justin McElroy
In Sheep's Clothing gives in to the dark side
The return trip to Rapture is welcome, but Burial At Sea's first episode is confusing
Burial at Sea too often feels like well-made fan fiction
Tex Murphy has been fairly successfully transported to the modern era, and maybe that's enough for the established fans. It's just a shame he didn't pick up enough new tricks in his sixteen-year hiatus for everyone else to take notice.
D4 is so weird, strange and different that it's hard to pass up
When the bizarre controls make mundane tasks impossible, Dadliest Catch is just too funny to be frustrating. When it piles on the weight of traditional video game challenges, controlling the tendrils of an uncooperative marionette becomes instantly less appealing.
While I'm in no great rush to play it again, the appreciation I gleaned for a culture I knew practically nothing about is something I really cherish. If you can patiently plod your way through the game entwined with the story of the Iñupiat people, I suspect you'll cherish them too.
The Old Blood mostly nailed the components that made New Order good, but it doesn't quite manage to capture what made it great.
Night in the Woods isn't perfect. I'm not perfect. You're not perfect. Life isn't perfect. But as the game itself tries to espouse, if you've got the patience, you may find that there is true beauty in that revelation.
Abzu is gorgeous and calming but a little shallow
Chroma Squad's faults don't detract from its charm
Quadrilateral Cowboy teaches you to use its toys, but doesn't give a lot of room to use them
The Witness is uplifting and frustrating
Battlefront trades complexity for accessibility
A Crooked Mile is the most focused episode of Wolf Among Us yet
Cry Wolf wraps The Wolf Among Us on a high note
Crimes and Punishments is the best Sherlock has been, but it's just short of great
Taken as a whole, Broken Age is still a easy-to-recommend, extremely charming game with some lovely messages about growing up. But it isn't quite the landmark achievement in video game narrative I spent its year-long intermission hoping for.
Far Cry Primal's lack of distractions keeps it exciting
Smoke and Mirrors wants to know how far you'll go to preserve your humanity