The biggest problems are the brevity, lack of story, and overwhelming sensation it leaves that Frozenbyte released this unfinished and hopes to create DLC to finish it. That may or may not prove the case, but it remains difficult to like Trine 3: The Artifacts of Power when looking at the whole thing.
A few more RPG elements, such as exploration and true dungeon-crawling would easily have pushed Card Hunter higher, but there simply isn't enough to engage players long except the multiplayer, which, while it isn't Pay to Win, does give advantages through the store that are difficult to acquire otherwise. Card Hunter is fun to play, though, even with the annoying sound effects.
For a free game, Magicka: Wizard Wars isn't bad, although it requires a great deal of time to rise to the middle tiers of players, and rising to the top is impossible without a substantial investment of both time and money. There is little reason to play Magicka: Wizard Wars over other games in the genre, and the dominating nature of the in-game store severely hinders the experience, rendering this as being "free" only on a technicality. Whether Arrowhead Games Studios is aware that Wizard Wars isn't really much fun when nothing is bought from the store, is a matter up for debate.
By no means is Funk of Titans a bad game, but it's not the kind of game that will be remembered for much beyond its absurd story and ridiculous mini-game. Funk of Titans is decidedly average, but it is fun to play in small doses. Completing each level without taking a hit while getting the Pegasus head and collecting the one hundred gold vinyl records in each stage can be a great way to kill small amounts of time here and there, but the repetitive nature of the levels and simplicity of the gameplay preclude longer sessions. The frame rate stuttering causes frustration and death, but it is generally unnoticeable in the main stages, leaving fewer reasons to play the already-tedious mini-game. The nagging desire to "One Hundred Percent" Funk of Titans might persist until the task is accomplished, although not because it is a difficult challenge to be overcome: because it is an absurdly easy one that causes a bit of shame for not being completed.
Amusing dialogue, lush and vibrant graphics, a lengthy campaign, accessibility, depth, and local multiplayer allow Swords & Soldiers II to provide entertainment to a wide audience. Ronimo Games' title strikes a nice balance between depth and complexity. Although there is a quality campaign to be enjoyed, it is little more than a way to unlock all the factions, units, abilities, and spells to be used in the skirmish modes, because the skirmishing is where Swords & Soldiers II really shines.